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Difference between revisions of "Anno Domini"

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m (Removed category "M2TW Mods"; Quick-adding category "Medieval 2: Total War Modifications (Released)" (using HotCat))
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{{mod|mod=Anno Domini|modscreenshot=No image.png|platform=[[Medieval II: Total War]]|era=Medieval|leader=Re Berengario I}}
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{{mod3|mod=Anno Domini|image=[[Image:No image.png]]|platform=[[Medieval II: Total War]]|era=Middle Ages |leader='''Re Berengario I'''|mod-folder=In mod-folder|release=[http://www.twcenter.net/forums/showthread.php?t=83370]}}
 +
==Overview==
 +
The Anno Domini mod aims to satisfy the strategical player, while also providing an as historically accurate campaign as possible. The mod covers the period the period between 1080 and 1530 AD, and is centred on Europe, just like the vanilla Medieval II: Total War. A few provinces in the Americas are also available later in the game.
  
The Anno Domini mod created by Shaba Wangy and Re Berengario is aimed at the strategical player who also wants a campaign as historically correct as possible. To reach this goal a lot of new features are implemented. Everything comes at a price though so be warned that turns will run significantly slower than the original game.
+
==Features==
 +
===Factions===
 +
*Rebel forces representing tribes and minor powers are added,so the vanilla "Rebels" faction has been renamed renamed "Lesser Factions" to reflect the new concept.
 +
:Existing factions also included:
 +
*All the vanilla MTW2 factions are included in the mod.
  
Maybe you can use the extra time to think more on your next move as there is very little space to errors! Running a middle-age dynasty is a hard job filled with perils, treasons, lack of money and nasty neighbours. Not only the strongest can survive, but more often the most cunning.
+
===Map===
 +
The Anno Domini modification utilizes [http://www.twcenter.net/forums/showthread.php?t=69936 Spurius' Bigmap] with many improvements and added regions. Anno Domini's map boasts 191 regions along with historically accurate starting faction positions.
  
Public beta release available.
+
===Traits and Ancillaries===
 +
The mod features new traits based on the "Seven Deadly Sins" and the "Seven Virtues" in order to give you the right Middle Age flavor. In addition, other traits linked to basic education received when a character is young (military, trade, religious, court)have been implemented with varying chances of getting them, depending on the faction.  
  
==See Also==
+
Also new and revised ancillaries. no more "Foreign Fruitcakes" and other ancillaries which could render your family extremely vulnerable to Inquisitions.
[[Anno Domini (form)|Anno Domini - Mod Registration Form]]
+
 
 +
===Historical and Faction Events===
 +
A multitude of Historical Events have been scripted in the game, including the most important Heresies.
 +
 
 +
Faction Events have also been reworked. Randomly, at the start of the turn, some Faction Events MAY be proposed to the player. He has the ability to decide what to do by clicking the "Show Me" button of the advisor or dismissing it. The Faction Events are mostly self-explanatory, but most of them have derived effects, "Good", "Bad" or "Mixed" even if the player dismisses them. The new Faction Events allow for a much more immersive gaming experience.
 +
 
 +
===Graphical Improvements===
 +
Loadscreens, events, ancillaries and a lot of other things have now been enhanced through the use of famous works of art from the Middle Ages to the Renaissance. A coherent and immersive background for your playing experience.
 +
 
 +
===New Gameplay and Reputation System===
 +
The basic principle of Anno Domini is reaching your victory conditions without angering too much the other factions. It is based on your global reputation which can be controlled through the Diplomatic Screen of the game. The worse your global reputation is, the more likely the other factions will be to declare war . The worse your global reputation is, the more disloyal your generals and family members will be. In short, no one will trust you.
 +
 
 +
What decreases your global reputation:
 +
 
 +
* Invading a settlement. If the settlement was owned by a faction of your same religion the reputation hit will be far greater.
 +
Global reputation max is 10, min is -10.
 +
 
 +
* Having our faction leader and other named characters with poor command, loyalty/authority, chivalry and piety. Build wisely your family members and generals. A dreadful general can win battles but can make you very hated all around the world.
 +
 
 +
* All other transgressions like walking with troops in foreign ground without permission, undeclared attacks, etc (same things than in Vanilla).
 +
 
 +
* Signing an alliance with factions of other religions. Do it at your peril!
 +
 
 +
* Being excommunicated
 +
 
 +
* Suffering a Crushing Defeat
 +
 
 +
* Every turn you are at war with a faction (more if with a faction of the same religion)
 +
 
 +
* Certain faction events
 +
 
 +
What increases your global reputation:
 +
 
 +
* Royal titles
 +
 
 +
* Having your faction winning a Crusade/Jihad
 +
 
 +
* Having one of your Cardinals elected as The Pope
 +
 
 +
* Having  your Faction Leader and other named characters with good command, loyalty/authority, chivalry and piety.
 +
 
 +
* Winning a Heroic Victory
 +
 
 +
* Every turn you are at peace (lesser factions, mongols and timurids excluded)
 +
 
 +
* Certain faction events
 +
 
 +
===Royal Titles===
 +
Owning certain regions permanently gives your Faction Leader some Royal Titles. Of course. you cannot acquire a royal title owned by another faction until its leader is dead.
 +
 
 +
Islamic and Orthodox Royal Titles are not included in the mod's released version.
 +
 
 +
==Team==
 +
*[[Re Berengario I]] - Mod Leader
 +
*[[Shaba Wangy]] - Mod Co-Leader
 +
===History===
 +
The Anno Domini modification has been [http://www.twcenter.net/forums/showthread.php?t=104392 merged] with the [http://www.twcenter.net/forums/forumdisplay.php?f=260 Italia Invicta] modification.
  
