Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Champion (TW3K Character Type)"

From TWC Wiki
Jump to navigationJump to search
m
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
The '''Champion''' character type is part of the '''Wood''' Wu Xing elemental phase.  They are portrayed with a green theme to their clothing.
+
[[File:3k main hero generic wood.png|right]]
 +
 
 +
The '''Champion''' character type is part of the '''Wood''' [[Wu Xing]] elemental phase.  They are portrayed with a green theme to their clothing.
 
==Characteristics==
 
==Characteristics==
 +
The Champion's main attribute is '''Resolve''', high Resolve increases the size of the general's bodyguard and increases population growth in an administered commandery.  The Champion's specialist skills and recruitment options favour '''Spearmen'''. 
  
 
===Skill Tree===
 
===Skill Tree===
{| style="text-align: center;"   
+
{| style="border-collapse: collapse; text-align: center;"   
 
|-   
 
|-   
| colspan="9" style="text-align: center;"|'''<big>Skill Tree for Champion</big>'''  
+
| colspan="9" |'''<big>Skill Tree for Champion</big>'''  
 
|- style="vertical-align:top;"   
 
|- style="vertical-align:top;"   
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_mastery_wood_3_patience.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_3_patience.png|center]]
 
'''Patience'''<br>
 
'''Patience'''<br>
 
+8 Resolve <br>
 
+8 Resolve <br>
<span style="color: #D52F2F;">+25% Chance Capturing Officers (army)<br></span>
+
<span style="color: #D52F2F;">+25% Chance Capturing Officers (army)</span><br>
<span style="color: #FF0000;">+ Settlement Damage (commanding)</span>
+
<span style="color: #D52F2F;">+ Settlement Damage (commanding)</span>
| <br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
+
| style="background:rgba(250, 250, 250, 0.5);" | <br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_mastery_water_archer_3_guile.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_archer_3_guile.png|center]]
 
'''Guile'''<br>
 
'''Guile'''<br>
 
+8 Cunning <br>
 
+8 Cunning <br>
<span style="color: #A73B3B;">Enables: Guerilla Deployment (retinue)<br></span>
+
<span style="color: #D52F2F;">Enables: Guerilla Deployment (retinue)</span><br>
+25% Chance Ambushing
+
<span style="color: #D52F2F;">+25% Chance Ambushing (army)</span>
|<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
+
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_mastery_wood_5_consideration.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_5_consideration.png|center]]
 
'''Consideration'''<br>
 
'''Consideration'''<br>
 
+8 Resolve <br>
 
+8 Resolve <br>
<span style="color: #FF0000;">+50% Reinforcement Range (commanding)<br></span>
+
<span style="color: #D52F2F;">+50% Reinforcement Range (commanding)</span><br>
Enables: Encourage
+
<span style="color: #D52F2F;">Enables: Encourage</span>
|<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
+
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
|style="border:1px solid grey; padding:5px;" |[[File:3k main skill mastery fire 3 vengeance.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k main skill mastery fire 3 vengeance.png|center]]
 
'''Vengeance'''<br>
 
'''Vengeance'''<br>
 
+8 Instinct <br>
 
+8 Instinct <br>
Enables: Scare <br>
+
<span style="color: #D52F2F;">Enables: Scare </span><br>
<span style="color: #FF0000;">+10 Morale Own Territory (commanding)
+
<span style="color: #D52F2F;">+10 Morale Own Territory (commanding)</span>
|<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
+
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_mastery_wood_1_endurance.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_1_endurance.png|center]]
 
'''Endurance'''<br>
 
'''Endurance'''<br>
 
+8 Resolve <br>
 
+8 Resolve <br>
-50% Attrition (supplies) <br>
+
<span style="color: #D52F2F;">-50% Attrition from -supplies (commanding)</span> <br>
Enables: Fatigue Resistance
+
<span style="color: #D52F2F;">Enables: Fatigue Resistance (retinue)</span>
 
|-  
 
|-  
| '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
+
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
|  
 
|  
| '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
+
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
|  
 
|  
| '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
+
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
|  
 
|  
| '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
+
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
|
 
|
| '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
+
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]]
 
'''Champion'''<br>
 
'''Champion'''<br>
 
+4 Resolve <br>
 
+4 Resolve <br>
Line 53: Line 56:
 
