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Amazon: Total War (v.1.0-3.0c)

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Amazon: Total War (v.1.0-3.0c)
Platform Rome: Total War: Barbarian Invasion
Mod Type Overhaul
Era270BC-350AD
Mod Leader Subrosa Florens
Release Status 3.0c (since replaced by new generation of the mod)
Forum / Thread Here


The original incarnation of Amazon: Total War Modification made by Subrosa Florens for Rome: Total War and Rome: Total War: Barbarian Invasion, using the legendary Amazon warriors as inspiration.

For details of more recent versions from a team lead by Parthian Shot, please see Amazon: Total War (v5.0+).

History

The first versions of the mod became available in 2008, with version 2.3b being available that December. Development of the mod had ceased by 2011, at which point Parthian Shot took over and took the mod in a new direction, but various versions of the mod up to v3.0c remain available.

Description

The Mod took inspiration from and keeps to the spirit of the Amazon warriors of legend, adding new factions, units, skins and regions to the game, mostly around the Steppe and Northern Greece.

There are separate versions of the game for each executable, making it compatible with both the base Rome: Total War and the expansion Barbarian Invasion. It uses the mod:switch option, so it will not interfere with any vanilla game files. It does however need to be installed on a fresh install of the game to avoid crashes.

Features

New Factions

  • ATW adds four new Amazon factions to the game: Amazonia, the Valkyrja, the Bean Sidhe, and the Gorgons. These belong to a new culture, that of the Amazons, with new units, generals, retinue members, and traits just for them. In keeping with the legends, the Amazons are outstanding archers and horsewomen. They also fight in the standard greek hoplite style, as well as having some troops using the sagaris, an axe that was a signature weapon of the Amazons). Not known for being sailors, the Amazons have been limited to constructing biremes and triremes only.
  • As the Amazons were reputed to be the progenitors of the Sarmatian people, there is also a new Sarmatian faction, occupying their ancestral homelands between the Don and Volga rivers. Amazonia and Scythia begin the game as allies, as do the Valkyrja and the Sarmatiansl. Sarmatian mercenaries are also recruitable in Amazonia, and Amazon mercenaries are recruitable across the steppes.
  • Every faction has a Legendary Artifact associated with it. Each is unique, and had can only be possessed by a member of its parent faction. These artifacts are represented in the game as retinue members, and give their holders very significant bonuses. If lost through character death there is a random chance they will reappear later in the game.

Units

  • While all Generals are female, the spies, assassins, and diplomats remain male by design. These men would be specially recruited from the Amazons courtesan class of men, or from men in foreign lands. The reason being that in the world outside of Amazonia men can move far more easily through society than women can. Due to the constraints of the game's hard coding, they will all have female names however.
  • Every Barbarian faction now has a 4th tier of development. All factions now have a Law temple. There are many new units, including Onagers for all Barbarians. Maiden Axes have been added to Britannia and Gaul. Chosen Slingers added to Britannia, Carthage, and Iberia. Dacia now has Chosen Falxmen. Gaul and Germania have regular Archer Warbands. Mercenary Cretan Archers and Rhodian Slingers are now recruitable by the Hellenic factions from their home islands. Scutarii are now recruitable by Carthage. Elephants and Noble Cavalry have been added to Numidia, Noble Cavalry to Iberian, and Heavy Cavalry have been added to the Greek Cities. Thrace has had a dramatic make-over as well, gaining new units such as Thracian Peltasts, Thracian Infantry, and Thracian Nobles, new temples such as to Sabazios and Kotys, and more.
  • Many existing units have had their stats edited, such as increasing the range and damage of all Slingers, reducing the attack of Warhounds, and increasing the attack and defense of Iberian Infantry and Equites, and increased the defense of Naked Fanatics. Many factions have had their unit recruitment trees altered, with most temple units now being recruitable from a regular barracks instead.

Campaign

  • The original game map has been modified by the inclusion of 34 new territories. Most of them are located in North Africa, the Steppe, and the mountains of Armenia. Scythia has been moved to its more historically accurate starting position in the Crimea and lower Ukraine. It has also undergone a large change in its unit roster, now having many more infantry units of better quality than before. This reflects the effects of their having become partially sedentary at the time the game begins.
  • The game's corruption triggers have been changed so as not to kick in until the player's treasury reaches 100,000 and 150,000 denarii respectively. Barbarian players should note that Taverns and Bardic Circles no longer trigger a slew of negative traits, so it is safe to leave one's Generals in a city with one.

The Team

Special Thanks

Visual Material

A demo video can be seen here

External Links

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