Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Colonial Militia (ETW Unit)"

From TWC Wiki
Jump to navigationJump to search
m (adding categories)
Line 1: Line 1:
{{Unit|image=[[Image:militia.jpg]]|Class=Militia|Men=160|Guns=N/A|Recruitable From=Magistrate|Region=The Colonies|Recruitment Cost=690|Upkeep Cost=170|Technology Needed=None}}
{{Unit|image=[[Image:militia.jpg]]|Class=Militia|Men=160|Weaponry=Muskets|Minimum Building Requirement=Magistrate|Region=The Colonies|Recruitment Cost=690|Upkeep Cost=170|Technology Needed=None}}

Revision as of 15:09, 13 July 2011

Colonial Militia (ETW Unit)
Class Militia
Unit Size
Weaponry Muskets
Melee Attack
Ranged Attack
Charge Bonus
Region The Colonies
Recruitment Cost 690
Upkeep Cost 170
Turns to Build
Unit Limit
Building Requirements
Technology Requirements


Militia or provincial troops are commonly held to be inferior to regular soldiers and, although they are trained to use the same tactics as marching regiments of the line, there is some truth in this assertion. Militia are expected to act as reassuring presence, and sometimes as a police force in suppressing local disturbances.

Historically, it was not unusual for militia to be locals recruited as part-time soldiers while retaining their day jobs and trades. In Britain, for example, service in the militia was seen as a good idea: you not only looked very patriotic for volunteering, but you could not be sent overseas! For ambitious would-be officers, there was a hidden financial benefit to joining the militia. A commander who could persuade his men to transfer to the army with him would not have to pay the cost of his regular commission.