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Difference between revisions of "Europa Barbarorum II"

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[[File:EB2.png]]
 
[[File:EB2.png]]
  
  {{Mod Information Table (no map)
+
  {{Mod Information Table
 
  |Platform=[[Medieval II: Total War: Kingdoms]]
 
  |Platform=[[Medieval II: Total War: Kingdoms]]
 
  |Mod Type=Overhaul
 
  |Mod Type=Overhaul
 
  |Era=Classical Era
 
  |Era=Classical Era
  |Mod Leader=[http://www.twcenter.net/forums/member.php?u=28057 jmrc]
+
  |Mod Leader=[https://www.twcenter.net/forums/member.php?u=28057 jmrc]
  |Release Status=Version 2.01
+
  |Release Status=Version 2.3
  |Forum=[http://www.twcenter.net/forums/forumdisplay.php?f=454 Here]
+
  |Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=454 Here]
 
}}
 
}}
  
Line 19: Line 19:
 
=Features=
 
=Features=
  
This mod has many features unique from most other Medieval II mods. This will include hundreds of completely re-skinned units, 1144 turns with four turns per year (instead of the standard 2 turns per year for TW) for a total of 286 years of gameplay, two settlement types - cities and nomadic camps (replacing castles from M2), social-political ideology which replaces religion, numerous scripted historical events such as political/military reforms or invasions, a vast wealth of regional historical and geographical information for each province on the map, unique historical landmarks or buildings for many provinces, native provincial buildings which give a region its dominant native culture, a complex trait and ancillary system for in-game characters, the ability to choose your faction heir, piety ranking will be replaced by management, chivalry/dread rank will be replaced by influence, unique political offices for certain factions, brand new animations for units not present in M2 (such as slingers, phalanx, hoplite, and archer bow strings), permanent stone forts which add income to regions and create greater regional diversity (not for first release), a navigable Red Sea-Nile River canal, buildable authority system which dictates the provinces form of government, a totally new and re-textured campaign map which extends slightly further east than EB I, the possibility of re-emergent or hording factions, and a complex area of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions.
+
This mod has many features unique from most other Medieval II mods. It includes hundreds of completely brand new units with balanced and historical stats, 1144 turns with four turns per year (instead of the standard 2 turns per year for TW) for a total of 286 years of gameplay, two settlement types - cities and nomadic camps (replacing castles from M2), social-political ideology which replaces religion, numerous scripted historical events such as political/military reforms or invasions, a vast wealth of regional historical and geographical information for each province on the map, unique historical landmarks or buildings for many provinces, native provincial buildings which give a region its dominant native culture, a complex trait and ancillary system for in-game characters, the ability to choose your faction heir, piety ranking will be replaced by management, chivalry/dread rank will be replaced by influence, unique political offices for certain factions, brand new animations for units not present in M2 (such as slingers, phalanx, hoplite, and archer bow strings), permanent stone forts which add income to regions and create greater regional diversity (not for first release), a navigable Red Sea-Nile River canal, buildable authority system which dictates the provinces form of government, a totally new and re-textured campaign map which extends slightly further east than EB I, the possibility of re-emergent or hording factions, and a complex area of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions. Alongside a completely redone campaign and battle AI for a more immersive and challenging experience.
  
 
Extensively researched voicemods (for units on the battlefield; also some agents). May be extended.
 
Extensively researched voicemods (for units on the battlefield; also some agents). May be extended.
Line 65: Line 65:
 
* '''Taksashila''' (Satrapy of the Mauryan Empire, modern Pakistan)
 
* '''Taksashila''' (Satrapy of the Mauryan Empire, modern Pakistan)
  
=The Team=
+
=Official Preview=
 
+
You can view all of the official previews in [https://www.twcenter.net/forums/showthread.php?t=194571 this] thread.
_EUROPA BARBARORUM II
 
 
 
 
 
_I. ADMNISTRATION
 
 
 
_COUNCIL MEMBERS
 
 
 
Tux (Alin Loghin)|paullus
 
V.T. Marvin (Vladimir Abrham)|Arjos
 
nazgool (Rafal Borowski)
 
