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Difference between revisions of "Diplomat"

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(Overview)
(Overview)
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*'''Ceasefire''' - Ends war with the target faction, if agreed to.
 
*'''Ceasefire''' - Ends war with the target faction, if agreed to.
 
*'''Establish Trade Rights''' - Allows trade with other faction. Increases income. Is a MUST for beginning of the campaign.
 
*'''Establish Trade Rights''' - Allows trade with other faction. Increases income. Is a MUST for beginning of the campaign.
*'''Bribe''' - For an agreed amount of denari, a General or Captain or Diplomat from another faction to join your faction.  
+
*'''Bribe''' - For an agreed amount of denari, a General or Captain or Diplomat from another faction to join your faction. If it is an army it might cause them to disband.
 
===Tactics===
 
===Tactics===
 
Diplomats can attach themselves to an army or settlement. While with an army, they are not considered an extra unit, so several diplomats could board a fleet with one army. If two diplomats of differing experience are in the same settlement, the more experienced unit can gift ancillary characters to the less experienced one.  
 
Diplomats can attach themselves to an army or settlement. While with an army, they are not considered an extra unit, so several diplomats could board a fleet with one army. If two diplomats of differing experience are in the same settlement, the more experienced unit can gift ancillary characters to the less experienced one.  

Revision as of 17:33, 7 April 2008

Overview

A diplomat is an agent character who may be trained at settlements which have built or already have the prerequisite structures. Diplomats do not have any offensive capability and as such may not take part in battles. The main purpose of a diplomat is to allow the faction from which they belong to establish alliances, trade rights and more with rival factions. The main actions a diplomat may perform are listed below:

  • Alliance - Forms alliance between two factions, if agreed to. Forming an alliance may require additional incentive. Alliances can be broken by future aggression towards an allied faction.
  • Ceasefire - Ends war with the target faction, if agreed to.
  • Establish Trade Rights - Allows trade with other faction. Increases income. Is a MUST for beginning of the campaign.
  • Bribe - For an agreed amount of denari, a General or Captain or Diplomat from another faction to join your faction. If it is an army it might cause them to disband.

Tactics

Diplomats can attach themselves to an army or settlement. While with an army, they are not considered an extra unit, so several diplomats could board a fleet with one army. If two diplomats of differing experience are in the same settlement, the more experienced unit can gift ancillary characters to the less experienced one.