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Co-Leader with [['Gunny]] for [[Crucible of Kings]] a total overhaul of [[Total War Saga: Thrones of Britannia]] focused on providing a slower, more challenging, historical experience in both the campaign and battles. The mod features custom and unique scripted systems that combine with changes at all levels of the game to create a more complex and nuanced gameplay style.
 
Co-Leader with [['Gunny]] for [[Crucible of Kings]] a total overhaul of [[Total War Saga: Thrones of Britannia]] focused on providing a slower, more challenging, historical experience in both the campaign and battles. The mod features custom and unique scripted systems that combine with changes at all levels of the game to create a more complex and nuanced gameplay style.
  
See [http://www.twcenter.net/forums/forumdisplay.php?2163 Crucible of Kings hosted forum]
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See [https://www.twcenter.net/forums/forumdisplay.php?2163 Crucible of Kings hosted forum]
  
 
===Fall of the Eagles===
 
===Fall of the Eagles===
 
Mod Leader for [[Total War: Attila]] mod  [[Fall of the Eagles]],a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome II and utilizes many similar resources and concepts as that mod in order to fully flesh out Attila: Total War.
 
Mod Leader for [[Total War: Attila]] mod  [[Fall of the Eagles]],a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome II and utilizes many similar resources and concepts as that mod in order to fully flesh out Attila: Total War.
  
See [http://www.twcenter.net/forums/forumdisplay.php?2126-Fall-of-the-Eagles-(FotE) Fall of the Eagles (FotE) hosted forum]
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See [https://www.twcenter.net/forums/forumdisplay.php?2126-Fall-of-the-Eagles-(FotE) Fall of the Eagles (FotE) hosted forum]
  
 
===Divide et Impera===
 
===Divide et Impera===
 
Mod Leader for [[Divide et Impera]] a total overhaul of [[Total War: Rome II]] that seeks to provide a challenging, historically accurate, realistic experience of the ancient world and warfare.<br>
 
Mod Leader for [[Divide et Impera]] a total overhaul of [[Total War: Rome II]] that seeks to provide a challenging, historically accurate, realistic experience of the ancient world and warfare.<br>
[[File:Dresden DEI sig.png|link=http://www.twcenter.net/forums/forumdisplay.php?2024|Dresden's DeI signature image]]
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[[File:Dresden DEI sig.png|link=https://www.twcenter.net/forums/forumdisplay.php?2024|Dresden's DeI signature image]]
  
See [http://www.twcenter.net/forums/forumdisplay.php?2024-Divide-et-Impera-(DeI) Divide et Impera hosted forum]
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See [https://www.twcenter.net/forums/forumdisplay.php?2024-Divide-et-Impera-(DeI) Divide et Impera hosted forum]
  
 
===Constantine: Rise of Christianity===
 
===Constantine: Rise of Christianity===
 
Mod Leader for [[Total War: Rome II]] mod  [[Constantine: Rise of Christianity]].  The mod is a completely new scenario set in the year 311 A.D. Split into four parts, the Roman Empire is in turmoil. Out of the chaos will emerge a new religion, Christianity, and a sole Augustus, Constantine the Great. Play as one of four Roman Emperors, the Sassanian Empire, various Germanic tribes and others. Includes new religions, historical units and many other changes.
 
Mod Leader for [[Total War: Rome II]] mod  [[Constantine: Rise of Christianity]].  The mod is a completely new scenario set in the year 311 A.D. Split into four parts, the Roman Empire is in turmoil. Out of the chaos will emerge a new religion, Christianity, and a sole Augustus, Constantine the Great. Play as one of four Roman Emperors, the Sassanian Empire, various Germanic tribes and others. Includes new religions, historical units and many other changes.
  
See [http://www.twcenter.net/forums/forumdisplay.php?2048-Constantine-Rise-of-Christianity Constantine: Rise of Christianity hosted forum]
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See [https://www.twcenter.net/forums/forumdisplay.php?2048-Constantine-Rise-of-Christianity Constantine: Rise of Christianity hosted forum]
  
 
===Total War: Spartacus Rises===
 
===Total War: Spartacus Rises===
 
Team Member for [[Total War: Rome II]] mod [[Total War: Spartacus Rises]].  The mod takes place in the early 70s B.C. Rome has expanded way beyond the Peninsular of Italy and really feeling tension, biting off more than they could chew. Spartacus and Sertorius, as well as the Berber Kingdoms and Numidia rise against Rome.
 