 
 
 
 
_COUNCIL ALTERNATES
 
 
 
QuintusSertorius|Brennus (Andrew William Lamb)
 
 
 
 
 
_FORMER TEAM COORDINATORS
 
 
 
Foot|JMRC
 
 
 
_LEAD HISTORIAN
 
 
 
paullus
 
 
 
_LEAD MODDERS
 
 
 
Kull|V.T. Marvin (Vladimir Abrham)
 
QuintusSertorius|z3n (Jonathan Hermans)
 
 
 
_TOOLS LEAD
 
 
 
Tellos Athenaios
 
 
 
_GRAPHICS LEAD
 
 
 
Tux (Alin Loghin)
 
 
 
_EDITING
 
 
 
I Am Herenow
 
 
 
_LINGUISTICS
 
 
 
'Abdalqaum|Bel matina
 
Blitzkrieg80 |BRKMS
 
Edorix|gamegeek2
 
Power2the1|Tellos Athenaios
 
 
 
 
 
_II. HISTORICAL FACTION WORKGROUPS
 
 
 
_AEDUI
 
 
 
Brennus (Andrew William Lamb - FC)|Power2the1
 
Anthony
 
 
 
_ARCHE SELEUKIA
 
 
 
abou (FC)|paullus
 
krusader|Arjos (Federico Raffa)
 
 
 
_AREUAKOI
 
 
 
Brennus (Andrew William Lamb - FC)|Power2the1
 
Sarcasm|oudysseos
 
 
 
_ARUERNOI
 
 
 
Brennus (Andrew William Lamb - FC)|Power2the1
 
Anthony
 
 
 
_BAKTRIA
 
 
 
DeathFinger (Antoine Simonin - FC)|paullus
 
keravnos|Arjos (Federico Raffa)
 
 
 
_BOII
 
 
 
Brennus (Andrew William Lamb - FC)|Power2the1
 
Anthony
 
 
 
_KIMMERIOS BOSPOROS
 
 
 
Gaius Scribonius Curio (FC)
 
 
 
_ELEUTHEROI
 
 
 
paullus (FC)|Kull
 
Tanit|redmeth
 
 
 
_EPEIROS
 
 
 
paullus (FC)|Keravnos
 
Arjos (Federico Raffa)
 
 
 
_GETAI
 
 
 
paullus (FC)|Cronos impera
 
 
 
_HAYASDAN
 
 
 
Foot
 
 
 
_KOINON HELLENON
 
 
 
paullus (FC)|Keravnos
 
Arjos (Federico Raffa)
 
 
 
_LOUGIONES
 
 
 
cmacq (FC)
 
 
 
_LUSOTANNAN
 
 
 
sirtim (FC)|Brennus (Andrew William Lamb)
 
Sarcasm
 
 
 
_MAKEDONIA
 
 
 
paullus (FC)|Arjos (Federico Raffa)
 
 
 
_MALKUTA NABATA
 
 
 
Moros (Gert Jan Gregoor - FC)|gamegeek2
 
 
 
_MAMLA'HA biMASSLYIM
 
 
 
Tanit (co-FC)|Gaius Scribonius Curio (co-FC)
 
Eduorius
 
 
 
_PAHLAVA
 
 
 
tobymoby (FC)|paullus
 
Mithridates VI Eupator (Eric Skoog)|Atraphoenix
 
The Persian Cataphract
 
 
 
_PERGAMON
 
 
 
abou (FC)|paullus
 
krusader|Arjos (Federico Raffa)
 
 
 
_PONTOS
 
 
 
paullus (FC)|krusader
 
Arjos (Federico Raffa)
 
 
 
_PRITANOI
 
 
 
Brennus (Andrew William Lamb - FC)|Power2the1
 
oudysseos|Anthony
 
 
 
_PTOLEMAIOI
 
 
 
paullus (FC)|Arjos (Federico Raffa)
 
 
 
_SAFOT SOFTIM biQARTHADAST
 
 
 
Tanit (co-FC)|Gaius Scribonius Curio (co-FC)
 
paullus|Eduorius
 
Zarax
 
 
 
