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Difference between revisions of "Dragoons (ETW Unit)"

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m (Removed category "Empire Total War Units" (using HotCat))
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{{Unit|image=[[Image:Dragoon.jpg]]|Recruitable From=Army Encampment, Military Governor's Encampment|Recruitment Cost=950|Upkeep Cost=280|Technology Needed=Carbines}}
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{{Unit|image=[[Image:Dragoon.jpg]]|Class=Dragoon|Men=80|Guns=N/A|Recruitable From=Army Encampment, Military Governor's Encampment|Region=Europe|Recruitment Cost=950|Upkeep Cost=280|Technology Needed=Carbines}}
  
 
==Overview==
 
==Overview==

Revision as of 20:16, 7 November 2009

Dragoons (ETW Unit)
File:Dragoon.jpg
Class Dragoon
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Europe
Recruitment Cost 950
Upkeep Cost 280
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Overview

Horses give mobility, not shock value in combat. Dragoons do not charge home, but ride to critical spots on a battlefield where infantry firepower is needed. They carry smoothbore, muzzle-loading muskets with shortened barrels (to make reloading easier) originally called “dragons” or dragoons; over time, this name transferred to the men.

Dragoons are also useful for riot control and civil suppression (“dragooning” is to bully people into a course of action). Their usefulness as infantry and “cheap” cavalry means that they can put down all kinds of trouble, as cutting down civilians is beneath the dignity of proper cavalry regiments.

Historically, dragoons slowly became cavalry soldiers like any other, and stopped fighting as mounted infantry, although many regiments did retain the name. The cavalry had always regarded them as (lower paid) social inferiors, and the infantry had resented them as not being proper footsloggers, so the dragoons welcomed their new acceptability.