Team Member for [[Total War: Rome II]] mod [[Total War: Spartacus Rises]].  The mod takes place in the early 70s B.C. Rome has expanded way beyond the Peninsular of Italy and really feeling tension, biting off more than they could chew. Spartacus and Sertorius, as well as the Berber Kingdoms and Numidia rise against Rome.
  
See [http://www.twcenter.net/forums/forumdisplay.php?2096-Total-War-Spartacus-Rises Spartacus Rises hosted forum]
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See [https://www.twcenter.net/forums/forumdisplay.php?2096-Total-War-Spartacus-Rises Spartacus Rises hosted forum]
  
 
==Minor Mods==
 
==Minor Mods==
 
==== Total War Saga: Thrones of Britannia Modifications ====
 
==== Total War Saga: Thrones of Britannia Modifications ====
*[http://www.twcenter.net/forums/showthread.php?782095 Minor Town Garrisons] - Adds garrisons to minor towns using vanilla units.  Co-author [[Sebidee]].
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*[https://www.twcenter.net/forums/showthread.php?782095 Minor Town Garrisons] - Adds garrisons to minor towns using vanilla units.  Co-author [[Sebidee]].
*[http://www.twcenter.net/forums/showthread.php?782096  Diplomatic & Occupation Options] - Allows all factions to annex (confederate) and to loot when taking a settlement.
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*[https://www.twcenter.net/forums/showthread.php?782096  Diplomatic & Occupation Options] - Allows all factions to annex (confederate) and to loot when taking a settlement.
*[http://www.twcenter.net/forums/showthread.php?782192 Seasonal Effects] - Adds seasonal variations (Harsh Winter, Early Spring, etc) which effect income, movement etc.
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*[https://www.twcenter.net/forums/showthread.php?782192 Seasonal Effects] - Adds seasonal variations (Harsh Winter, Early Spring, etc) which effect income, movement etc.
*[http://www.twcenter.net/forums/showthread.php?782197 12 Turns Per Year] - Changes the turns per year to 12, also changes the months/seasons to work correctly.
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*[https://www.twcenter.net/forums/showthread.php?782197 12 Turns Per Year] - Changes the turns per year to 12, also changes the months/seasons to work correctly.
  
 
==== Total War: Warhammer II Modifications ====
 
==== Total War: Warhammer II Modifications ====
*[http://www.twcenter.net/forums/showthread.php?759048 Diplomatic Options - Vassal, Liberate and Confederate] - Allows all factions to confederate, liberate and vassal other factions.  
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*[https://www.twcenter.net/forums/showthread.php?759048 Diplomatic Options - Vassal, Liberate and Confederate] - Allows all factions to confederate, liberate and vassal other factions.  
*[http://www.twcenter.net/forums/showthread.php?758777 Home Region Move Bonus & Provincial Roads] - Gives armies in their home region a bonus to movement (10% or 25%). Optional road buildings effect the whole province.
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*[https://www.twcenter.net/forums/showthread.php?758777 Home Region Move Bonus & Provincial Roads] - Gives armies in their home region a bonus to movement (10% or 25%). Optional road buildings effect the whole province.
 
==== Total War: Warhammer I Modifications ====
 
==== Total War: Warhammer I Modifications ====
*[http://www.twcenter.net/forums/showthread.php?731535 Home Region Move Bonus] - Gives armies a 10% movement bonus in their own regions.
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*[https://www.twcenter.net/forums/showthread.php?731535 Home Region Move Bonus] - Gives armies a 10% movement bonus in their own regions.
*[http://www.twcenter.net/forums/showthread.php?730745 Double (x2) Build and Research Times] - Mods that provide options for players who want longer build and technology times.
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*[https://www.twcenter.net/forums/showthread.php?730745 Double (x2) Build and Research Times] - Mods that provide options for players who want longer build and technology times.
*[http://www.twcenter.net/forums/showthread.php?730743 Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options] - Mods allowing factions to conquer any settlement on the map and additional diplomatic options.
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*[https://www.twcenter.net/forums/showthread.php?730743 Conquer Anywhere (Regional Occupation Removal) and Diplomatic Options] - Mods allowing factions to conquer any settlement on the map and additional diplomatic options.
  