_SENATVS POPVLVSQVE ROMANVS
 
 
 
Gaius Scribonius Curio (FC)|Philipvs Vallindervs Calicvla
 
Zaknafien|Atilius
 
 
 
_SB' W-GWM
 
 
 
Moros (Gert Jan Gregoor - FC)|'Abdalqaum
 
 
 
_SAKA RAUKA
 
 
 
Mithridates VI Eupator (Eric Skoog) (FC)|paullus
 
 
 
_SAUROMATAE
 
 
 
Arjos (Federico Raffa - FC)|Mithridates VI Eupator (Eric Skoog)
 
paullus|Steppe Merc
 
 
 
_SWEBOZ
 
 
 
TheTank (FC)|cmacq
 
Harjaz
 
 
 
_TAKSASHILA
 
 
 
Mithridates VI Eupator (Eric Skoog) (FC)|The Persian Cataphract
 
 
 
 
 
_III. CAMPAIGN GRAPHICS
 
 
 
_CHARACTER MODELS
 
 
 
JMRC|nazgool (Rafal Borowski)
 
Trve Leveller|Tux (Alin Loghin)
 
 
 
 
 
_CHARACTER SKINS
 
 
 
JMRC|nazgool (Rafal Borowski)
 
Trve Leveller|Gustave (Dorian Hu)
 
Tux (Alin Loghin)
 
 
 
 
 
_PROPS
 
 
 
Aba[]|General Grievous
 
Maeran|Salinoc
 
Tux (Alin Loghin)
 
 
 
 
 
_VEGETATION & TERRAIN
 
 
 
DannyX|Nevada
 
Tux (Alin Loghin)
 
 
 
 
 
_MAP DESIGN
 
 
 
-Praetor-|fightermedic
 
Gigantus|Kull
 
Moros (Gert Jan Gregoor)|Stormy
 
Tux (Alin Loghin)
 
 
 
 
 
_IV. BATTLEMAP GRAPHICS
 
  
_UNIT 3D MODELS
+
== See also ==
  
Haedar|JMRC
+
* [[Europa Barbarorum]]
Martelus Flavius|nazgool (Rafal Borowski)
 
Huene|Tux (Alin Loghin)
 
  
 
+
== External links ==
_UNIT SKINS
+
* [http://en.wikipedia.org/wiki/Europa_Barbarorum Wikipedia article on Europa Barbarorum]
 
+
* [http://www.europabarbarorum.com Official ''Europa Barbarorum'' Website]
Blank|bobbin
+
* [https://www.twcenter.net TWCenter.net] [https://www.twcenter.net/forums/forumdisplay.php?f=454 ''Europa Barbarorum II'' forum]
cmlax999|Gustave (Dorian Hu)
+
* [http://www.totalwar.org TotalWar.org] [http://forums.totalwar.org/vb/forumdisplay.php?f=235 ''Europa Barbarorum II'' forum]
Haedar|Haithabas
 
Huene|j0ker
 
Jarvgrimr|JMRC
 
leif_erikson|Marcello1
 
Martelus Flavius|Megalos
 
nazgool (Rafal Borowski)|Pacco
 
RJFC|Salinoc
 
Tux (Alin Loghin)|VladS
 
Megalos
 
 
 
_SIEGE UNITS
 
 
 
CanOmer|JMRC
 
Tux (Alin Loghin)
 
 
 
 
 
_VEGETATION & TERRAIN
 
 
 
Tux (Alin Loghin)|Nightfall
 
 
 
 
 
_SPECIAL EFFECTS
 
 
 
Goth47|Tux (Alin Loghin)
 
 
 
 
 
_ANIMATIONS
 
 
 
-Praetor-|JMRC
 
Tux (Alin Loghin)
 
 
 
 
 
_BUILDINGS
 
 
 
Haithabas|JMRC
 
Kull|Red_Devil
 
xHolyCrusader
 
 
 
_V. ART
 
 
 
_LOADING SCREENS
 
 
 
Caratacos|Florianus
 
nazgool (Rafal Borowski)
 
 
 
 
 
