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Difference between revisions of "DarthMod RTW"

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  |Platform=[[Rome: Total War]]
 
  |Platform=[[Rome: Total War]]
 
  |Mod Type=Total Conversion
 
  |Mod Type=Total Conversion
  |Era=Roman
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  |Era=Classical
 
  |Mod Leader=[http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]
 
  |Mod Leader=[http://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]
 
  |Release Status=v9.0.1
 
  |Release Status=v9.0.1
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==Description==
 
==Description==
  
The mod is a complete overhaul for the vanille Rome: Total War. It provides an enhanced AI -including unique formations for the enemy to use-, new maps and campaigns, new graphics and features, new historical battles and many more.
+
The mod is a complete overhaul for the vanilla Rome: Total War. It provides an enhanced AI -including unique formations for the enemy to use-, new maps and campaigns, new graphics and features, new historical battles and many more.
  
 
==Features==
 
==Features==
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Image: darthformations.jpg|New AI formations
 
Image: darthformations.jpg|New AI formations
 
</gallery>
 
</gallery>
==See Also==
 
 
*[[DarthMod for M2TW]]
 
  
 
==External Links==
 
==External Links==

Revision as of 17:49, 30 December 2012

Template:Mod Information Table (no map)


Created by DARTH VADER with little help it aims to create a mod concerned with able tactical mad AI. DarthMod is a unique double modification for both RTW-BI. That means if you own both Rome:Total War and its expansion Barbarian Invasion, you get the chance to play 2 full modifications for them which enhance them very much in terms of gameplay and graphics.

History

DarthMod 8.1 was released in this thread on September 22, 2006.

The latest version (v9.0.1) was released on November 19, 2012.

Description

The mod is a complete overhaul for the vanilla Rome: Total War. It provides an enhanced AI -including unique formations for the enemy to use-, new maps and campaigns, new graphics and features, new historical battles and many more.

Features

Version 9.0.1 Changes

  • New more dynamic fatigue system that changes (indirectly) how the hard coded fatigue affects the units. Before the units would tire too much, especially when the battles are long, and this made the troops to become too slow and ineffective (due to the very harsh hard coded penalties). For some very light troops you may watch them to never get tired but this is better than having an army of exhausted troops that run with -50% less speed (the hard coded parameter that is insane).
  • Movement modifiers balanced for the new fatigue system.
  • Better Arrow, Javelin, Pilum damage balance.
  • Roman units have now slightly more men and are balanced accordingly. They are very tough to win overall.

Changes from old version 8.1

  • New easy installer which includes everything in one package.
  • Great deal of unit balances all around.
  • New more historic balance for Romans. They have smaller units to reflect their unique maniple system and their stats/cost are balanced accordingly. If you play against them you will fear them more than ever because they can beat you with much smaller numbers. If you play with them you will appreciate their power but you must be more careful when the enemy army is too big... it will frequently be bigger as it was in history.
  • Macedon became more unique as it can built bigger cavalry units.
  • The mass system is greatly enhanced and reflects better the violence/tension/ferocity of the hellenistic era melees. In fact the melees and havoc is better than newer unmodded Total War games as there is much more action everywhere.
  • Corrected a bug in Briton formations, appearing when the AI had a lot of chariots.
  • Some projectile physics improvements.
  • Even more realistic unit battle movement speed (only when a unit routs can become very slow. This is a hard coded error of the game that lowers, mysteriously the unit speed when it routs).
  • Elephants balanced better (they were too strong).
  • Added support for the Rome: Total War Alexander expansion (you need to download & install separately).

Features of DarthMod Rome v9.0 (Alexander Addon)

  • For the first time the DarthMod unique gameplay experience is offered for Rome: Total War Alexander as many times requested.
  • Unit balances according to DarthMod philosophy.
  • DarthMod Formations that make the AI fight smarter.
  • Realistic Mass System and Unit Movements for realistic battle experience.
  • Peasants removed from recruiting queue.
  • The ridiculous Indian female archers are removed.
  • Many other gameplay improvements that are offered by default in the original version of DarthMod Rome v9.0 (http://www.moddb.com/mods/darthmod-rome/downloads/darthmod-rome-v90 )

The Team

Darth Vader
Grand Duke Vytautas (Beta tester and Darth guides creator)
JaggerMech (Exclusive BI unit card creator)
Kaweh K. (Unit card Creator of RTW, Screen + Banner creator, Symbol buttons creator for RTW/BI)
Marvius (DarthMod Website creator, Darth Vader voice advisor edits)
Angel (Darth Vader voice advisor edits)
Shaggy1973 (Creator of 2 modded campaigns using IceTorque's map)
StudUK (Intro screen creator + screens used in BI)
Torgill (Creator of 3 modded campaigns "Risk" type-small and quick)
Wipeout140 (General all around help and citi view fix)
Signifer One (animation adapting etc.+ moderator of my TWcenter forum)

Visual Material

External Links

DarthMod at TWC

official facebook page

official twitter page