 
==== Total War: Rome II Modifications ====
 
==== Total War: Rome II Modifications ====
*[http://www.twcenter.net/forums/showthread.php?627109 Seleukeia: Seleucids Fully Expanded] - Gives the Seleucid Empire all of its satrapies' territories.
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*[https://www.twcenter.net/forums/showthread.php?627109 Seleukeia: Seleucids Fully Expanded] - Gives the Seleucid Empire all of its satrapies' territories.
*[http://www.twcenter.net/forums/showthread.php?629110 Dresden's Hēgemonía Hardcore Overhaul Mod] - A challenging, historically accurate, realistic experience with multiple turns per year.
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*[https://www.twcenter.net/forums/showthread.php?629110 Dresden's Hēgemonía Hardcore Overhaul Mod] - A challenging, historically accurate, realistic experience with multiple turns per year.
*[http://www.twcenter.net/forums/showthread.php?627243 Hēgemonía: Large Empires Mod] - Expands the starting territories of the four major powers.
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*[https://www.twcenter.net/forums/showthread.php?627243 Hēgemonía: Large Empires Mod] - Expands the starting territories of the four major powers.
*[http://www.twcenter.net/forums/showthread.php?623393 Qart-Hadast: Carthage Fully Expanded] - Gives Libya and Nova Carthago's territory to Carthage.
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*[https://www.twcenter.net/forums/showthread.php?623393 Qart-Hadast: Carthage Fully Expanded] - Gives Libya and Nova Carthago's territory to Carthage.
*[http://www.twcenter.net/forums/showthread.php?761049 Banditry & Plagues from Empire Divided] - Adds banditry, plagues and the UI from Empire Divided back into the other campaigns. Co-author [[Litharion]]
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*[https://www.twcenter.net/forums/showthread.php?761049 Banditry & Plagues from Empire Divided] - Adds banditry, plagues and the UI from Empire Divided back into the other campaigns. Co-author [[Litharion]]
*[http://www.twcenter.net/forums/showthread.php?632705 It's a Small World After All] - Small AI factions limited to only field 2 armies and the hidden income bonus for minor AI factions removed. Co-author [[Blitzkrieg80]]
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*[https://www.twcenter.net/forums/showthread.php?632705 It's a Small World After All] - Small AI factions limited to only field 2 armies and the hidden income bonus for minor AI factions removed. Co-author [[Blitzkrieg80]]
*[http://www.twcenter.net/forums/showthread.php?634076 Traits, Talents and Toadies - Character Overhaul Mod] - update to [[Hellbent]]'s mod
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*[https://www.twcenter.net/forums/showthread.php?634076 Traits, Talents and Toadies - Character Overhaul Mod] - update to [[Hellbent]]'s mod
*[http://www.twcenter.net/forums/showthread.php?634198 Radious Traits, Talents and Toadies - Character Overhaul] - version presented with permission from [[Hellbent]]
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*[https://www.twcenter.net/forums/showthread.php?634198 Radious Traits, Talents and Toadies - Character Overhaul] - version presented with permission from [[Hellbent]]
*[http://www.twcenter.net/forums/showthread.php?634945 Seasonal Effects for Main Campaign] - Adds seasonal variations (extreme, bad, normal, good) based on location.
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*[https://www.twcenter.net/forums/showthread.php?634945 Seasonal Effects for Main Campaign] - Adds seasonal variations (extreme, bad, normal, good) based on location.
*[http://www.twcenter.net/forums/showthread.php?623647 City Sack, Liberation and Diplomatic Options] - Various mods giving all diplomatic and occupation options to all factions.
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*[https://www.twcenter.net/forums/showthread.php?623647 City Sack, Liberation and Diplomatic Options] - Various mods giving all diplomatic and occupation options to all factions.
*[http://www.twcenter.net/forums/showthread.php?624360 2TPY & 4TPY Build, Research, Recruitment, Cost, Growth and Movement Mods]
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*[https://www.twcenter.net/forums/showthread.php?624360 2TPY & 4TPY Build, Research, Recruitment, Cost, Growth and Movement Mods]
*[http://www.twcenter.net/forums/showthread.php?624571 AI Food Fix - No More Starving AI] - Gives the AI a food bonus based on difficulty level.
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*[https://www.twcenter.net/forums/showthread.php?624571 AI Food Fix - No More Starving AI] - Gives the AI a food bonus based on difficulty level.
*[http://www.twcenter.net/forums/showthread.php?624716  Loose Formation for All Units] - Gives the loose formation ability to all units.
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*[https://www.twcenter.net/forums/showthread.php?624716  Loose Formation for All Units] - Gives the loose formation ability to all units.
  