_UNIT CARDS
 
 
 
bobbin|JMRC
 
nazgool (Rafal Borowski)|Tux (Alin Loghin)
 
 
 
 
 
_ICONS
 
 
 
Haithabas|j0ker
 
JMRC|oudysseos
 
Tsar|Tux (Alin Loghin)
 
 
 
 
 
_EVENTPICS
 
 
 
Kull|Skyn0s
 
 
 
 
 
_USER INTERFACE
 
 
 
oudysseos|Skyn0s
 
Teleklos Archelau|Tsar
 
Tux (Alin Loghin)
 
 
 
 
 
_CONCEPT ART
 
 
 
Caratacos|Florianus
 
Manhenhamanhenha
 
 
 
 
 
_FONTS
 
 
 
Tellos Athenaios
 
 
 
 
 
_FACTION BANNERS, SYMBOLS AND OTHER
 
 
 
Elhior|Kull
 
Skyn0s|Tux (Alin Loghin)
 
 
 
 
 
_VI. CINEMATICS
 
 
 
 
 
MaxMazi|xHolyCrusader
 
 
 
 
 
_VII. AUDIO
 
 
 
_MUSIC
 
 
 
Beiss|The Persian Cataphract
 
 
 
 
 
_UNIT VOICEMOD
 
 
 
Beiss|bovi (Brigt Olav Vik)
 
BKRMS|Shigawire
 
 
 
 
 
_VIII. GAMEPLAY MECHANICS
 
 
 
_BATTLEMAP AI
 
 
 
z3n (Jonathan Hermans)
 
GRANTO|JMRC
 
 
 
_CAMPAIGN MAP AI
 
 
 
z3n (Jonathan Hermans)
 
JMRC|Kull
 
RAWROMNOM
 
 
 
_AI PATHFINDING
 
 
 
z3n (Jonathan Hermans)
 
 
 
_TRAITS & ANCILLARIES
 
 
 
V.T. Marvin (Vladimir Abrham)
 
Foot|JMRC
 
Malrubius|Saldunz
 
b0gia|z3n (Jonathan Hermans)
 
 
 
_BUILDING TREES
 
 
 
Foot|V.T. Marvin (Vladimir Abrham)
 
 
 
 
 
_UNIT INTEGRATION
 
 
 
bovi (Brigt Olav Vik)|JMRC
 
Kull|Spendios
 
 
 
 
 
_UNIT STATS
 
 
 
QuintusSertorius|Ibrahim
 
Aradan|fightermedic
 
Kull|KAM 2150
 
 
 
_BATTLE & UNIT PHYSICS
 
 
 
QuintusSertorius|Ibrahim
 
z3n (Jonathan Hermans)
 
 
 
_NAVAL SYSTEM
 
 
 
Kull|V.T. Marvin (Vladimir Abrham)
 
 
 
 
 
_SCRIPTING
 
 
 
Gigantus|V.T. Marvin (Vladimir Abrham)
 
Bozoslivehere|fightermedic
 
Haithabas|joshmahurin (Joshua Mahurin)
 
The Mark|Arandir Tur-Anion|Atilius
 
b0gia|QuintusSertorius
 
z3n (Jonathan Hermans)
 
 
 
_RESOURCES
 
 
 
-Praetor-
 
 
 
 
 
_UNIT RECRUITMENT
 
 
 
fightermedic|V.T. Marvin (Vladimir Abrham)
 
QuintusSertorius
 
 
 
_FACTION ECONOMY
 
 
 
bovi (Brigt Olav Vik)|Gigantus
 
V.T. Marvin (Vladimir Abrham)
 
b0gia
 
 
 
_IX. TECHNICAL SUPPORT
 
 
 
_TOOLS
 
 
 
bovi (Brigt Olav Vik)|Gigantus
 
Tellos Athenaios|joshmahurin (Joshua Mahurin)
 
 
 
 
 
_SVN COORDINATORS
 
 
 
Tellos Athenaios|therother
 
 
 
 
 
_SERVER ADMIN
 
 
 
therother
 
 
 
 
 
_WEB DESIGN
 
 
 
abou|Tellos Athenaios
 
wudang-clown
 
 
 
 
 
_X. TESTERS
 
 
 
Ailfertes|Ba'al-Melqart
 
Brave Brave Sir Robin|Hax
 
Stath's|The Celtic Viking
 
Yu3zhi
 
 
 
_XI. A NOTE ON IMAGE SOURCES
 
 
 
Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically or remove it at your request.
 