==External Links==
 
*Anno Domini [http://www.twcenter.net/forums/forumdisplay.php?f=295 forum] at TWC.
 
  
 +
==See Also==
 +
*[http://www.twcenter.net/forums/showthread.php?t=86523 The Eagle Standard Interview With Re Berengario I]
 +
*[http://www.twcenter.net/forums/forumdisplay.php?f=295 Hosted Mod Forum]
  
 
[[Category:TWC_Hosted_Modifications]]
 
[[Category:TWC_Hosted_Modifications]]
 
[[Category:Medieval 2: Total War Modifications (Released)]]
 
[[Category:Medieval 2: Total War Modifications (Released)]]

Revision as of 09:37, 12 July 2009

Template:Mod3

Overview

The Anno Domini mod aims to satisfy the strategical player, while also providing an as historically accurate campaign as possible. The mod covers the period the period between 1080 and 1530 AD, and is centred on Europe, just like the vanilla Medieval II: Total War. A few provinces in the Americas are also available later in the game.

Features

Factions

  • Rebel forces representing tribes and minor powers are added,so the vanilla "Rebels" faction has been renamed renamed "Lesser Factions" to reflect the new concept.
Existing factions also included:
  • All the vanilla MTW2 factions are included in the mod.

Map

The Anno Domini modification utilizes Spurius' Bigmap with many improvements and added regions. Anno Domini's map boasts 191 regions along with historically accurate starting faction positions.

Traits and Ancillaries

The mod features new traits based on the "Seven Deadly Sins" and the "Seven Virtues" in order to give you the right Middle Age flavor. In addition, other traits linked to basic education received when a character is young (military, trade, religious, court)have been implemented with varying chances of getting them, depending on the faction.

Also new and revised ancillaries. no more "Foreign Fruitcakes" and other ancillaries which could render your family extremely vulnerable to Inquisitions.

Historical and Faction Events

A multitude of Historical Events have been scripted in the game, including the most important Heresies.

Faction Events have also been reworked. Randomly, at the start of the turn, some Faction Events MAY be proposed to the player. He has the ability to decide what to do by clicking the "Show Me" button of the advisor or dismissing it. The Faction Events are mostly self-explanatory, but most of them have derived effects, "Good", "Bad" or "Mixed" even if the player dismisses them. The new Faction Events allow for a much more immersive gaming experience.

Graphical Improvements

Loadscreens, events, ancillaries and a lot of other things have now been enhanced through the use of famous works of art from the Middle Ages to the Renaissance. A coherent and immersive background for your playing experience.

New Gameplay and Reputation System

The basic principle of Anno Domini is reaching your victory conditions without angering too much the other factions. It is based on your global reputation which can be controlled through the Diplomatic Screen of the game. The worse your global reputation is, the more likely the other factions will be to declare war . The worse your global reputation is, the more disloyal your generals and family members will be. In short, no one will trust you.

What decreases your global reputation:

  • Invading a settlement. If the settlement was owned by a faction of your same religion the reputation hit will be far greater.

Global reputation max is 10, min is -10.

  • Having our faction leader and other named characters with poor command, loyalty/authority, chivalry and piety. Build wisely your family members and generals. A dreadful general can win battles but can make you very hated all around the world.
  • All other transgressions like walking with troops in foreign ground without permission, undeclared attacks, etc (same things than in Vanilla).
  • Signing an alliance with factions of other religions. Do it at your peril!
  • Being excommunicated
  • Suffering a Crushing Defeat
  • Every turn you are at war with a faction (more if with a faction of the same religion)
  • Certain faction events

What increases your global reputation:

  • Royal titles
  • Having your faction winning a Crusade/Jihad
  • Having one of your Cardinals elected as The Pope
  • Having your Faction Leader and other named characters with good command, loyalty/authority, chivalry and piety.
  • Winning a Heroic Victory
  • Every turn you are at peace (lesser factions, mongols and timurids excluded)
  • Certain faction events

Royal Titles

Owning certain regions permanently gives your Faction Leader some Royal Titles. Of course. you cannot acquire a royal title owned by another faction until its leader is dead.

Islamic and Orthodox Royal Titles are not included in the mod's released version.

Team

History

The Anno Domini modification has been merged with the Italia Invicta modification.


See Also