Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Divide and Conquer

From TWC Wiki
Revision as of 07:18, 30 November 2020 by Merely Ducard (talk | contribs) (actualization of factions and their cultures as of version 4.5)
Jump to navigationJump to search
DaCBanner.jpg
Divide and Conquer
Platform Medieval II: Total War: Kingdoms
Mod Type Total Conversion, Lord of the Rings, Mod Foldered
EraThird Age
Mod Leader Arachir Galudirithon
Release Status Full Release 1.01
Forum / Thread Here


Divide and Conquer is a total conversion submod for Third Age Total War focusing on new factions, plenty of new units, numerous new events and depicting Middle-earth in a unique way. Play any one of 26 factions, from the Dúnedain of the North to the Haven of Umbar.

Features

Factions and cultures

There are 26 playable factions in this submod that can generally be divided into two groups: The "good" factions and the "evil" factions. This is the morality axis Tolkien himself based his legendarium on and Divide and Conquer stays true to this. This does not mean that the player cannot choose who to ally with and who to fight, but there are certain limits, e.g. an alliance must first be broken via diplomacy. Wars between evil factions and more frequently between good ones are indeed not unheard of, either through AI choices or through scripts. Additionally the Clans of Enedwaith faction starts with neither allies nor enemies and can therefore choose sides freely.


Factions Overview: Morality (v4.5)
Good Evil Neutral
1 Kingdom of Gondor Shadow of Mordor Clans of Enedwaith
2 Principality Of Dol Amroth Shadow of Mirkwood Ar-Adunaim (replaced Umbar)
3 Northern Dúnedain Dominion of Isengard -
4 Kingdom of Rohan Orcs of Moria -
5 Bree-land and the Shire Orcs of Gundabad -
6 Kingdom of Dale Haradrim Tribes -
7 Vale of Dorwinion Variags of Khand -
8 Vale of Anduin Easterlings of Rhûn -
9 Dwarves of Khazad-dûm Dunlendings -
10 Dwarves of Erebor & Iron Hills Remnants of Angmar -
11 Dwarves of Ered Luin Haven of Umbar (replaced by Ar-Adunaim) -
12 High Elves - -
13 Woodland Realm - -
14 Lothlorien - -


Furthermore, factions can be classified according to culture. There are seven cultures in the game, as the following table shows (as of version 4.5):

Factions Overview: Cultures (v4.5)
Dúnedain Northemen Middlemen Dwarves Elves Followers of Melkor Men of the East King's men Nomadic
1 Kingdom of Gondor Kingdom of Rohan Bree-land and the Shire Dwarves of Khazad-dûm High Elves Shadow of Mordor Haradrim Tribes Ar-Adunaim Variags of Khand (after event)
2 Principality of Dol Amroth Kingdom of Dale Dunlendings Dwarves of Erebor & Iron Hills Woodland Realm Shadow of Mirkwood Easterlings of Rhûn - -
3 Northern Dúnedain Vale of Dorwinion Clans of Enedwaith Dwarves of Ered Luin Lothlorien Dominion of Isengard Variags of Khand (intially) - -
4 - Vale of Anduin - - - Orcs of Moria - - -
5 - - - - - Orcs of Gundabad - - -
6 - - - - - Remnants of Angmar - - -
YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.