 
 
_XII. SPECIAL THANKS TO
 
 
 
AngelStudios|Arkay
 
edikm1|Germanicu5
 
Medievalworlds|Monty Python
 
resprog|Hereje
 
 
 
Yughues aka Nobiax(at shareCg) for some his wonderfull vegetation models.
 
 
 
the 0AD Team for allowing the use of some of their soundtracks.
 
 
 
the De Bello Mundi mod team for graciously allowing us to use their settlement models.
 
 
 
Jarlaxe from the Hegemonia City States mod team for allowing us to use his settlement models.
 
 
 
johnwhile for his tools and support offered, they were crucial in our modeling and animation phases.
 
 
 
wilddog and makanyane for their help with terrain, vegetation, porting of settlement models,
 
and solving settlement-related bugs and CTDs.
 
 
 
Voice of Treason for his change to the map ground types file which helped the CAI navy use.
 
 
 
the Org staff for their help and hosting our internal fora.
 
 
 
the Total War Center staff for their support with our fora.
 
 
 
Ludens for moderating our fora, having graciously accepted our request to do so.
 
 
 
the always supportive Tosa Inu, who sadly did not live to see the day of our release.
 
 
 
EB2 has had a lot of contributors come and go over a long time,
 
and the current team has probably forgotten about some of those along the way.
 
If your own contribution has been forgotten (and you want to be listed in the credits),
 
please contact us in the forum and we will sort it out.
 
 
 
And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi,
 
philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are.
 
Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.
 
  
 
=History=
 
=History=
  
 
Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein.
 
Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein.
As of yet, several previews have been released (http://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.
+
As of yet, several previews have been released (https://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.
  
 
=The Team=
 
=The Team=
Line 1,067: Line 582:
  
 
Thank you from the Europa Barbarorum II Team
 
Thank you from the Europa Barbarorum II Team
 +
 +
[[Category:M2TW Mods (Released)]]
 +
[[Category:Europa Barbarorum II]]

Latest revision as of 13:29, 18 February 2021

EB2.png


Europa Barbarorum II
Platform Medieval II: Total War: Kingdoms
Mod Type Overhaul
EraClassical Era
Mod Leader jmrc
Release Status Version 2.3
Forum / Thread Here


Description

Europa Barbarorum II is a revised and extended version of its predecessor RTW mod Europa Barbarorum, which has been adapted for Medieval II Total War. This is a full conversion mod (not surprising with M2TW since it’s a different time period).

It features a map spanning (in modern terms) from Ireland and Portugal to Pakistan and Xinjiang, and from mid-Sweden to Ethiopia. This map is twice as big as the original RTW map and features (as of yet) 27 fully playable factions. The team has tried to give each region on the map a number of provinces, so as not to under-represent factions and cultures on the “fringes”. There are fewer regions in the centre than in some Mediterranean-focused mods such as RTR or RS, but more in other parts of the map. This is in accordance with the basic philosophy of the project, which tries to provide the player with a historically accurate depiction of all major factions of the age, and a possibility to experience some factions/cultures that are under- or misrepresented in other media. Among these are not only the European "barbarian" factions the original project started with, but also factions from Central Asia and the Arabian peninsula. This does not mean though that others have been neglected. The Hellenistic world, Rome, and Carthage are represented in their full might and splendour. The Europa Barbarorum project is uncompromising in its approach, seeking maximum historical accuracy. That said, characters who were born after the start date will not appear in the campaign, because of the unpredictability of the consequences of the player’s and AI’s actions.

