Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Arquebusiers (ETW Unit)

From TWC Wiki
Jump to navigationJump to search
Arquebusiers (ETW Unit)
Episodic musketman info infm.png
Class Militia
Unit Size 160 Men
Weaponry Arquebus
Melee Attack
Ranged Attack
Charge Bonus
Region The Americas
Recruitment Cost 540
Upkeep Cost 210
Turns to Build
Unit Limit
Building Requirements Magistrate
Technology Requirements None
  • Can hide in light scrub
  • Can hide in woodland

  • Episodic musketman icon infm.png These militiamen are equipped with simple matchlock guns, and drawn from among the colonists.


    Many colonies insist that settlers bring an arquebus and a set quantity of ammunition, along with other pioneering supplies.

    The arquebus is a simple smooth-bore, heavy gunpowder long arm, fired by touching a smouldering match (a treated length of rope) to the touchhole. The rate of fire is slow, and the accuracy very poor, but massed ranks of arquebusiers firing volleys have long since replaced archers in armies throughout Europe.

    To the natives in the New World, the thunderous sound and bright flashes spewing forth some invisible death struck terror in to the heart of the bravest warrior. It was not long, however, before commercial interest meant the colonists had sold gunpowder weapons to the natives.


    Arquebusiers are a militia unit available only to the Virginia colonists (under the name Colonial Militia) in the Road to Independence campaign, wielding Matchlock muskets. As a result of this their rate of fire is slow and they are very inaccurate. However in the first episode of the Road to Independence campaign, the natives will rout quicker when combating musket armed troops. This therefore makes up for their lack of speed and accuracy.


    YOU can help us improve this Wiki! ~ Look for Ways to Help and Things to Do. ~ If you need further advice, please post here.