Town (ROTS)
Town (ROTS) | |
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File:Town ROTS.png | |
Chain | Castle Type |
Requires | - |
Enables | Buildings: |
Spawned Defence Forces | |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Description
High walls and closed doors conceal many treasures.
A town allows an extra specialist building to be constructed. New buildings increase the value of a province through, for example, trade, or allow a greater selection of troops to be recruited.
There was a certain ambiguity in the attitude of Japanese society to the idea of towns. It was nice to have somewhere with a veneer of civilized living, but there were the people who lived in towns as well. Chonin, or townsmen, were a class that included merchants and many craftsmen not directly tied to agricultural production. While there was a certain back-breaking respectability to being a member of the peasantry, the chonin had a slightly lower status. However they earned their livings, it certainly wasn't by honest graft in the fields. Wise rulers, however, recognised that towns were vitally important to their provinces, and could be a source of considerable pride as they grew and, hopefully, flourished. It was only in a good size town that certain skilled craftsmen, goldsmiths, say, would ever find enough customers to be able to survive.
Other Information
A town provides only an extremely basic defense. It has a simple fence shorter than a man that troops can climb over instantly and a Keep in the center that provides nothing. It has a very small town center that provides unbreakable morale and it is on a Hill, but overall it provides almost no advantage at all. You almost certainly won't win battles defending a Town that you would not win in the field.
It provides 1 unit of Bow Levy as Garrison, a pitiful unit. If you want an actual defense upgrade the Town to a Stronghold immediately. Unlike in the Shogun 2 main campaign, the extra build slot is worth the loss of one food even in an economic province.