Features

This mod has many features unique from most other Medieval II mods. It includes hundreds of completely brand new units with balanced and historical stats, 1144 turns with four turns per year (instead of the standard 2 turns per year for TW) for a total of 286 years of gameplay, two settlement types - cities and nomadic camps (replacing castles from M2), social-political ideology which replaces religion, numerous scripted historical events such as political/military reforms or invasions, a vast wealth of regional historical and geographical information for each province on the map, unique historical landmarks or buildings for many provinces, native provincial buildings which give a region its dominant native culture, a complex trait and ancillary system for in-game characters, the ability to choose your faction heir, piety ranking will be replaced by management, chivalry/dread rank will be replaced by influence, unique political offices for certain factions, brand new animations for units not present in M2 (such as slingers, phalanx, hoplite, and archer bow strings), permanent stone forts which add income to regions and create greater regional diversity (not for first release), a navigable Red Sea-Nile River canal, buildable authority system which dictates the provinces form of government, a totally new and re-textured campaign map which extends slightly further east than EB I, the possibility of re-emergent or hording factions, and a complex area of recruitment (AOR) system that allows some regional as well as factional units to be recruited by several or even all factions. Alongside a completely redone campaign and battle AI for a more immersive and challenging experience.

Extensively researched voicemods (for units on the battlefield; also some agents). May be extended.

  • Classical Greek (Will be divided between Western Greek and Eastern Greek)
  • Classical Latin
  • Parthian
  • Phoenician-Punic
  • Gaulish
  • Proto-Germanic
  • Classical Sanskrit

Factions

Faction list (as of yet; there will be additions. Some names may be changed for accuracy).


  • Aedui (Gallic faction of northeastern Gaul)
  • Arche Seleukeia (Seleucid Empire - Persian Hellenic successor empire)
  • Areuakoi (Celtic Iberian faction, northern Spain)
  • Arverni (Gallic faction of central Gaul)
  • Baktria (Central Asian Hellenic successor faction, modern Afghanistan and Tajikistan)
  • Boii (Eastern Celtic faction, modern Austria and Hungary)
  • Bosphoran Kingdom (Hellenic faction in modern Crimea and the steppes)
  • Epeiros (Kingdom of Epirus - Hellenic successor faction on the Illyrian frontier)
  • Getai (Thraco-Dacian faction of modern Romania)
  • Hayasdan (Kingdom of Armenia)
  • Koinon Hellenon (Chremonidean League of the Greek city-states of Athens, Sparta, and Rhodes)
  • Lugiones (Slavic-Germanic faction in modern Poland)
  • Lusotannan (Iberian faction of modern Portugal and southern Spain)
  • Makedonia (Kingdom of Macedonia)
  • Malkûtâ Nabâta (Nabataean Kingdom, Arabian faction in modern day Jordan)
  • Mamla'ha biMassylim (Numidian Kingdom in North Africa)
  • Pahlava (Parthian Dahae Kingdom)
  • Pergamon (Hellenic successor rump faction in western Asia Minor)
  • Pontos (Persian-Hellenic successor faction in northern Asia Minor)
  • Pritanoi (Briton faction in southern Britannia - replacing the Casse from EB I)
  • Ptolemaioi (Ptolemaic Empire - Egyptian Hellenic successor faction)
  • Safot Softim biQarthadast (Republic of Carthage)
  • Sb' w-gwm (Sabaean Commonwealth, Arabian faction of modern Yemen)
  • Saka Rauka (Eastern Scythian nomadic faction of Central Asia)
  • Sauromatae (Western Scythian nomadic faction of the Pontic steppe)
  • Senatus Populusque Romanus (Republic of Rome)
  • Swêboz (Germanic faction of northern Germania)
  • Taksashila (Satrapy of the Mauryan Empire, modern Pakistan)

Official Preview

You can view all of the official previews in this thread.

See also

External links

History

Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1 (now 1.2), the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein. As of yet, several previews have been released (https://www.twcenter.net/forums/showthread.php?t=194571), in addition to some leaks on twitter etc. The Gaza Campaign has been announced to be the first release. No release date given.