  
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== Tutorials, Tools and Resources ==
 
== Tutorials, Tools and Resources ==
 
==== Total War Saga: Thrones of Britannia====
 
==== Total War Saga: Thrones of Britannia====
*[http://www.twcenter.net/forums/showthread.php?782243 Tutorial: Creating & Editing Unit Recruitment]  
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*[https://www.twcenter.net/forums/showthread.php?782243 Tutorial: Creating & Editing Unit Recruitment]  
*[http://www.twcenter.net/forums/showthread.php?782244 Resource: PFM Schema Updates]  
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*[https://www.twcenter.net/forums/showthread.php?782244 Resource: PFM Schema Updates]  
 
==== Total War: Attila====
 
==== Total War: Attila====
*[http://www.twcenter.net/forums/showthread.php?781577 Tutorial: Editing Mercenary Recruitment Using the Kit]  
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*[https://www.twcenter.net/forums/showthread.php?781577 Tutorial: Editing Mercenary Recruitment Using the Kit]  
 
==== Total War: Rome II====
 
==== Total War: Rome II====
*[http://www.twcenter.net/forums/showthread.php?707386 Tutorial: Using ESFviaXML to Unpack Startpos and Save Games into Text Files]
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*[https://www.twcenter.net/forums/showthread.php?707386 Tutorial: Using ESFviaXML to Unpack Startpos and Save Games into Text Files]
*[http://www.twcenter.net/forums/showthread.php?623794 Tutorial: How to change a faction's starting diplomatic status]  
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*[https://www.twcenter.net/forums/showthread.php?623794 Tutorial: How to change a faction's starting diplomatic status]  
*[http://www.twcenter.net/forums/showthread.php?622873 Tutorial: Rome 2 Basic Mods, Mod Compilations and Save Game Editing]  
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*[https://www.twcenter.net/forums/showthread.php?622873 Tutorial: Rome 2 Basic Mods, Mod Compilations and Save Game Editing]  
*[http://www.twcenter.net/forums/showthread.php?626846 Tutorial: How to change a character's name in a save game or at campaign start]
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*[https://www.twcenter.net/forums/showthread.php?626846 Tutorial: How to change a character's name in a save game or at campaign start]
*[http://www.twcenter.net/forums/showthread.php?625024 Tutorial: How to edit a character's starting traits]
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*[https://www.twcenter.net/forums/showthread.php?625024 Tutorial: How to edit a character's starting traits]
*[http://www.twcenter.net/forums/showthread.php?642711 Tutorial: How to Change Region Ownership and Add/Remove Armies using the Assembly Kit]   
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*[https://www.twcenter.net/forums/showthread.php?642711 Tutorial: How to Change Region Ownership and Add/Remove Armies using the Assembly Kit]   
  
  
 
== TWC Profile ==
 
== TWC Profile ==
  
'''[http://www.twcenter.net/forums/member.php?235783 Link to forum profile]'''
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'''[https://www.twcenter.net/forums/member.php?235783 Link to forum profile]'''
  
 
*Joined TWC on August 23, 2013.
 
