IWTE - Settlements in Blender
WIP page for next IWTE release which will support Blender.
Tips and instructions for working with M2TW battle map buildings via IWTE and Blender 2.8
Export and Import
The .world contents are exported using .dae format which can be opened by 'Import' in Blender as standard, .dae files can also be imported into 3dsmax but the IWTE team are not directly supporting use in max.
World objects are exported as 'children' with a notional box representing the complex acting as 'parent'. To clear the view of the parent boxes in Blender, hold shift and select all the complexes in the Outliner. Hover mouse over main screen and press Ctrl I to select inverse, and Shift H to hide unselected.