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Descr model battle.txt

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Revision as of 01:28, 19 July 2007 by 88.250.49.222 (talk) (New page: The descr_model_battle file is iöportant for how an Unit should look like. There you can change skins,giving Units a new model. Structure of the descr_model_battle file: type:indicates ...)
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The descr_model_battle file is iöportant for how an Unit should look like. There you can change skins,giving Units a new model.

Structure of the descr_model_battle file:

type:indicates the new model type

skeleton:which animation the Unit will use

        but remember:the animation weapon must be the same as the weapons in exort_descr_unit

indiv_range:indicates at what point we start rendering men individually even if we can group render

models_flexi and models_flexi_m:location of the models of the unit

modles_sprite:Location of the sprites of the Unit


model_tri:(optional) indicates that this model can be represented by a single triangle


At the beginning of the file you will find the peaasants of the city view followed by: Mounts and Animals Generals and officers Units of each Culture: Barbarians Carthaginians Easterners Egyptians Greeks Romans Mercenaries

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