*Joined TWC on August 23, 2013.
*Awarded Citizenship (Artifex) on November 7, 2013. [http://www.twcenter.net/forums/showthread.php?628106 See here.]
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*Awarded Citizenship (Artifex) on November 7, 2013. [https://www.twcenter.net/forums/showthread.php?628106 See here.]
 
*Awarded the title of [[Opifex]] on September 6, 2017.
 
*Awarded the title of [[Opifex]] on September 6, 2017.
  

Latest revision as of 12:02, 10 February 2020

Dresden

Dresden avatar.png

Current Ranks: Artifex
TWC: Forum Profile

Introduction

Dresden is a multi-award winning modder who has released mods and tutorials for multiple Total War game platforms.

Major Mods

Crucible of Kings

Co-Leader with 'Gunny for Crucible of Kings a total overhaul of Total War Saga: Thrones of Britannia focused on providing a slower, more challenging, historical experience in both the campaign and battles. The mod features custom and unique scripted systems that combine with changes at all levels of the game to create a more complex and nuanced gameplay style.

See Crucible of Kings hosted forum

Fall of the Eagles

Mod Leader for Total War: Attila mod Fall of the Eagles,a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome II and utilizes many similar resources and concepts as that mod in order to fully flesh out Attila: Total War.

See Fall of the Eagles (FotE) hosted forum

Divide et Impera

Mod Leader for Divide et Impera a total overhaul of Total War: Rome II that seeks to provide a challenging, historically accurate, realistic experience of the ancient world and warfare.
Dresden's DeI signature image

See Divide et Impera hosted forum

Constantine: Rise of Christianity

Mod Leader for Total War: Rome II mod Constantine: Rise of Christianity. The mod is a completely new scenario set in the year 311 A.D. Split into four parts, the Roman Empire is in turmoil. Out of the chaos will emerge a new religion, Christianity, and a sole Augustus, Constantine the Great. Play as one of four Roman Emperors, the Sassanian Empire, various Germanic tribes and others. Includes new religions, historical units and many other changes.

See Constantine: Rise of Christianity hosted forum

Total War: Spartacus Rises

Team Member for Total War: Rome II mod Total War: Spartacus Rises. The mod takes place in the early 70s B.C. Rome has expanded way beyond the Peninsular of Italy and really feeling tension, biting off more than they could chew. Spartacus and Sertorius, as well as the Berber Kingdoms and Numidia rise against Rome.

See Spartacus Rises hosted forum

Minor Mods

Total War Saga: Thrones of Britannia Modifications

Total War: Warhammer II Modifications

Total War: Warhammer I Modifications

Total War: Rome II Modifications


Tutorials, Tools and Resources

Total War Saga: Thrones of Britannia

Total War: Attila

Total War: Rome II


TWC Profile

Link to forum profile

  • Joined TWC on August 23, 2013.
  • Awarded Citizenship (Artifex) on November 7, 2013. See here.
  • Awarded the title of Opifex on September 6, 2017.

Awards Achieved

Award Type Reason
2014 RII large.png Modding Award Awarded for winning Most Popular Modder in the 2014 Rome II Modding Awards. Award received on October 25, 2016.
2015 RII large.png Modding Award Awarded for winning Most Popular Modder in the 2015 Rome II Modding Awards.. Award received on January 09, 2017.
2015 Attila large.png Modding Award Awarded for winning Most Popular Modder in the 2015 Attila Modding Awards. Award received on January 09, 2017.
2016 RII large.png Modding Award Awarded for winning the Most Popular Modder category for Rome 2 in the 2016 Awards. Award received on June 08, 2017.
2016 Attila large.png Modding Award Awarded for winning in the Most Popular Modder category for Attila in the 2016 Awards. Award received on June 08, 2017.
2016 WH large.png Modding Award Awarded for runner up in the Most Popular Modder category for Warhammer in the 2016 Awards. Award received on June 08, 2017.
2017 RII large.png Modding Award Awarded for winning the Favourite Modder for Rome II in the 2017 Awards. Award received on July 13, 2018.
Opifex large.png Opifex Awarded for exceptional modding or other TW-related contributions to the board. Medal received on September 06, 2017.


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For current staff list see here. For current citizens list see here.