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Difference between revisions of "DarthMod RTW"

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{{Mod Information Table
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|Platform=[[Rome: Total War]]
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|Mod Type=Total Conversion
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|Era=Classical
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|Mod Leader=[https://www.twcenter.net/forums/member.php?u=1698 DARTH VADER]
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|Release Status=v9.0.1
 +
|Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=71 Here]
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}}
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Created by [[DARTH VADER]] with little help it aims to create a mod concerned with able tactical mad AI. DarthMod is a unique double modification for both RTW-BI. That means if you own both Rome:Total War and its expansion Barbarian Invasion, you get the chance to play 2 full modifications for them which enhance them very much in terms of gameplay and graphics.
 
Created by [[DARTH VADER]] with little help it aims to create a mod concerned with able tactical mad AI. DarthMod is a unique double modification for both RTW-BI. That means if you own both Rome:Total War and its expansion Barbarian Invasion, you get the chance to play 2 full modifications for them which enhance them very much in terms of gameplay and graphics.
  
 
==History==
 
==History==
  
DarthMod 8.1 was released in this [http://www.twcenter.net/forums/showthread.php?t=62750 thread] on September 22, 2006.<br>
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DarthMod 8.1 was released in this [https://www.twcenter.net/forums/showthread.php?t=62750 thread] on September 22, 2006. The latest version (v9.0.1) was released on November 19, 2012.
 
 
The latest version (v9.0.1) was released on November 19, 2012
 
  
 
==Description==
 
==Description==
  
The mod is a complete overhaul for the vanille Rome: Total War. It provides an enhanced AI -including unique formations for the enemy to use-, new maps and campaigns, new graphics and features, new historical battles and many more.
+
The mod is a complete overhaul for the vanilla Rome: Total War. It provides an enhanced AI -including unique formations for the enemy to use-, new maps and campaigns, new graphics and features, new historical battles and other changes.
  
 
==Features==
 
==Features==
  
===Version 9.0.1 Changes===
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===Factions===
 +
 
 +
You can play as the following factions:
 +
 
 +
====Rome Total War====
 +
 
 +
=====Roman Factions=====
 +
House of Julii, House of Brutii, House of Scipii
 +
 
 +
=====Barbarian Factions=====
 +
Gauls, Germans, Britons, Spain, Dacia
  
*New more dynamic fatigue system that changes (indirectly) how the hard coded fatigue affects the units. Before the units would tire too much, especially when the battles are long, and this made the troops to become too slow and ineffective (due to the very harsh hard coded penalties). For some very light troops you may watch them to never get tired but this is better than having an army of exhausted troops that run with -50% less speed (the hard coded parameter that is insane).
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=====Greek Factions=====
*Movement modifiers balanced for the new fatigue system.
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Greeks, Macedonians, Kingdom of Pontus
*Better Arrow, Javelin, Pilum damage balance.
 
*Roman units have now slightly more men and are balanced accordingly. They are very tough to win overall.
 
  
===Changes from old version 8.1===
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=====African Factions=====
 +
Egyptians, Numidia, Carthage
  
*New easy installer which includes everything in one package.
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=====Eastern Factions=====
*Great deal of unit balances all around.
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Armenia, Parthia, Scythia, Thrace, Seleucids
*New more historic balance for Romans. They have smaller units to reflect their unique maniple system and their stats/cost are balanced accordingly. If you play against them you will fear them more than ever because they can beat you with much smaller numbers. If you play with them you will appreciate their power but you must be more careful when the enemy army is too big... it will frequently be bigger as it was in history.
 
*Macedon became more unique as it can built bigger cavalry units.
 
*The mass system is greatly enhanced and reflects better the violence/tension/ferocity of the hellenistic era melees. In fact the melees and havoc is better than newer unmodded Total War games as there is much more action everywhere.
 
*Corrected a bug in Briton formations, appearing when the AI had a lot of chariots.
 
*Some projectile physics improvements.
 
*Even more realistic unit battle movement speed (only when a unit routs can become very slow. This is a hard coded error of the game that lowers, mysteriously the unit speed when it routs).
 
*Elephants balanced better (they were too strong).
 
*Added support for the Rome: Total War Alexander expansion (you need to download & install separately).
 
  
===Features of DarthMod Rome v9.0 (Alexander Addon)===
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====Barbarian Invasion====
 +
 
 +
=====Roman Factions=====
 +
 
 +
Eastern Roman Empire, Western Roman Empire
 +
 
 +
=====Barbarian Factions=====
 +
 
 +
Huns,Goths, Sarmatians, Vandals, Frankish Tribes, Saxons, Celts, Sassanid Empire, Rhoxolani, Burgundii, Berbers, Allemanni Tribes, Lombardi
 +
 
 +
===Combat===
 +
 
 +
*The CAI has been enhanced, and now uses custom formations.
 +
*The fatigue system has been changed and balanced. Now units won't tire as fast.
 +
*Elephant units have been balanced to make them less powerful.
 +
*More realistic unit battle movement speed.
 +
*The mass system is greatly enhanced and reflects better the violence/tension/ferocity of the hellenistic era melees.
 +
*The balance of some units have been changed: Romans now have more morale and critical hit ability, Macedon’s cavalry is more powerful,...
 +
 
 +
===Miscellaneous===
  
*For the first time the DarthMod unique gameplay experience is offered for Rome: Total War Alexander as many times requested.
 
*Unit balances according to DarthMod philosophy.
 
*DarthMod Formations that make the AI fight smarter.
 
