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Difference between revisions of "Colonial Dragoons (ETW Unit)"

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*[[Great Britain (ETW Faction)|Great Britain]]
 
*[[Great Britain (ETW Faction)|Great Britain]]
 
*[[United Provinces (ETW Faction)|United Provinces]]
 
*[[United Provinces (ETW Faction)|United Provinces]]
[[Category:Dragoons]]
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[[Category:Empire Total War Units]]
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[[Category:ETW Cavalry]]

Revision as of 15:34, 6 August 2011

Colonial Dragoons (ETW Unit)
Dragoon thumbnail.jpg
Class Dragoons
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region The Colonies
Recruitment Cost 950
Upkeep Cost 280
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Overview

Horses give mobility, not shock value in combat. Dragoons do not charge home, but ride to critical spots on a battlefield where infantry firepower is needed. They carry smooth-bore, muzzle-loading muskets with shortened barrels (to make reloading easier) originally called “dragons” or dragoons; over time, this name transferred to the men.

Dragoons are also useful for riot control and civil suppression (“dragooning” is to bully people into a course of action). Their usefulness as infantry and “cheap” cavalry means that they can put down all kinds of trouble, as cutting down civilians is beneath the dignity of proper cavalry regiments.

Historically, dragoons slowly became cavalry soldiers like any other, and stopped fighting as mounted infantry, although many regiments did retain the name. The cavalry had always regarded them as (lower paid) social inferiors, and the infantry had resented them as not being proper footsloggers, so the dragoons welcomed their new acceptability.

Factions