Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Armourer (FOTS)"

From TWC Wiki
Jump to navigationJump to search
(Created page with " {{TWS2 Building|image=Image:Blacksmith FOTS.png |Chain=Smith Type |Requires='''Buildings''':<li>Iron Works</...")
 
Line 1: Line 1:
  {{TWS2 Building|image=[[Image:Blacksmith FOTS.png]]
+
  {{TWS2 Building|image=[[Image:Armourer FOTS.png]]
 
  |Chain=[[:Category:FOTS_Buildings#Smith_Chain|Smith Type]]
 
  |Chain=[[:Category:FOTS_Buildings#Smith_Chain|Smith Type]]
 
  |Requires='''Buildings''':<li>[[Iron Works (FOTS)|Iron Works]]</li>
 
  |Requires='''Buildings''':<li>[[Iron Works (FOTS)|Iron Works]]</li>
Line 19: Line 19:
 
==Other Information==
 
==Other Information==
 
When you're presented with the choice of picking the Gunsmith or Armourer as the next upgrade, consider the undeniable fact that swords and armour have ultimately given way to rifles and cannons. Picking the Armourer is completely wasteful as +4 armor is simply too insignificant to improve a unit's survival against massed volleys of rifle fire.
 
When you're presented with the choice of picking the Gunsmith or Armourer as the next upgrade, consider the undeniable fact that swords and armour have ultimately given way to rifles and cannons. Picking the Armourer is completely wasteful as +4 armor is simply too insignificant to improve a unit's survival against massed volleys of rifle fire.
 +
 +
{| class="wikitable"
 +
!
 +
! Gunsmith
 +
! Armourer
 +
|-
 +
| Required Resource
 +
|
 +
| Iron
 +
|-
 +
| Construction Cost
 +
| 3800
 +
| 3900
 +
|-
 +
| Construction Time
 +
|
 +
|
 +
|-
 +
| Accuracy
 +
| +20
 +
| +10
 +
|-
 +
| Armour
 +
| +2
 +
| +4
 +
|-
 +
| Modernisation
 +
| +3
 +
| -2
 +
|-
 +
| Happiness
 +
| -2
 +
| 0
 +
|}
  
 
[[Category:FOTS Buildings]]
 
[[Category:FOTS Buildings]]

Revision as of 03:02, 23 December 2012

Armourer (FOTS)
File:Armourer FOTS.png
Chain Smith Type
Requires Buildings:
  • Iron Works
  • Resources:
  • Iron
  • Enables -
    Spawned Defence Forces -
    Basic Building Statistics
  • Cost: 8000
  • +10 to the accuracy of all units recruited in this province
  • +4 to the armour of all units recruited in this province
  • Clan Effects
  • -2 to modernisation (clan development)
  • See main article; FotS Buildings


    Description

    The smith forges many destinies, not just his own.

    There are specialist blacksmiths in this province. With the right investment they can specialise in weapons, improving the traditional equipment of the samurai, or creating Japanese versions of modern, foreign weapons. In either case, the troops recruited here will benefit from their efforts.

    The skills that made Japanese swords were not always easy to apply to the new machines that openness with the West brought. However, Japanese craftsmen did learn quickly and were soon making "native" modern weapons as good as anything from outside, if not in quite the same quantities.

    Other Information

    When you're presented with the choice of picking the Gunsmith or Armourer as the next upgrade, consider the undeniable fact that swords and armour have ultimately given way to rifles and cannons. Picking the Armourer is completely wasteful as +4 armor is simply too insignificant to improve a unit's survival against massed volleys of rifle fire.

    Gunsmith Armourer
    Required Resource Iron
    Construction Cost 3800 3900
    Construction Time
    Accuracy +20 +10
    Armour +2 +4
    Modernisation +3 -2
    Happiness -2 0