+10% Character Experience
 
+10% Character Experience
 
|
 
|
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_mastery_metal_2_intuiton.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_metal_2_intuiton.png|center]]
 
'''Intuition'''<br>
 
'''Intuition'''<br>
 
+8 Expertise <br>
 
+8 Expertise <br>
+25% Chance Evading Capture <br>
+
<span style="color: #D52F2F;">+25% Chance Evading Capture</span> <br>
+15% Income from Industry (administrator)
+
<span style="color: #901292;">+15% Income from Industry (administrator)</span>
 
|   
 
|   
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]]
 
'''Champion'''<br>
 
'''Champion'''<br>
 
+12 Resolve <br>
 
+12 Resolve <br>
+10% Armour  
+
<span style="color: #D52F2F;">+10% Armour</span>
 
|
 
|
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_mastery_earth_2_mobility.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_earth_2_mobility.png|center]]
 
'''Mobility'''<br>
 
'''Mobility'''<br>
 
+8 Authority <br>
 
+8 Authority <br>
<span style="color: #FF0000;">+10 Morale Attacking (commanding)<br></span>
+
<span style="color: #D52F2F;">+10 Morale Attacking (commanding)<br></span>
+25% Battle Running Speed (retinue)
+
<span style="color: #D52F2F;">+25% Battle Running Speed (retinue)</span>
 
|
 
|
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]]
 
'''Champion'''<br>
 
'''Champion'''<br>
 
+4 Resolve <br>
 
+4 Resolve <br>
 
+8 Instinct <br>
 
+8 Instinct <br>
+25 Charge Bonus
+
<span style="color: #D52F2F;">+25 Charge Bonus</span>
 
|-
 
|-
 
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
Line 86: Line 89:
 
| style="background:rgba(250, 250, 250, 0.5);" |'''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
| style="background:rgba(250, 250, 250, 0.5);" |'''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>'''
 
|- style="vertical-align:top;"  
 
|- style="vertical-align:top;"  
|style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_2_abundance.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_2_abundance.png|center]]
 
'''Abundance'''<br>
 
'''Abundance'''<br>
 
+8 Resolve <br>
 
+8 Resolve <br>
 
<span style="color: #069806;">Assignment: Replenish Supplies <br></span>
 
<span style="color: #069806;">Assignment: Replenish Supplies <br></span>
+5 Food Production - Generals (administrator)
+
<span style="color: #901292;">+5 Food Production - Generals (administrator)</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_mastery_water_strategist_4_wisdom.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_strategist_4_wisdom.png|center]]
 
'''Wisdom'''<br>
 
'''Wisdom'''<br>
 
+8 Cunning <br>
 
+8 Cunning <br>
 
<span style="color: #069806;">Assignment: Reward the Filial and Incorrupt <br></span>
 
<span style="color: #069806;">Assignment: Reward the Filial and Incorrupt <br></span>
+15 Reserves (administrator)
+
<span style="color: #901292;">+15 Reserves (administrator)</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
 
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_mastery_wood_4_trust.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_4_trust.png|center]]
 
'''Trust'''<br>
 
'''Trust'''<br>
 
+8 Resolve <br>
 
+8 Resolve <br>
+10% Armour Spear Infantry (retinue) <br>
+
<span style="color: #D52F2F;">+10% Armour Spear Infantry (retinue)</span> <br>
+20% Income from Peasantry (administrator)
+
<span style="color: #901292;">+20% Income from Peasantry (administrator)</span>
|<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
+
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_mastery_water_archer_5_reach.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_archer_5_reach.png|center]]
 
'''Reach'''<br>
 
'''Reach'''<br>
 
+8 Instinct <br>
 
+8 Instinct <br>
<span style="color: #901292;">+1 Armies (leader/heir/PM) <br></span>
+
<span style="color: #4665C8;">+1 Armies (leader/heir/PM) <br></span>
<span style="color: #FF0000;">+25% Campaign Movement (commanding)</span>
+
<span style="color: #D52F2F;">+25% Campaign Movement (commanding)</span>
| <br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
+
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span>
|style="border:1px solid grey; padding:5px;" |[[File:3k_main_skill_mastery_water_archer_2_flexibility.png|center]]
+
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_archer_2_flexibility.png|center]]
 
