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Difference between revisions of "Champion (TW3K Character Type)"

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Line 10: Line 10:
 
'''Patience'''<br>
 
'''Patience'''<br>
 
+8 Resolve <br>
 
+8 Resolve <br>
+25% Capturing Officers <br>
+
+25% Chance Capturing Officers (army)<br>
+ Settlement Damage
+
+ Settlement Damage (commanding)
 
| '''<big>__</big>'''
 
| '''<big>__</big>'''
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_water_archer_3_guile.png|center]]
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_water_archer_3_guile.png|center]]
 
'''Guile'''<br>
 
'''Guile'''<br>
 
+8 Cunning <br>
 
+8 Cunning <br>
Enables: Guerilla Deployment <br>
+
Enables: Guerilla Deployment (retinue)<br>
 
+25% Chance Ambushing
 
+25% Chance Ambushing
 
| '''<big>__</big>'''
 
| '''<big>__</big>'''
Line 22: Line 22:
 
'''Consideration'''<br>
 
'''Consideration'''<br>
 
+8 Resolve <br>
 
+8 Resolve <br>
+50% Reinforcement Range <br>
+
+50% Reinforcement Range (commanding)<br>
 
Enables: Encourage
 
Enables: Encourage
 
| '''<big>__</big>'''
 
| '''<big>__</big>'''
Line 29: Line 29:
 
+8 Instinct <br>
 
+8 Instinct <br>
 
Enables: Scare <br>
 
Enables: Scare <br>
+10 Morale (own territory)
+
+10 Morale Own Territory (commanding)
 
| '''<big>__</big>'''
 
| '''<big>__</big>'''
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_wood_1_endurance.png|center]]
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_wood_1_endurance.png|center]]
Line 48: Line 48:
 
|-
 
|-
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]]
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]]
'''Skill Name'''<br>
+
'''Champion'''<br>
Thing one <br>
+
+4 Resolve <br>
Thing two <br>
+
+8 Cunning <br>
Thing three
+
+10% Character Experience
 
|
 
|
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_metal_2_intuiton.png|center]]
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_metal_2_intuiton.png|center]]
'''Skill Name'''<br>
+
'''Intuition'''<br>
Thing one <br>
+
+8 Expertise <br>
Thing two <br>
+
+25% Chance Evading Capture <br>
Thing three
+
+15% Income from Industry (administrator)
 
|   
 
|   
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]]
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]]
'''Skill Name'''<br>
+
'''Champion'''<br>
Thing one <br>
+
+12 Resolve <br>
Thing two <br>
+
+10% Armour
Thing three
 
 
|
 
|
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_earth_2_mobility.png|center]]
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_earth_2_mobility.png|center]]
'''Skill Name'''<br>
+
'''Mobility'''<br>
Thing one <br>
+
+8 Authority <br>
Thing two <br>
+
+10 Morale Attacking (commanding)<br>
Thing three
+
+25% Battle Running Speed (retinue)
 
|
 
|
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]]
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]]
'''Skill Name'''<br>
+
'''Champion'''<br>
Thing one <br>
+
+4 Resolve <br>
Thing two <br>
+
+8 Instinct <br>
Thing three
+
+25 Charge Bonus
 
|- style="border:1px solid grey; text-align: center; padding: 0px;"  
 
|- style="border:1px solid grey; text-align: center; padding: 0px;"  
 
| '''<big><nowiki>|</nowiki></big>'''
 
| '''<big><nowiki>|</nowiki></big>'''
Line 88: Line 87:
 
|-  
 
|-  
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_wood_2_abundance.png|center]]
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_wood_2_abundance.png|center]]
'''Skill Name'''<br>
+
'''Abundance'''<br>
Thing one <br>
+
+8 Resolve <br>
Thing two <br>
+
Assignment: Replenish Supplies <br>
Thing three
+
+5 Food Production - Generals (administrator)
 
| '''<big>__</big>'''
 
| '''<big>__</big>'''
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_water_strategist_4_wisdom.png|center]]
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_water_strategist_4_wisdom.png|center]]
'''Skill Name'''<br>
+
'''Wisdom'''<br>
Thing one <br>
+
+8 Cunning <br>
Thing two <br>
+
Assignment: Reward the Filial and Incorrupt <br>
Thing three
+
+15 Reserves (administrator)
 
