- 1 Overview
- 1.1 Castle Chain
- 1.2 Archery Chain
- 1.3 Buddhist Chain
- 1.4 Improvement Chain
- 1.5 Cavalry Chain
- 1.6 Christian Chain
- 1.7 Market Chain
- 1.8 Ikko Ikki Chain
- 1.9 Siege Chain
- 1.10 Stealth Chain
- 1.11 Sword Chain
- 1.12 Yari Chain
- 1.13 Craftwork Chain
- 1.14 Gold Mining Chain
- 1.15 Holy Site Chain
- 1.16 Warhorse Chain
- 1.17 Intellectual Chain
- 1.18 Iron Chain
- 1.19 Naval Chain
- 1.20 Ninja Chain
- 1.21 Smith Chain
- 1.22 Stone Chain
- 1.23 Timber Chain
- 1.24 Farming Chain
- 1.25 Infrastructure Chain
- 1.26 Port Chain
In Total War: Shogun 2 Buildings are used for the recruitment of military units and also subterfuge and religious agents. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used:-
The castle is the heart of the population and public order's main controlling factor. Each level of castle building increases the size of its castle town: providing an additional slot on which to build, enabling the recruitment of basic ashigaru units and determining how many units can be recruited there in each turn. Larger castles are more difficult to assault and spawn a larger defence force of samurai retainers and women. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages.
All bow-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of archers and enable the recruitment of bow heroes. In combination with a temple, it is possible to recruit bow warrior monks from the archery chain. Archers are excellent for skirmishing but poor in melee.
|Archery Dojo||Foot Archery Range||Bow Master Dojo||Legendary Kyudo School|
This chain of buildings enables the recruitment of both monk agents and, in combination with a yari or bow dojo, warrior monk units. As places of study, Buddhist buildings contribute to your mastery of the arts. Those buildings higher up the chain increase the happiness of the Buddhist population of a province, and can even convert non-Buddhists living there.
|Buddhist Temple||Monastery||Temple Complex||Famous Temple|
This chain of buildings improves your recruitment and replenishment capabilities, and can be specialised to improve the statistics of specific units.
All cavalry units can be recruited from this chain of buildings. Better cavalry types require the warhorse commodity and corresponding weapon dojos.
|Stables||Warhorse Stables||Bajutsu Master Dojo||Legendary Bajutsu School|
This chain of buildings enables the recruitment of missionary agents. The rigidly organised structure of Catholicism enables swifter mastery of the arts and much quicker conversion to their religion than their Buddhist counterparts can manage. The Christian chain promotes a more fluid society with the effect of increased economic growth.
|Hospital||Jesuit Seminary||Jesuit College|
This chain of buildings enables the recruitment of metsuke agents and is a major contributor to long-term wealth across your empire.
|Market||Rice Exchange||Merchant Guild||Kabunakama|
Ikko Ikki Chain
This chain of buildings enables the recruitment of Ikko monk agents and, in combination with a yari dojo, bow dojo, warhorse stables, both warrior monk infantry and cavalry. As places of study, Ikko Ikki buildings contribute to your mastery of the arts. Those building higher up the chain increase the happiness of the Ikko population of a province, can convert non-Ikko member of the population, and even spread the faith to neighbouring provinces.
|Ikko Ikki Chain|
|Jodo Shinshu Temple||Jodo Shinshu Monastery||Jodo Shinshu Sanctuary||Honganji|
This chain of buildings enables the recruitment of matchlock gun-armed units and siege weapons.
|Siege Engineer's Workshop||Powder Maker||Gunsmith||Arsenal|
This chain of buildings enables the recruitment of both ninja agents and kisho ninja units and also keeps your population happy through the many pleasures they offer. Some of the profits made here are skimmed-off and added to your treasury.
|Sake Den||Gambling Hall||Criminal Syndicate||Infamous Mizu Shobai District|
All katana-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of the swordsmen and enable the recruitment of katana heroes. All swordsmen are excellent attackers.
|Sword School||No-Dachi Dojo||Sword Master School||Legendary Kenjutsu School|
All yari and naginata-armed units can be recruited from this chain of buildings. Those buildings higher up the chain improve the quality of yari and naginata troops and enable the recruitment of heroes. In combination with a temple, it is possible to recruit naginata warrior monks from the yari chain. Pole-armed units such as these are good defenders, especially against cavalry.
|Yari Drill Yard||Naginata Dojo||Yari Master Dojo||Legendary Sojutsu School|
This chain of province speciality buildings produce the craftwork commodity that can be traded and is required for the construction of certain other buildings. The craftwork chain can also be used to improve the quality of bows, giving a bonus to all bow units recruited in the same province.
|Paper Mills||Laquerware Workshops|
Gold Mining Chain
This chain of province speciality buildings improves your clan’s income.
|Gold Mining Chain|
|Surface Gold Mine||Open Pit Gold Mine||Gold Mining Complex|
Holy Site Chain
This chain of province speciality buildings improves the quality of all monk agents and warrior monk units recruited here, and is therefore of limited use to Christian clans.
|Holy Site Chain|
|Holy Site||Mountain Hermitage||Fortified Monastery|
|Pilgrim Hostel||Great Shrine|
This chain of province speciality buildings provides the warhorse commodity required for better cavalry units, also improving all cavalry recruited in the same province.
|Pastures||Horse Breeders||Warhorse Studs|
This chain of province speciality buildings reduces the time required to master arts. The intellectual centre chain can also be used to produce improved metsuke, thereby reducing corruption and increasing income in a province.
This chain of province speciality buildings produces income and reduces the cost of recruitment in the same province, also providing the iron commodity that can be traded.
|Iron Mine||Deep Iron Mine||Iron Mining Complex|
This chain of province speciality buildings can be developed to either improve overseas trade income or increase the experience of locally-recruited ship crews.
|Merchant Colony||Pirate Lair||Pirate Fortress|
|Warehouses||Red Seal Company|
This chain of province speciality buildings either improves the quality of ninja agents recruited there and increases income, or increases the experience of kisho ninja units recruited there.
|Mountain Hideout||Burakumin Village||Smuggling Network|
|Ninjutsu School||Ninja Clan Fortress|
This chain of province speciality buildings either improves the armour or melee attack statistics of certain locally-recruited units. The higher the level of building, the greater the number of troop types that can be improved.
This chain of province speciality buildings reduces the cost of buildings constructed in the same province, also providing the stone commodity required for some high level buildings.
This chain of province speciality buildings reduces the cost of locally-constructed ships and produces an income, also providing the lumber commodity that can be traded.
This chain of buildings provides food and is the principle source of income across your entire empire. Farms should be upgraded early in a campaign and often after that.
|Rice Paddies||Improved Irrigation||Terrace Farming||Land Consolidation|
This chain of buildings increases the movement speed and rate of replenishment of armies in its province. It also increases the line of sight of your agents and their chances of detecting hidden enemy agents.
|Trails||Roads||Post Roads & Stations||Imperial Roads & Towers|
This chain of buildings enables the recruitment of ships. Those buildings higher up the chain facilitate overseas trading, increase economic growth, and can allow foreign powers to negotiate the export of their new weapons and ideas to Japan.
|Coastal Village||Harbour||Trading Port||Military Port||Drydock|
|Nanban Trade Port||Nanban Quarter|