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Celts (RTW:BI Faction)

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Celts (RTW:BI Faction)
The Celts' faction symbol
Name: Celts
From Game: Barbarian Invasion
Religion:Pagan
Culture: Barbarian
Playable:


The Celts are one of the non-playable factions in the Barbarian Invasion expansion for Rome: Total War. They can be made playable through very simple modding. They are in the Barbarian culture group.

Game Play

Starting Position

  • Dal Raida (Caledonia)
  • Tara (Hibernia)

Win Conditions

The Celts need to invade all of Britain and parts of Gaul.

Units

The Celts are a low level, aggressive infantry focused faction that is rather old-fashioned, a lot like the barbarians of the original Rome Total War. They start off with basic Pictish Spearmen, but from a minor city can get access to Gallowglass, an effective melee Infantry armed with a bastard Sword that will defeat most opposing infantry. They also get 2 unique units from their Temples, Druids, who inspire nearby troops, and Hounds of Culann, an Armour Piercing berserker unit. For cavalry, the Celts get the Scotti Chariots, an ineffective chariot, Wolfhounds, and Noble Clansmen, who are almost as tough as most Barbarian nobles and come in earlier. The Celts have missile choices that do good damage and are Armour Piercing but have short range.

They are unfortunately rather weak against the Nomadic Horse Archer factions, because their range is short, their cavalry is less strong and their infantry don't carry shields, making them vulnerable to missiles.


Infantry Units

Ranged Units

Cavalry Units

Unique Units

Hounds of Cullann: These fearsome warriors tower above the average soldier, with a skin hue of deep purple and carry a menacing sword. Once they use the 'Warcry' ability or enter combat they go into Berserker mode which makes you lose control of them (like in a rout) while they run around the battlefield slaughtering any enemies which fall into view.

Kerns - Javelin men.

Slingers: Just like in the original R:TW slingers are a missile unit. However they have a very short firing range and because they fire directly instead of upwards they must be placed at the front of your army or else they will fire at your own troops.

Druids: Again, like in the original R:TW Druids are infantry units, however weak they may be. Their strength however, comes in their 'Chant' ability which raises the morale of nearby allies while lowering it for enemies. Quite similar to the Catholic Priest.

Gallowglasses: A soldier with a large two-handed sword. Very powerful infantry unit.

Scotti Chariots: Chariots are quite weak in a 'head-on' charge, or even against a battle against a unit of infantry due to their low defence. Their strength however comes in charging into the rear of enemy units. Their other advantage is in the fact that they demolish enemy morale, even by just being near enemy troops. A charge into an enemy's rear or flanks usually causes an insta-rout!

Strategy guides

AAR's

History

The Celts have a long and proud history, but often debated. Some say they come from the pyrenees, whereas some say the Alps. Either way, they streamed down from the hills and conquered a huge swathe of land. (the celtic factions in RTW are Britannia, Gaul, Spain, and Dacia.) They even reached Galatia in Turkey.

The Celtic Empire was shrunk often in the later part of the 1st milennium bc. Dacia, Celtiberia, Gaul and Britannia fell to the Romans. Only Scotland, Cornwall, Cumbria, Ireland, the Isle of Man and Wales has still a strong Celtic population.

Celtic culture itself lingered on until the 5th century ad.

See Also

Barbarian Invasion Factions
Eastern Roman Empire | Western Roman Empire | Huns | Goths | Sarmatians | Vandals | Franks | Saxons | Alemanni | Sassanids | Celts | Burgundii | Lombardi | Roxolani | Berbers | Slavs | Romano British | Ostrogoths | Eastern Roman Rebels | Western Roman Rebels | Rebels
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