*Realistic Mass System and Unit Movements for realistic battle experience.
 
 
*Peasants removed from recruiting queue.
 
*Peasants removed from recruiting queue.
*The ridiculous Indian female archers are removed.
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*The Indian female archers are removed.
*Many other gameplay improvements that are offered by default in the original version of DarthMod Rome v9.0 (http://www.moddb.com/mods/darthmod-rome/downloads/darthmod-rome-v90 )
 
  
 
==The Team==
 
==The Team==
  
Grand Duke Vytautas (Beta tester and Darth guides creator)<br>
+
[https://wiki.twcenter.net/index.php?title=DARTH_VADER Darth Vader]<br>
JaggerMech (Exclusive BI unit card creator)<br>
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[https://www.twcenter.net/forums/member.php?u=4865 Grand Duke Vytautas]<br>
Kaweh K. (Unit card Creator of RTW, Screen + Banner creator, Symbol buttons creator for RTW/BI)<br>
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[https://www.twcenter.net/forums/member.php?u=9969 JaggerMech]<br>
Marvius (DarthMod Website creator, Darth Vader voice advisor edits)<br>
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Kaweh K. <br>
Angel (Darth Vader voice advisor edits)<br>
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[https://www.twcenter.net/forums/member.php?u=9348 Marvius]<br>
Shaggy1973 (Creator of 2 modded campaigns using IceTorque's map)<br>
+
[https://www.twcenter.net/forums/member.php?u=10637 Angel] <br>
StudUK (Intro screen creator + screens used in BI)<br>
+
[https://www.twcenter.net/forums/member.php?u=3511 Shaggy1973]<br>
Torgill (Creator of 3 modded campaigns "Risk" type-small and quick)<br>
+
[https://www.twcenter.net/forums/member.php?u=469 StudUK]<br>
Wipeout140 (General all around help and citi view fix)<br>
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[https://www.twcenter.net/forums/member.php?u=4372 Torgill]<br>
Signifer One (animation adapting etc.+ moderator of my TWcenter forum)
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[https://www.twcenter.net/forums/member.php?u=2829 Wipeout140]<br>
 
+
[https://www.twcenter.net/forums/member.php?u=2515 Signifer One]
==See Also==
 
  
*[[DarthMod for M2TW]]
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==Visual Material==
 +
<gallery>
 +
Image: darthformations.jpg|New AI formations
 +
</gallery>
  
 
==External Links==
 
==External Links==
  
[http://www.twcenter.net/forums/forumdisplay.php?f=71 DarthMod at TWC]
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[https://www.twcenter.net/forums/forumdisplay.php?f=71 DarthMod at TWC]
  
[http://www.facebook.com/DarthMod official facebook page]
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[http://www.facebook.com/DarthMod Official Facebook Page]
  
[http://twitter.com/DarthMod official twitter page]
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[http://twitter.com/DarthMod Official Twitter Page]
  
[[Category:TWC Hosted Modifications]]
 
 
[[Category:RTW_Mods_%28Released%29]]
 
[[Category:RTW_Mods_%28Released%29]]

Latest revision as of 01:55, 19 February 2021

DarthMod RTW
Platform Rome: Total War
Mod Type Total Conversion
EraClassical
Mod Leader DARTH VADER
Release Status v9.0.1
Forum / Thread Here


Created by DARTH VADER with little help it aims to create a mod concerned with able tactical mad AI. DarthMod is a unique double modification for both RTW-BI. That means if you own both Rome:Total War and its expansion Barbarian Invasion, you get the chance to play 2 full modifications for them which enhance them very much in terms of gameplay and graphics.

History

DarthMod 8.1 was released in this thread on September 22, 2006. The latest version (v9.0.1) was released on November 19, 2012.

Description

The mod is a complete overhaul for the vanilla Rome: Total War. It provides an enhanced AI -including unique formations for the enemy to use-, new maps and campaigns, new graphics and features, new historical battles and other changes.

Features

Factions

You can play as the following factions:

Rome Total War

Roman Factions

House of Julii, House of Brutii, House of Scipii

Barbarian Factions

Gauls, Germans, Britons, Spain, Dacia

Greek Factions

Greeks, Macedonians, Kingdom of Pontus

African Factions

Egyptians, Numidia, Carthage

Eastern Factions

Armenia, Parthia, Scythia, Thrace, Seleucids

Barbarian Invasion

Roman Factions

Eastern Roman Empire, Western Roman Empire

Barbarian Factions

Huns,Goths, Sarmatians, Vandals, Frankish Tribes, Saxons, Celts, Sassanid Empire, Rhoxolani, Burgundii, Berbers, Allemanni Tribes, Lombardi

Combat

  • The CAI has been enhanced, and now uses custom formations.
  • The fatigue system has been changed and balanced. Now units won't tire as fast.
  • Elephant units have been balanced to make them less powerful.
  • More realistic unit battle movement speed.
  • The mass system is greatly enhanced and reflects better the violence/tension/ferocity of the hellenistic era melees.
  • The balance of some units have been changed: Romans now have more morale and critical hit ability, Macedon’s cavalry is more powerful,...

Miscellaneous

  • Peasants removed from recruiting queue.
  • The Indian female archers are removed.

The Team

Darth Vader
Grand Duke Vytautas
JaggerMech
Kaweh K.
Marvius
Angel
Shaggy1973
StudUK
Torgill
Wipeout140
Signifer One

Visual Material

External Links

DarthMod at TWC

Official Facebook Page

Official Twitter Page