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Difference between revisions of "Europa Barbarorum II"

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(Factions: Corrected the new factions)
(This wiki is finished.. finally)
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=Description=
 
=Description=
  
Come the completion of Europa Barbarorum for RTW, the EB team will move on to M2TW and begin production on the eagerly awaited Europa Barbarorum II. EBII promises to be the graphical and spiritual successor to EB, and will utilize all of the new features that M2TW offers to players.
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Europa Barbarorum II is a revised and extended version of its predecessor RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. This is a full conversion mod (not surprising with M2TW since it’s a different time period).
  
'''Note: This Wiki Page is still a WIP and is not yet finished'''
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It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of yet) 24 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the “fringes”. There are fewer regions in the centre than in some Mediterranean-focused mods such as RTR or RS, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions/cultures that are under- or misrepresented in other media. Among these are not only the European "barbarian" factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean though that others have been neglected. The Hellenistic world, Rome, and Carthage are represented in their full might and splendour.
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The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.
  
 
=Features=
 
=Features=
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This mod features four turns a year (instead of the standard two in TW games), numerous scripted events, regional information for each province, unique historical landmarks or buildings for many provinces, a complex trait and ancillary system for in-game characters, and a complex recruitment system that allows some regional as well as factional units to be recruited by several or even all factions.
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Included voicemods (for units on the battlefield; also some agents). May be extended.
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Classical Greek
 +
Classical Latin
 +
Parthian
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Punic
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Gallic
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Q-Celtic
  
 
==Factions==
 
==Factions==
  
Europa Barbarorum II will feature ten new factions or possibly nine with the tenth place being used for scripting purposes, the new factions include:
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Faction list (as of yet; there will be additions. Some names may be changed for accuracy). Red = new EB II faction, green = substitute for a different EB I faction.
 
 
*Mamla'ha biMassylim
 
*Pergamon
 
*The Bosphoran Kingdom
 
*The Boii
 
  
Additionally, Casse will be replaced by Pritanoi.
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Aedui
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Arche Seleukeia
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Arverni
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As’ Sab’yn wal’Jau
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Baktria
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Boii
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Bosphoran Kingdom
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Epeiros
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Getai
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Hayasdan
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Koinon Hellenon
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Lusotannan
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Makedonia
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Mamla'ha biMassylim
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Pahlava
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Pergamon
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Pontos
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Pritanoi
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Ptolemaioi
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Safot Softim biQarthadast
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Saka Rauka
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Sauromatae
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Senatus Populusque Romanus
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Swêboz
  
 
=The Team=
 
=The Team=
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=History=
 
=History=
  
After the Europa Barbarorum I mod team had completed their mod for Rome Total War, they decided to use the advantage of Kingdoms better graphics and gameplay by creating EB2 to compliment the first one.
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Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein.
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As of yet, several previews have been released (http://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.
  
 
=Official Preview=
 
=Official Preview=

Revision as of 18:42, 28 August 2010

EB2.png

Template:Mod overview

Description

Europa Barbarorum II is a revised and extended version of its predecessor RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. This is a full conversion mod (not surprising with M2TW since it’s a different time period).

It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of yet) 24 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the “fringes”. There are fewer regions in the centre than in some Mediterranean-focused mods such as RTR or RS, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions/cultures that are under- or misrepresented in other media. Among these are not only the European "barbarian" factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean though that others have been neglected. The Hellenistic world, Rome, and Carthage are represented in their full might and splendour. The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.

Features

This mod features four turns a year (instead of the standard two in TW games), numerous scripted events, regional information for each province, unique historical landmarks or buildings for many provinces, a complex trait and ancillary system for in-game characters, and a complex recruitment system that allows some regional as well as factional units to be recruited by several or even all factions.

Included voicemods (for units on the battlefield; also some agents). May be extended.

Classical Greek Classical Latin Parthian Punic Gallic Q-Celtic

Factions

Faction list (as of yet; there will be additions. Some names may be changed for accuracy). Red = new EB II faction, green = substitute for a different EB I faction.

Aedui Arche Seleukeia Arverni As’ Sab’yn wal’Jau Baktria Boii Bosphoran Kingdom Epeiros Getai Hayasdan Koinon Hellenon Lusotannan Makedonia Mamla'ha biMassylim Pahlava Pergamon Pontos Pritanoi Ptolemaioi Safot Softim biQarthadast Saka Rauka Sauromatae Senatus Populusque Romanus Swêboz

The Team

History

Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein. As of yet, several previews have been released (http://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.

Official Preview

You can view all of the official previews in this thread.

See also

External links