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Dismounted Imperial Knights (M2TW Unit)

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Revision as of 18:05, 3 August 2013 by Merchant of Venice (talk | contribs) (Created page with "{{TW Unit|image= |Class=Heavy Infantry |Unit Size=48 |Weaponry=<li>Mace</li> |Region=Global |Recruitment Cost=540 |Upkeep Cost=225 |Building Requirements=<li>Citadel</li> ...")
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Dismounted Imperial Knights (M2TW Unit)
Class Heavy Infantry
Unit Size 48
Weaponry
  • Mace
  • Morale
    Melee Attack
    Ranged Attack
    Defence
    Charge Bonus
    Accuracy
    Range
    Ammunition
    Region Global
    Recruitment Cost 540
    Upkeep Cost 225
    Turns to Build
    Unit Limit
    Building Requirements
  • Citadel
  • Technology Requirements None
    Attributes
  • Can withdraw
  • Hardy
  • Hide forest
  • Sea faring

  • Dismounted imperial knights thumbnail.png These mace wielding fighting machines wear plate armour, but prefer to fight on foot.

    Overview

    True knights in shining armour, in principle at least, these men espouse the noble ideals of chivalry and honour. In reality they are brutally effective warriors who practice their skills daily in tournaments and mock fights. On the battlefield, their steel plate protection makes them hard to kill. Although most fight mounted, those that go on foot wield their maces with deadly effect.

    Details

    Dismounted Imperial Knights are the best heavy infantry unit available to the HRE. Their armour piercing maces means that no foe, heavily armoured or not, can escape from them. They wear plate armour, providing them with adequate protection from missiles. They will beat most heavy infantry except for the most elite units and can hold their own against cavalry. They can be used for settlement defence as well as for besieging. While they cost the same upkeep as Dismounted Feudal Knights, they do require a higher level citadel, a building, which does not come cheaper. Overall, when playing as the HRE, this unit should form the backbone of your army.

    Factions

    • HRE Thumbnail.png Holy Roman Empire
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