Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Category:MTW2 Modding Tools"

From TWC Wiki
Jump to navigationJump to search
Line 32: Line 32:
 
:allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
 
:allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
 
:tutorial on [http://forums.totalwar.org/vb/showthread.php?t=81326 adding new faction symbol] using this tool.
 
:tutorial on [http://forums.totalwar.org/vb/showthread.php?t=81326 adding new faction symbol] using this tool.
 +
 +
*[http://forums.totalwar.org/vb/showthread.php?t=75229 .strings.bin converter] by '''Alpaca'''
 +
:allows the files in .strings.bin format to be converted to normal text files for editing
 +
:(if text file is placed in mod-folder game generates a new .strings.bin file from text file)
 +
 +
*[http://www.twcenter.net/forums/downloads.php?do=file&id=993 M2SBE - .bin editor] by '''Orly Junior'''
 +
:allows direct editing of files in .bin format
  
 
*[http://forums.totalwar.org/vb/showthread.php?p=1316726#post1316726 docudemon files] supplied by '''CA'''
 
*[http://forums.totalwar.org/vb/showthread.php?p=1316726#post1316726 docudemon files] supplied by '''CA'''
Line 43: Line 50:
 
:includes unpacker which is needed to access most files.
 
:includes unpacker which is needed to access most files.
  
 +
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1264 basic mod folder set-up] by '''Alpaca'''
 +
:the absolute minimum number of files needed to make mod folder set-up work.
 +
 +
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1256 minimal map set-up] by '''Alpaca'''
 +
:stripped-down map with only one province and faction - can be used as basis for developing new maps.
  
 
[[Category: Modding]][[Category: MTW2Modding]]
 
[[Category: Modding]][[Category: MTW2Modding]]

Revision as of 05:14, 9 April 2007

Some modding tools from Rome - Total War may also be useful for Medieval II - Total War, see here for list of RTW tools.

Many aspects of the file structure for Medieval II are different from previous games and have required separate tools to be developed. A list of tools and related downloads which are specifically for M2TW follows.

When adding tools please also link to any tutorials or primary discussion threads.

Units

converts the .texture files used for unit skins etc. to .dds files - also converts .dds back to .texture format.
Nvidia plug-in required to edit .dds files in PhotoShop etc.
converter from texture file to .dds only
reverse converter from .dds to texture file - might need original texture file present to work - needs confirmation
this tool only works for battle map and strat map animations and strat map models (not battle map models)
also required to use this tool CAS Importer for 3ds max by Vercingetorix
allows battle map unit models to be edited in MilkShape 3D
development and discussion forums for TWC here, for .org here.
Mesh 2 ms3D tutorial by zxiang1983


Text Files

allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
tutorial on adding new faction symbol using this tool.
allows the files in .strings.bin format to be converted to normal text files for editing
(if text file is placed in mod-folder game generates a new .strings.bin file from text file)
allows direct editing of files in .bin format
list of events, commands and conditions that can be used in traits, ancillaries and scripting.
makes the modeldb file a lot easier to edit - also includes a syntax checker

Misc

includes unpacker which is needed to access most files.
the absolute minimum number of files needed to make mod folder set-up work.
stripped-down map with only one province and faction - can be used as basis for developing new maps.

This category currently contains no pages or media.