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Difference between revisions of "Category:ROTS Buildings"

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====Castle Chain====
 
====Castle Chain====
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Each level of castle building increases the size of its castle town: providing an additional slot on which to build. Larger castles are more difficult to assault. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages.
  
 
====Buddhist Chain====
 
====Buddhist Chain====
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====Government Chain====
 
====Government Chain====
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This chain of buildings is the centre of government within a province and public order's main controlling factor. It also enables the recruitment of basic Levy units. There are two sub-chains within it: one focuses on public order and siege defence, the other recruitment and replenishment of armies. Those buildings higher up the chain either increase the size of the defending garrison or the number of units that can be recruited there in each turn.
  
 
====Intellectual Chain====
 
====Intellectual Chain====

Revision as of 22:30, 14 January 2013

Overview

In Shogun 2: Rise of the Samurai, Buildings are used for the recruitment of military units and also subterfuge agents and foreign veterans. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used:-

Castle Chain

Each level of castle building increases the size of its castle town: providing an additional slot on which to build. Larger castles are more difficult to assault. They are also the chief consumer of food in a province, so if farm building levels are not in step with castle size there will be food shortages.

Buddhist Chain

Improvement Chain

Bushi Chain

Clan Chain

Barter Chain

Government Chain

This chain of buildings is the centre of government within a province and public order's main controlling factor. It also enables the recruitment of basic Levy units. There are two sub-chains within it: one focuses on public order and siege defence, the other recruitment and replenishment of armies. Those buildings higher up the chain either increase the size of the defending garrison or the number of units that can be recruited there in each turn.

Intellectual Chain

Koryu Chain

Craftwork Chain

Gold Mining Chain

Holy Site Chain

Iron Chain

Naval Chain

Assassin Chain

Smith Chain

Timber Chain

Farming Chain

Infrastructure Chain

Port Chain

Silk Chain