Descr effects torch fire.txt
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Jump to navigationJump to searchDescr_effects_torch_fire.txt is used in BI to determine the effects used for torches in night battles. M2TW has a similarly structured file called descr_torch_fire.txt.
Contents
soldier_torch_fire
This section is an examination of what changes to one particular section do, other sections are similar in many respects so the information should be useful for other parts. Vanilla section:
effect soldier_torch_fire { type particle { texture battlefield/fire/#flame_wheel.tga ; texture models_effects/textures/checker_board.tga sprite_origin 0.0, 0.0 sprite_size 1.0, 1.0 size_range 0.1, 0.1 age_range 0.3, 0.3 grow_range 1.0, 1.0 vel_range 0.6, .6 keyframe_colour { ; 0.0 255, 255, 255, 255 0.0, 0, 236, 242, 0 0.1, 255, 236, 242, 0 0.5, 255, 236, 149, 22 1.0, 0, 255, 149, 22 } alpha_max 255 ; maximum alpha value initial_size 0.2, 0.5 blend_type additive offset 0.0, 0.0, 0.2 max_particles 3000 emitter distance_time { density 200 ; how many particels per second emitter_falloff_dist 100 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 distance_scale 1 max_distance 0.2 age_scale 0.45 } random_emit_radius 0, 0.1 system_radius 2.0 ; radius used for culling batched } }
Messing with sprite origin doesn't do anything useful, leave as 0,0
sprite_size
size_range
age_range
grow_range
1.0, 1.0
vel_range
0.6, .6
keyframe_colour
alpha_max
255 ; maximum alpha value
initial_size
0.2, 0.5
blend_type
additive
offset
0.0, 0.0, 0.2
max_particles
3000
emitter distance_time
random_emit_radius
0, 0.1
system_radius
2.0 ; radius used for culling batched