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Battle Map Play - RTW

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Revision as of 23:33, 25 July 2007 by Makanyane (talk | contribs) (New page: In Rome Total War and its Expansions you can resolve battles on a 3D real time battle map during campaign play, custom battles and [[historical b...)
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In Rome Total War and its Expansions you can resolve battles on a 3D real time battle map during campaign play, custom battles and historical battles.

Battles during Campaign Play

Battles during campaign play can be fought either on an open field or in and around a settlement if the settlement is under siege.

Siege Battles

Reinforcements

Initial set up of Armies

Unit Abilities and Formations

Unit Special Abilities

Generals

  • Generals ability to rally troops
  • Kill Elephants command

Missile Troops

  • Fire Flaming Missiles
  • Fire at Will
Not officially a special ability but a useful setting to toggle on and off for your missile troops, removing the fire at will ability can prevent 'friendly fire' losses, that can occur if your missile troops fire on enemy units when your troops are in the way!

Infantry

  • Phalanx
  • Testudo
  • Warcry
gives temporary boost to combat power - to simulate effect of frightening the enemy. Using warcry for berserker units makes them instantly berserk.
  • Chant

Cavalry

  • Cantabrian Circle
Available to some cavalry units, allows cavalry to fire a continuous barrage of missiles instead of volley fire (may make them harder to target as well - needs confirmation)
  • Wedge Formation
Available for most cavalry units,

Group Formations

All units in an army or just selected units may be formed into a group

Group formations and their possible uses include:

Line

Column

Modding the Battle Map

See Also

External Links

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