'''Flexibility'''<br>
 
'''Flexibility'''<br>
 
+8 Resolve <br>
 
+8 Resolve <br>
<span style="color: #901292;">-25% Redeployment Cost (leader/heir/PM)<br></span>
+
<span style="color: #4665C8;">-25% Redeployment Cost (leader/heir/PM)<br></span>
<span style="color: #FF0000;">+5% Replenishment (commanding)</span>
+
<span style="color: #D52F2F;">+5% Replenishment (commanding)</span>
 
|}
 
|}
  
==Noteable Historic Characters==
+
Key:
 +
*<span style="color: #4665C8;">Effects only applicable to Faction Leader, Heir or Prime Minister</span>
 +
*<span style="color: #D52F2F;">Effects only relevant to generals.</span>
 +
:*<span style="color: #D52F2F;">(retinue) applies only to that general's units.</span>
 +
:*<span style="color: #D52F2F;">(army) applies to all of the army the general is part of.</span>
 +
:*<span style="color: #D52F2F;">(commanding) applies to all of the army, but only if the general is the one in overall command.</span>
 +
*<span style="color: #901292;">Effects only relevant whilst administrator of a commandery</span>
 +
*<span style="color: #069806;">Effects only relevant whilst deployed on assignment</span>
 +
 
 +
===Satisfaction===
 +
Champions' satisfaction faction-wide can be improved by the following reforms:
 +
*[[Government Tool Distribution (TW3K Reform)|Government Tool Distribution]] +8 Satisfaction
 +
*[[Agricultural Garrisons (TW3K Reform)|Agricultural Garrisons]] +12 Satisfaction
 +
 
 +
==Noteable Champion Characters==
 +
*[[Guan Yu]]
 +
*[[Huang Zu]]
 +
*[[Li Damu]]
 +
*[[Xiahou Dun]]
 +
*[[Zhang Yan]] - One of the 12 playable starting warlords
 +
*[[Zheng Jiang]] - One of the 12 playable starting warlords
 +
 
 +
 
 +
{{TW3K}}
 +
 
 +
[[Category:TW3K Character Types]]

Latest revision as of 07:55, 19 January 2020

3k main hero generic wood.png

The Champion character type is part of the Wood Wu Xing elemental phase. They are portrayed with a green theme to their clothing.

Characteristics

The Champion's main attribute is Resolve, high Resolve increases the size of the general's bodyguard and increases population growth in an administered commandery. The Champion's specialist skills and recruitment options favour Spearmen.

Skill Tree

Skill Tree for Champion
3k main skill mastery wood 3 patience.png

Patience
+8 Resolve
+25% Chance Capturing Officers (army)
+ Settlement Damage (commanding)





__ __
3k main skill mastery water archer 3 guile.png

Guile
+8 Cunning
Enables: Guerilla Deployment (retinue)
+25% Chance Ambushing (army)





__ __
3k main skill mastery wood 5 consideration.png

Consideration
+8 Resolve
+50% Reinforcement Range (commanding)
Enables: Encourage





__ __
3k main skill mastery fire 3 vengeance.png

Vengeance
+8 Instinct
Enables: Scare
+10 Morale Own Territory (commanding)





__ __
3k main skill mastery wood 1 endurance.png

Endurance
+8 Resolve
-50% Attrition from -supplies (commanding)
Enables: Fatigue Resistance (retinue)

|
|
|
|
|
|
|
|
|
|
3k main skill aspect wood perseverance.png

Champion
+4 Resolve
+8 Cunning
+10% Character Experience

3k main skill mastery metal 2 intuiton.png

Intuition
+8 Expertise
+25% Chance Evading Capture
+15% Income from Industry (administrator)

3k main skill aspect wood perseverance.png

Champion
+12 Resolve
+10% Armour

3k main skill mastery earth 2 mobility.png

Mobility
+8 Authority
+10 Morale Attacking (commanding)
+25% Battle Running Speed (retinue)

3k main skill aspect wood perseverance.png

Champion
+4 Resolve
+8 Instinct
+25 Charge Bonus

|
|
|
|
|
|
|
|
|
|
3k main skill mastery wood 2 abundance.png

Abundance
+8 Resolve
Assignment: Replenish Supplies
+5 Food Production - Generals (administrator)





