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Difference between revisions of "Advance to Contact"

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(The Team)
(Included Mods)
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=History= (of the mod how it all come to it, how was the development, any info related to the process of the development)
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=History=  
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Nations At War was one of the top three most popular and highly anticipated mods for ETW. It was formally led by C1a5s1C, who unfortunatly disppeared, along with a large amount of the orignal team. Darkhorse, one of the original team, took over the mod, announcing Hross as co leader. And during the long wait for modding tools, the team and the project has developed, and whilst many mods and teams have fallen by the wayside, NAW has gone from strength to strength. Their path of development has been to change form in an attempt to remain practical, successful and relevant to the means at our disposal. The team, which includes a handful of orignal NAW members, as well as new members, has evolved as well as the goals of the project. The culmination of their evolution is that they are now proud to announce that the Nations at War project is now thriving under a new banner: Advance to Contact.
 
Nations At War was one of the top three most popular and highly anticipated mods for ETW. It was formally led by C1a5s1C, who unfortunatly disppeared, along with a large amount of the orignal team. Darkhorse, one of the original team, took over the mod, announcing Hross as co leader. And during the long wait for modding tools, the team and the project has developed, and whilst many mods and teams have fallen by the wayside, NAW has gone from strength to strength. Their path of development has been to change form in an attempt to remain practical, successful and relevant to the means at our disposal. The team, which includes a handful of orignal NAW members, as well as new members, has evolved as well as the goals of the project. The culmination of their evolution is that they are now proud to announce that the Nations at War project is now thriving under a new banner: Advance to Contact.
 
Currently, the mod has had several successes. There are copuous amounts of research, a handful of models, a working map of Kajaki Dam (still in development), some sound work, published unit rosters, and there is a new website, a new public thread, and videos in development.
 
Currently, the mod has had several successes. There are copuous amounts of research, a handful of models, a working map of Kajaki Dam (still in development), some sound work, published unit rosters, and there is a new website, a new public thread, and videos in development.
  
=visual material= (you can include any screenshots, fan made vids, factions previews, feature previews)
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=visual material=  
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Any pictures of our work can be taken off the AtC website. Images of the Kajaki map need to come from Falconpilot.
 
Any pictures of our work can be taken off the AtC website. Images of the Kajaki map need to come from Falconpilot.

Revision as of 15:46, 19 August 2010

Template:Mod overview

= Description =

Advance to Contact is a custom battlemod modification series for Empire Total War. Launching with Project Millennium, which is the first in a long line of custom battlemod releases, this project in particular will focus on the ongoing conflict in Afghanistan.


Features

AtC’s first target is a battle-mod that has chosen the warzone of Afghanistan as its target. With 4 basic factions, accurate rosters, new play methods and gameplay overhaul. Primarily we intend to realise our vision of modern warfare by a high level military simulation of weapons, tactics and strategy. AtC is going to be an adrenaline pumping test of your skills in live combat, there will be little time to think, reactions, instinct and preparation will be key to this all new approach to Total War gaming. Starting in 2009/10 present, the player will be able to take control of realistic units and battle both for and against the ISAF. The units will range from line infantry and special forces, local militias and even suicide bombers, players will be able to use artillery, IEDs, HMGs, snipers, grenades, RPGs and all the load-outs you’d expect to see in a realistic simulation of the conflict. We will then like to release a series of patches to add factions and units to the Afghanistan project. More and more unique ISAF factions and units will be added over time, from France to Hungary, Poland to Spain. A network of Insurgent factions will be developed, watch and play as the battles spills across the border into Pakistan in a content patch, adding another coalition faction and a new insurgency group to play as. Following this, we have the long term aim of creating a series of new projects, each focusing a particular conflict. Play as the British in the 1982 Falklands War, France in the 1956 Suez Crisis, Australia in Vietnam and more. And lastly, we hope to add vehicles into our mods if the tools ever allow. Subheading “Project millenium” Project Millennium is Advance to Contacts' first development. The mod focuses on the ongoing conflict in Afghanistan, following operations "Herrick" and "Enduring Freedom" numerous other ISAF deployments, and in addition those of their Afghani allies.

The mod will pit the player, against the rough and ready Taliban, who have their own distinct set of units and skills. Players will struggle to find them as they are forced to patrol through Sangin, others will use their insurgent fighters to lock up their advanced enemies enemies in shock and surprise by means of ambush, IED's, mortar, or open firefight. Playing as the highly advanced and extremely well equipped ISAF forces, many will pick off their enemies at ranges with superior weaponry and support options. Thwarting thwart ambushes and forcing their opponents to fight in the open. Calling upon artillery & close air support options to decimate insurgent aggressors at danger close ranges. Or, playing as the ANA, using dynamic, young, but corrupt, and shaky forces and survive the insurgency. Playing with a mix of western styled elite units, and poor tribal militia's in the same faction! A truly unique style of play. If needs be, and space dependant, faction descriptions can go in here.

The Team

AtC are still recruiting. The Leadership Team: Darkhorse Hross

The Research Team Head of Research: Darkhorse Content Team: Darkhorse GeneralL Sweet Sorrow 10Greenbottles Hross

Advisor: Hross

Graphics and Aesthetics Modelling Raradir Yosemite Wartotalworldguy Frederich Barbossa

2D Art Delta228

Visuals Emperor BLUBBS IIV

Sound and Videos Abla gu Brath

Scripting To be announced

Coding To be announced

Mapping Falconpilot

Media and Publicity External Website Darkhorse Sweet Sorrow External Forum (If go ahead) Hross

Youtube To be announced

New Public thread Darkhorse

Included Mods

None

History

Nations At War was one of the top three most popular and highly anticipated mods for ETW. It was formally led by C1a5s1C, who unfortunatly disppeared, along with a large amount of the orignal team. Darkhorse, one of the original team, took over the mod, announcing Hross as co leader. And during the long wait for modding tools, the team and the project has developed, and whilst many mods and teams have fallen by the wayside, NAW has gone from strength to strength. Their path of development has been to change form in an attempt to remain practical, successful and relevant to the means at our disposal. The team, which includes a handful of orignal NAW members, as well as new members, has evolved as well as the goals of the project. The culmination of their evolution is that they are now proud to announce that the Nations at War project is now thriving under a new banner: Advance to Contact. Currently, the mod has had several successes. There are copuous amounts of research, a handful of models, a working map of Kajaki Dam (still in development), some sound work, published unit rosters, and there is a new website, a new public thread, and videos in development.

visual material

Any pictures of our work can be taken off the AtC website. Images of the Kajaki map need to come from Falconpilot.