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Difference between revisions of "Colonialism 1600AD"

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==External Links==
 
==External Links==
*[http://www.twcenter.net/forums/forumdisplay.php?2046-Colonialism-1600-AD Colonialism 1600AD subforum]
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Revision as of 12:14, 10 February 2020

Colonialism 1600AD
Platform: Empire: Total War
Mod Type: Overhaul
Era: 17th Century
Mod Leader: Geronimo2006
Release Status: Colonialism 1600AD V4.0 Beta
Forum: Here
Colonialism1600 wikiBanner.png

Colonialism 1600AD is a mod for Empire Total War. It change a gameplay aspects into The 17th Century It is Still Work in Progress, but it has been released which the current version bring the Colonialism 1600AD V4.0 Beta. It aim to recreate atmosphere of 17th century colonial and European warfare by overhauling and converting Empire Total War's units, battle-mechanics and presentation to the 17th century.

Features

  • Loading times are adjusted to the slower matchlock and arquebus loading times (1-2 minutes to load). The standard flintlocks of ETW are available for late units to a lesser or greater degree depending on faction. For example in Spain the flintlock seems to have been used less than other major powers because of Spanish traditionalism as well as cost.
  • The availability of armoured units which however are more expensive. In the colonies armoured musketmen are available - reflecting sources including Osprey showing them as late as 1640 in the English colonies. Other sources confirm the French Canadian use of burgonet helmets and cuirasses (breastplates) in conjunction with firearms.
  • A small number of sword and buckler men and halberdiers can be recruited in Europe reflecting their marginal but persistent role there in the first half of the century. In the colonies they were more useful against Indians without firearms however.

External Links