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Difference between revisions of "Campaign Map Editing (RTW & M2TW)"

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m (moved RTW Campaign Map Editing to Campaign Map Editing (RTW & M2TW): changed mind... needs to be used for both)
m (Text replacement - "http://www.twcenter.net" to "https://www.twcenter.net")
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Essential reading for both is *[http://forums.totalwar.org/vb/showthread.php?t=50437 How to make an entirely new campaign map] by Myrddraal.
 
Essential reading for both is *[http://forums.totalwar.org/vb/showthread.php?t=50437 How to make an entirely new campaign map] by Myrddraal.
  
GrnEyedDvl's '''Introduction to Mapping''' [http://www.twcenter.net/forums/showthread.php?t=123229 Lesson's 1] [http://www.twcenter.net/forums/showthread.php?t=124501 2] & [http://www.twcenter.net/forums/showthread.php?t=125651 3] provides a focus on M2TW mapping.
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GrnEyedDvl's '''Introduction to Mapping''' [https://www.twcenter.net/forums/showthread.php?t=123229 Lesson's 1] [https://www.twcenter.net/forums/showthread.php?t=124501 2] & [https://www.twcenter.net/forums/showthread.php?t=125651 3] provides a focus on M2TW mapping.
  
 
===Map Files===
 
===Map Files===

Revision as of 11:28, 10 February 2020

Changing or creating a new campaign map is a very similar process in Rome and Medieval II -Total War.

Essential reading for both is *How to make an entirely new campaign map by Myrddraal.

GrnEyedDvl's Introduction to Mapping Lesson's 1 2 & 3 provides a focus on M2TW mapping.

Map Files

Modifications to the map will involve files in
data/world/maps/base
data/world/maps/campaign/campaign_folder
data/text (regions_and_settlements_names_campaign_name.txt only)

the files in the base folder may be transferred into your imperial_campaign, barbarian_campaign or provincial_campaign folder (note that provincial campaign folders are not functional in M2TW 1.1).

The most relevant files in those folders are:
descr_regions.txt
descr_terrain.txt - must include size of map_regions.tga
descr_strat.txt
map.rwm
map_climates.tga - 2x map_regions.tga size plus 1 pixel on height and width*
map_ground_types.tga - 2x map_regions.tga size plus 1 pixel on height and width*
map_features.tga - same size as map_regions.tga (sets rivers, cliffs and volcano positions)
map_heights.tga - 2x map_regions.tga size plus 1 pixel on height and width*
map_heights.hgt (if used)
map_regions.tga

*where map sizes are marked as plus 1 pixel note that the map file is expanded to use the full tga size including the extra pixel. Do not add a 'blank' pixel around the edge.


Others are:
radar_map1.tga the small map that appears at bottom left corner of campaign map - Note: making this tga too large can cause a crash at 2/3rds way along loading bar.
radar_map2.tga the enlarged version of the above - should be twice the size as radar_map1.tga
water_surface.tga merely affects the colouring of the sea, its size does not have to be changed with other map sizes.
map_FE.tga is the default map shown in the faction selection screen if you don't have an in-game map for a faction
descr_events.txt - can trigger emergence, plague and historic events etc.
descr_mercenaries.txt - controls recruitment of mercenaries
descr_win_conditions.txt - defines victory conditions
descr_disasters.txt - text shown when a natural disaster (eg volcano, earthquake) occurs
descr_regions_and_settlement_name_lookup.txt file not used in later versions of the game.

The following files are necessary and must be correct relative size but functioning is not clearly understood:
map_roughness.tga - size = 2x map_regions.tga
map_trade_routes.tga - size = same as map_regions.tga

map_faction.tga's; leader_pic_faction.tga's; and description_faction.txt files simply give the information seen in the faction selection screen