Proving Grounds (TWS2)
Proving Grounds (TWS2) | |
---|---|
Chain | Improvement Type |
Requires | Buildings: |
Enables | |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Description
One man can become an army.
It is not enough for a warrior to know how to fight. The individual hunting personal glory is useless unless he contributes to the overall victory. He must learn to fight alongside his comrades as part of a unit, adding his strength to theirs. This involves drill, practice and faith in your brothers-in-arms. When all in a unit fight as one, their strength is magnified. These proving grounds will improve the charge bonus of any units recruited in the province.
Drill has always been part of the soldiers’ lot. While it may seem pointless to a new recruit, the habit of instant obedience and being able to move to the right place within the unit without thinking are vital. Quick and co-ordinated action saves lives on the battlefield, at least among those who master the concept. Disciplined men stop being a rabble and become a single creature with many weapons. This becomes obvious on the charge: a single mass makes the shock of impact so much greater than a rag-tag gaggle of men arriving a few at a time. The disciplined mass will do more damage to the enemy, and individuals within the unit have a better chance of survival.
Other Information
Listed below are the Building Combinations and conferred bonuses to improve all Cavalry Units.
- Proving Grounds : +5 Charge
- Horse Breeders : +3 Charge
- Horse Breeders+Proving Grounds : +8 Charge
- Warhorse Studs : +5 Charge
- Warhorse Studs+Proving Grounds : +10 (Gold) Charge