__ __
3k main skill mastery water strategist 4 wisdom.png

Wisdom
+8 Cunning
Assignment: Reward the Filial and Incorrupt
+15 Reserves (administrator)





__ __
3k main skill mastery wood 4 trust.png

Trust
+8 Resolve
+10% Armour Spear Infantry (retinue)
+20% Income from Peasantry (administrator)





__ __
3k main skill mastery water archer 5 reach.png

Reach
+8 Instinct
+1 Armies (leader/heir/PM)
+25% Campaign Movement (commanding)





__ __
3k main skill mastery water archer 2 flexibility.png

Flexibility
+8 Resolve
-25% Redeployment Cost (leader/heir/PM)
+5% Replenishment (commanding)

Key:

  • Effects only applicable to Faction Leader, Heir or Prime Minister
  • Effects only relevant to generals.
  • (retinue) applies only to that general's units.
  • (army) applies to all of the army the general is part of.
  • (commanding) applies to all of the army, but only if the general is the one in overall command.
  • Effects only relevant whilst administrator of a commandery
  • Effects only relevant whilst deployed on assignment

Satisfaction

Champions' satisfaction faction-wide can be improved by the following reforms:

Noteable Champion Characters


Total War: Three Kingdoms Portal

Total War: Three Kingdoms

Factions:

Wei | Zhou | Yan | Heishan | Qi | Chu | Shu-Han | Liang | Wu | Zhong | Song | Tai

Characters:

Cai Mao | Cao Cao | Dong Zhuo | Gongsun Zan | Guan Yu | Han Sui | Huang Zhong | Huang Zu | Kong Rong | Li Damu | Liu Bei | Liu Biao | Liu Cong | Liu Qi | Lu Bu | Ma Chao | Ma Teng | Sun Ce | Sun Jian | Sun Quan | Sun Ren | Taishi Ci | Xiahou Dun | Xiahou Yuan | Yu Du | Yuan Shao | Yuan Shu | Zhang Fei | Zhang Yan | Zhao Yun | Zheng Jiang

Character Types:

Champion | Commander | Sentinel | Strategist | Vanguard

Units:

Ji Militia | Ji Infantry | Heavy Ji Infantry | Sabre Militia | Sabre Infantry | Axe Band | Spear Guard | Heavy Spear Guard | Archer Militia | Archers | Mounted Lancer Militia | Lance Cavalry | Mounted Sabre Militia | Sabre Cavalry | Crossbowmen | Heavy Crossbowmen | Trebuchet | Jian Sword Guard Cavalry | Jian Sword Guard | Raider Cavalry | Peasant Raiders | Repeating Crossbowmen | Heavy Repeating Crossbowmen | Peasant Band | Spear Warriors | Mounted Archers | Azure Dragons | Jade Dragons | Yellow Dragons | Onyx Dragons | Pearl Dragons | Defenders of Earth | Protectors of Heaven | Cataphracts | Heavy Cataphracts | Heavy Mounted Archers | Mounted Crossbows

Faction Units:

Xiliang Cavalry | Heavy Xiliang Cavalry | Tiger and Leopard Cavalry | Heavy Tiger and Leopard Cavalry | White Horse Fellows | White Horse Raiders | Mercenary Infantry | Mercenary Archers | Mercenary Cavalry | Qiang Marauders | Qiang Hunters | Qiang Raiders | Black Mountain Marauders | Black Mountain Outlaws | Black Mountain Hunters | Fury of Beihai | Thunder of Jian'an | Infantry of Jing | Imperial Defenders | Rapid Tiger Infantry | Warriors of the Left | Warriors of Ye | Defenders of Hebei | Hidden Axes | Fists of the Bandit Queen | Yi Archers | Yi Marskmen

Gameplay and Features:

Buildings | Building Chains | Reforms | Traits | Units | Wu Xing

Total War: Three Kingdoms - Yellow Turban Rebellion

DLC Factions:

The Yellow Turbans of Runan | The Yellow Turbans of Yan | The Yellow Turbans of The West

Units:

Faction Units:

Gameplay and Features:

On the forum: Three Kingdoms Discussion | Three Kingdoms Review | Three Kingdoms Mods | Mod Workshop