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Difference between revisions of "Cherokee Nations (ETW Faction)"

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(Overview)
(Overview)
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==Overview==
 
==Overview==
The Cherokee Indians are a large tribe compossing of three territories between Louisiana and the Thirteen Colonies
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The Cherokee Indians are a large tribe composed of three territories between Louisiana and the Thirteen Colonies. Great Britain must conquer the Cherokee (as well as New France and Georgia) for the Thirteen Colonies to join it.
  
 
==Starting Position==
 
==Starting Position==

Revision as of 22:22, 29 July 2011

Cherokee Nations (ETW Faction)
Cherokee Nations flag.jpg
Name: Cherokee Nations
From Game: Empire: Total War
Religion:Animist
Culture: Native American
Playable:


Overview

The Cherokee Indians are a large tribe composed of three territories between Louisiana and the Thirteen Colonies. Great Britain must conquer the Cherokee (as well as New France and Georgia) for the Thirteen Colonies to join it.

Starting Position

Basics at start

  • Protectorates – None
  • Allies – None
  • Trade PartnersLouisiana, Iroquois Confederacy, Thirteen Colonies
  • EnemiesSpain, New Spain, Pueblo Nations, Pirates
  • Religion – Animism
  • Government – Absolute Monarchy
  • Ruler – Catecahassa I (Chieftan)
  • Population – 16,693
  • Prosperity - Destitute
  • Prestige – Feeble
  • Treasury – 8000
  • Technology – None
  • Gentlemen – None
  • Rakes – None

America Theatre

Chicasa, Cherokee Territory
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 6,152
  • Wealth – 602
  • Religion – Animism 100.0%
  • Starting Towns/PortsDahlonega Mines (Not Developed), Atoka Farmland (Subsistence Farms), Casseta (Craft Workshops Smiths)
  • Later Villages/PortsTuckabatchee (Village), Autiamique (Village), Catucto (Port)
  • PlantationsRabbit Ridge Plantation (Small Cotton Plantation)
Tellico, Kaintuck Territory
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 6,015
  • Wealth – 443
  • Religion – Animism 100.0%
  • Starting Towns/PortsKanawha Farmland (Not Developed), Sycamore Shoals (Craft Workshops Smiths)
  • Later Villages/PortsLexington (Village)
  • PlantationsLost Creek Plantations (Small Cotton Plantation)
Savannah, Georgia
  • Starting Buildings – Hunting Grounds
  • Infrastructure – Not Developed
  • Population – 4,526
  • Wealth – 0
  • Religion – Animism 35.0%, Protestantism 75.0%
  • Starting Towns/Ports – None
  • Later Villages/PortsSt. Mary’s (Port)
  • PlantationsSwainesboro Plantation (Not Developed)
Empire: Total War | Factions | Playable Factions:
Austria | France | Great Britain | Marathas | Ottoman Empire | Poland-Lithuania | Prussia | Russia | Spain | Sweden | United Provinces | United States* *Must complete Road to Independence to unlock United States
Non-playable Factions:
Barbary States | Bavaria | Cherokee Nations | Courland | Crimean Khanate | Dagestan | Denmark | Genoa | Georgia | Hannover | Huron Confederacy | Inuit Nations | Iroquois Confederacy | Italian States | Knights of St. John | Morocco | Mughal Empire | Mysore | Plains Nations | Portugal | Pueblo Nations | Persia | Pirates | Savoy | Venice | Westphalia | Wurttemberg
Protectorate Factions:
Barbary States | Courland | Crimean Khanate | Louisiana | New Spain | Saxony | Thirteen Colonies
Emergent Factions:
Afghanistan | Gran Colombia | Greece | Hessen | Hungary | Ireland | Mamelukes | Mexico | Naples & Sicily | Norway | Punjab | Quebec | Scotland | United States
Cancelled Factions:
Khanate of Khiva | Tuscany | Mecklenburg | Schleswig-Holstein | Swiss Confederation
Tutorial Factions:
Virginia Colonists | Powahatan Confederacy