Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Diplomat"

From TWC Wiki
Jump to navigationJump to search
(tidied some bits up)
Line 1: Line 1:
== DIPLOMAT ==
+
==Overview==
  
THIS INFO IS FOR RTW
+
A diplomat is an agent [[character]] who may be trained at settlements which have built or already have the prerequisite structures. Diplomats do not have any offensive capability and as such may not take part in battles. The main purpose of a diplomat is to allow the [[faction]] from which they belong to establish alliances, trade rights and more with rival factions. The main actions a diplomat may perform are listed below:
  
BY pokefan
+
*'''Alliance''' - Forms alliance between two factions, if agreed to. Forming an alliance may require additional incentive. May be broken.
 
+
*'''Ceasefire''' - Ends war with the target faction.
A diplomat is an agent whose main purpose is to establish alliances, trade rights and more.
+
*'''Establish Trade Rights''' - Allows trade with other faction. Increases income. Is a MUST for beginning of the campaign.
For spesific info on what each agreement does scroll down.
 
 
 
 
 
----
 
Alliance - Makes peace between you and other faction. May be broken
 
 
 
Establish Trade Rights - Allows trade with other faction. Increases income. Is a MUST for begining of the campain.
 
 
 
PLEASE ADD MORE INFO.
 

Revision as of 21:49, 1 April 2008

Overview

A diplomat is an agent character who may be trained at settlements which have built or already have the prerequisite structures. Diplomats do not have any offensive capability and as such may not take part in battles. The main purpose of a diplomat is to allow the faction from which they belong to establish alliances, trade rights and more with rival factions. The main actions a diplomat may perform are listed below:

  • Alliance - Forms alliance between two factions, if agreed to. Forming an alliance may require additional incentive. May be broken.
  • Ceasefire - Ends war with the target faction.
  • Establish Trade Rights - Allows trade with other faction. Increases income. Is a MUST for beginning of the campaign.