Drydock (ROTS)
Drydock (ROTS) | |
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File:Drydock ROTS.png | |
Chain | Port Type |
Requires | Buildings: |
Enables | Units: |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | - |
See main article; FotS Buildings |
Description
A good shipwright travels in his own ship.
A drydock is a basin that can be drained for shipbuilding work, and then flooded when a vessel is completed. This allows very large ships to be built safely and then gently floated out when complete. The process of draining and flooding the dock is dependent upon the tides, with lock gates being left open at particularly low tides, and then closed just as the tide turns. This minimises the work to get any remaining water out of the dock. Although slow and cumbersome to operate, a drydock lets shipwrights construct and repair the most powerful vessels invented to date.
Historically, it was not until the Sengoku Jidai that the Japanese started building large warships, and even then not for any national fleet. Most Japanese vessels resembled nothing so much as floating castles, probably because of a lack of credible long range anti-ship weaponry such as cannons. Instead, Japanese naval battles nearly always came to be large scale boarding actions, where individual valour and aggression mattered more than seamanship. Unfortunately, this also meant that casualties in naval battles tended to be severe, as ship's crews often had little choice but to fight to the death.
Pirate Den VS Sawmills
Pirate Den | Sawmills | |
---|---|---|
Recruitment Cost | 100% | 70% |
Crew Experience | 3 | 0 |
Although the Sawmills reduce the local cost of recruiting ships to 70%, this is actually an inferior bonus for building a Navy as the Best Provinces for recruiting Warships are actually those that have both a Pirate Den and a Drydock since a warship with +3 Initial Experience will make a huge difference in battle than a warship built at a 70% recruitment cost.