| '''<big>__</big>'''
 
| '''<big>__</big>'''
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_wood_4_trust.png|center]]
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_wood_4_trust.png|center]]
'''Skill Name'''<br>
+
'''Trust'''<br>
Thing one <br>
+
+8 Resolve <br>
Thing two <br>
+
+10% Armour Spear Infantry (retinue) <br>
Thing three
+
+20% Income from Peasantry (administrator)
 
| '''<big>__</big>'''
 
| '''<big>__</big>'''
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_water_archer_5_reach.png|center]]
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_water_archer_5_reach.png|center]]
'''Skill Name'''<br>
+
'''Reach'''<br>
Thing one <br>
+
+8 Instinct <br>
Thing two <br>
+
+1 Armies (leader/heir/PM) <br>
Thing three
+
+25% Campaign Movement (commanding)
 
| '''<big>__</big>'''
 
| '''<big>__</big>'''
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_water_archer_2_flexibility.png|center]]
 
|style="border:1px solid grey; padding:0 5px;" |[[File:3k_main_skill_mastery_water_archer_2_flexibility.png|center]]
'''Skill Name'''<br>
+
'''Flexibility'''<br>
Thing one <br>
+
+8 Resolve <br>
Thing two <br>
+
-25% Redeployment Cost (leader/heir/PM)<br>
Thing three
+
+5% Replenishment (commanding)
 
|}
 
|}
  
 
==Noteable Historic Characters==
 
==Noteable Historic Characters==

Revision as of 02:11, 16 July 2019

The Champion character type is part of the Wood Wu Xing elemental phase. They are portrayed with a green theme to their clothing.

Characteristics

Skill Tree

Skill Tree for Champion
3k main skill mastery wood 3 patience.png

Patience
+8 Resolve
+25% Chance Capturing Officers (army)
+ Settlement Damage (commanding)

__
3k main skill mastery water archer 3 guile.png

Guile
+8 Cunning
Enables: Guerilla Deployment (retinue)
+25% Chance Ambushing

__
3k main skill mastery wood 5 consideration.png

Consideration
+8 Resolve
+50% Reinforcement Range (commanding)
Enables: Encourage

__
3k main skill mastery fire 3 vengeance.png

Vengeance
+8 Instinct
Enables: Scare
+10 Morale Own Territory (commanding)

__
3k main skill mastery wood 1 endurance.png

Endurance
+8 Resolve
-50% Attrition (supplies)
Enables: Fatigue Resistance

| | | | |
3k main skill aspect wood perseverance.png

Champion
+4 Resolve
+8 Cunning
+10% Character Experience

3k main skill mastery metal 2 intuiton.png

Intuition
+8 Expertise
+25% Chance Evading Capture
+15% Income from Industry (administrator)

3k main skill aspect wood perseverance.png

Champion
+12 Resolve
+10% Armour

3k main skill mastery earth 2 mobility.png

Mobility
+8 Authority
+10 Morale Attacking (commanding)
+25% Battle Running Speed (retinue)

3k main skill aspect wood perseverance.png

Champion
+4 Resolve
+8 Instinct
+25 Charge Bonus

| | | | |
3k main skill mastery wood 2 abundance.png

Abundance
+8 Resolve
Assignment: Replenish Supplies
+5 Food Production - Generals (administrator)

__
3k main skill mastery water strategist 4 wisdom.png

Wisdom
+8 Cunning
Assignment: Reward the Filial and Incorrupt
+15 Reserves (administrator)

__
3k main skill mastery wood 4 trust.png

Trust
+8 Resolve
+10% Armour Spear Infantry (retinue)
+20% Income from Peasantry (administrator)

__
3k main skill mastery water archer 5 reach.png

Reach
+8 Instinct
+1 Armies (leader/heir/PM)
+25% Campaign Movement (commanding)

__
3k main skill mastery water archer 2 flexibility.png

Flexibility
+8 Resolve
-25% Redeployment Cost (leader/heir/PM)
+5% Replenishment (commanding)

Noteable Historic Characters