Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Descr sounds prebattle.txt"

From TWC Wiki
Jump to navigationJump to search
(Created page with "This file is delegated file from descr_sounds.txt for manage sound bank: "battle_events". but most of bank entries/events are delegated to to export_descr_sounds_prebatt...")
 
(category and logo)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 +
{{RTW M2TW Modding Logo}}<br>
 
This file is delegated file from [[descr_sounds.txt]] for manage sound bank: "battle_events". but most of bank entries/events are delegated to to [[export_descr_sounds_prebattle.txt]].
 
This file is delegated file from [[descr_sounds.txt]] for manage sound bank: "battle_events". but most of bank entries/events are delegated to to [[export_descr_sounds_prebattle.txt]].
  
Line 69: Line 70:
 
{sample name} = name of sound sample file, PREBATTLE_CHEERING support .mp3 format in both RTW and M2TW
 
{sample name} = name of sound sample file, PREBATTLE_CHEERING support .mp3 format in both RTW and M2TW
  
Event for prebattle cheering sounds, it is define here right after DEFAULT
+
Event for prebattle cheering sounds which use as background when speech is given, it is define here right after DEFAULT
  
 
   BANK: prebattle_speech
 
   BANK: prebattle_speech
 
    
 
    
 +
'''Note:''' In RTW, this section also contain "restricted" command with valid {sample name} using in [[export_descr_sounds_units_battle_events.txt]] but purpose for this is not clear.
 +
 +
    cultures { culture_type }
 +
        element CHEERING start 2 next 2
 +
            event volume 0 pref INTERFACE
 +
                folder data/sounds/Voice/Human/Generic
 +
                Cheer01.mp3
 +
                Cheer02.mp3
 +
            end
 +
 +
This section is only included in RTW, It is for big loud cheering that happen before each sections of speech which given by general.
 +
 
   source export_descr_sounds_prebattle.txt
 
   source export_descr_sounds_prebattle.txt
  
All event entries for "prebattle_speech" are delegated to [[export_descr_sounds_units_battle_events.txt]]
+
This section indicated all event entries for "prebattle_speech" are delegated to [[export_descr_sounds_units_battle_events.txt]]
 
 
'''Note:''' In RTW, this section also contain "restricted" command with valid {sample name} using in [[export_descr_sounds_units_battle_events.txt]] but purpose for this is not clear.
 
  
[[Category: M2TW Modding]]
+
[[Category: M2TW Sound Files]]
[[Category:RTW Modding]]
+
[[Category:RTW Sound Files]]

Latest revision as of 14:10, 13 March 2021

Rome:Total War & Remastered - Modding Index

M2TW Modding Index



This file is delegated file from descr_sounds.txt for manage sound bank: "battle_events". but most of bank entries/events are delegated to to export_descr_sounds_prebattle.txt.

File's structure.

 DEFAULT: modifiers

DEFAULT = setting which declare by this would be using for follow sound events unless specified in event or DEFAULT is declared in the same category again.

List of modifers (X indicated value for setting)

3d - sound has distance/direction modification

1d - sound has no distance/direction modification

Streamed - read from disk instead of embedded file in memory at the game startup

looped - overwrite the parameter in play_tracked_sound

ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)

retrigger X - delay before retriggering the sound, using for music (X is in second)

minDist X - minimum distance which would hear the sound (X must more than 1.0)

maxDist X - maximum distance which sound would still be heard

priority X - (X = between 0 to 9999)

Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)

probability X -

minPitch X -

maxPitch X -

dry_level X - (X = 0 to 1 }

wet_level X - (X = 0 to 1 }

delay X - delay in seconds before next 3d sounds start playing

randomdelay X - delay within seconds before next 3d sounds start playing

probradius X -

fadein X -

fadeout X -

pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }

pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default

ignore_pause X -

distancepriority X -

effect_level X -

rndvolume X -

 event PREBATTLE_CHEERING modifiers
      folder { base path , in case files have different location}
      {sample name}     modifiers (any of probability, volume etc)
      {sample name} ...
 end

{sample name} = name of sound sample file, PREBATTLE_CHEERING support .mp3 format in both RTW and M2TW

Event for prebattle cheering sounds which use as background when speech is given, it is define here right after DEFAULT

 BANK: prebattle_speech
 

Note: In RTW, this section also contain "restricted" command with valid {sample name} using in export_descr_sounds_units_battle_events.txt but purpose for this is not clear.

   cultures { culture_type }
       element CHEERING start 2 next 2
           event volume 0 pref INTERFACE 
               folder data/sounds/Voice/Human/Generic
               Cheer01.mp3
               Cheer02.mp3
           end

This section is only included in RTW, It is for big loud cheering that happen before each sections of speech which given by general.

 source export_descr_sounds_prebattle.txt

This section indicated all event entries for "prebattle_speech" are delegated to export_descr_sounds_units_battle_events.txt