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Coking Plant (FOTS)

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Coking Plant (FOTS)
File:Coking Plant FOTS.png
Chain Coal Mining Type
Requires Buildings:
  • Deep-seam Coal Mine
  • Enables -
    Spawned Defence Forces -
    Basic Building Statistics
  • Cost: 8500
  • +60 tonnes of Coal
  • -15% to the cost of all ships in this province
  • +600 to wealth generated by mines in this province
  • +5 per turn to town growth from trade within this province
  • -2 to happiness from modernisation
  • Clan Effects
  • +3 to modernisation (clan development)
  • -1% to the cost of all ships
  • See main article; FotS Buildings


    Description

    Skies are darkened as tomorrow takes root.

    The province has coal deposits which can be exploited in place of charcoal for industry. With proper investment, coal can be produced on a large scale. It is the only practical power source for the modern, industrial world and, in particular, steam trains.

    Easy access to "King Coal" was what began the Industrial Revolution in England at the appropriately named Coalbrookdale. By 1853, coal was the root of industrial wealth in the West. With coal to burn, steam-powered machinery was practical and profitable, and iron could be smelted in great quantities. To get the same industrial results with charcoal would have stripped forests bare across the world!

    Other Information

    A strong Navy is of paramount importance in the campaign as your clan's economy can, and WILL, be crippled if the enemy is allowed to blockade your ports and raid your trade routes with impunity. Therefore, having a coal-rich province with both a Coking Plant and a Drydock is a great benefit as it allows you to mass-produce ships at a smaller expense than at other provinces that don't have coal. Also, the clan-wide bonus will stack, meaning that you can save more money on shipbuilding if you have more than one Coking Plant.

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