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Descr sounds prebattle.txt

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Revision as of 23:31, 31 December 2020 by Suppanut (talk | contribs) (Created page with "This file is delegated file from descr_sounds.txt for manage sound bank: "battle_events". but most of bank entries/events are delegated to to export_descr_sounds_prebatt...")
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This file is delegated file from descr_sounds.txt for manage sound bank: "battle_events". but most of bank entries/events are delegated to to export_descr_sounds_prebattle.txt.

File's structure.

 DEFAULT: modifiers

DEFAULT = setting which declare by this would be using for follow sound events unless specified in event or DEFAULT is declared in the same category again.

List of modifers (X indicated value for setting)

3d - sound has distance/direction modification

1d - sound has no distance/direction modification

Streamed - read from disk instead of embedded file in memory at the game startup

looped - overwrite the parameter in play_tracked_sound

ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)

retrigger X - delay before retriggering the sound, using for music (X is in second)

minDist X - minimum distance which would hear the sound (X must more than 1.0)

maxDist X - maximum distance which sound would still be heard

priority X - (X = between 0 to 9999)

Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)

probability X -

minPitch X -

maxPitch X -

dry_level X - (X = 0 to 1 }

wet_level X - (X = 0 to 1 }

delay X - delay in seconds before next 3d sounds start playing

randomdelay X - delay within seconds before next 3d sounds start playing

probradius X -

fadein X -

fadeout X -

pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }

pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default

ignore_pause X -

distancepriority X -

effect_level X -

rndvolume X -

 event PREBATTLE_CHEERING modifiers
      folder { base path , in case files have different location}
      {sample name}     modifiers (any of probability, volume etc)
      {sample name} ...
 end

{sample name} = name of sound sample file, PREBATTLE_CHEERING support .mp3 format in both RTW and M2TW

Event for prebattle cheering sounds, it is define here right after DEFAULT

 BANK: prebattle_speech
 
 source export_descr_sounds_prebattle.txt

All event entries for "prebattle_speech" are delegated to export_descr_sounds_units_battle_events.txt

Note: In RTW, this section also contain "restricted" command with valid {sample name} using in export_descr_sounds_units_battle_events.txt but purpose for this is not clear.

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