The Team

_EUROPA BARBARORUM II


_I. ADMNISTRATION

_COUNCIL MEMBERS

Tux (Alin Loghin)|paullus V.T. Marvin (Vladimir Abrham)|Arjos nazgool (Rafal Borowski)


_COUNCIL ALTERNATES

QuintusSertorius|Brennus (Andrew William Lamb)


_FORMER TEAM COORDINATORS

Foot|JMRC

_LEAD HISTORIAN

paullus

_LEAD MODDERS

Kull|V.T. Marvin (Vladimir Abrham) QuintusSertorius|z3n (Jonathan Hermans)

_TOOLS LEAD

Tellos Athenaios

_GRAPHICS LEAD

Tux (Alin Loghin)

_EDITING

I Am Herenow

_LINGUISTICS

'Abdalqaum|Bel matina Blitzkrieg80 |BRKMS Edorix|gamegeek2 Power2the1|Tellos Athenaios


_II. HISTORICAL FACTION WORKGROUPS

_AEDUI

Brennus (Andrew William Lamb - FC)|Power2the1 Anthony

_ARCHE SELEUKIA

abou (FC)|paullus krusader|Arjos (Federico Raffa)

_AREUAKOI

Brennus (Andrew William Lamb - FC)|Power2the1 Sarcasm|oudysseos

_ARUERNOI

Brennus (Andrew William Lamb - FC)|Power2the1 Anthony

_BAKTRIA

DeathFinger (Antoine Simonin - FC)|paullus keravnos|Arjos (Federico Raffa)

_BOII

Brennus (Andrew William Lamb - FC)|Power2the1 Anthony

_KIMMERIOS BOSPOROS

Gaius Scribonius Curio (FC)

_ELEUTHEROI

paullus (FC)|Kull Tanit|redmeth

_EPEIROS

paullus (FC)|Keravnos Arjos (Federico Raffa)

_GETAI

paullus (FC)|Cronos impera

_HAYASDAN

Foot

_KOINON HELLENON

paullus (FC)|Keravnos Arjos (Federico Raffa)

_LOUGIONES

cmacq (FC)

_LUSOTANNAN

sirtim (FC)|Brennus (Andrew William Lamb) Sarcasm

_MAKEDONIA

paullus (FC)|Arjos (Federico Raffa)

_MALKUTA NABATA

Moros (Gert Jan Gregoor - FC)|gamegeek2

_MAMLA'HA biMASSLYIM

Tanit (co-FC)|Gaius Scribonius Curio (co-FC) Eduorius

_PAHLAVA

tobymoby (FC)|paullus Mithridates VI Eupator (Eric Skoog)|Atraphoenix The Persian Cataphract

_PERGAMON

abou (FC)|paullus krusader|Arjos (Federico Raffa)

_PONTOS

paullus (FC)|krusader Arjos (Federico Raffa)

_PRITANOI

Brennus (Andrew William Lamb - FC)|Power2the1 oudysseos|Anthony

_PTOLEMAIOI

paullus (FC)|Arjos (Federico Raffa)

_SAFOT SOFTIM biQARTHADAST

Tanit (co-FC)|Gaius Scribonius Curio (co-FC) paullus|Eduorius Zarax

_SENATVS POPVLVSQVE ROMANVS

Gaius Scribonius Curio (FC)|Philipvs Vallindervs Calicvla Zaknafien|Atilius

_SB' W-GWM

Moros (Gert Jan Gregoor - FC)|'Abdalqaum

_SAKA RAUKA

Mithridates VI Eupator (Eric Skoog) (FC)|paullus

_SAUROMATAE

Arjos (Federico Raffa - FC)|Mithridates VI Eupator (Eric Skoog) paullus|Steppe Merc

_SWEBOZ

TheTank (FC)|cmacq Harjaz

_TAKSASHILA

Mithridates VI Eupator (Eric Skoog) (FC)|The Persian Cataphract


_III. CAMPAIGN GRAPHICS

_CHARACTER MODELS

JMRC|nazgool (Rafal Borowski) Trve Leveller|Tux (Alin Loghin)


_CHARACTER SKINS

JMRC|nazgool (Rafal Borowski) Trve Leveller|Gustave (Dorian Hu) Tux (Alin Loghin)


_PROPS

Aba[]|General Grievous Maeran|Salinoc Tux (Alin Loghin)


_VEGETATION & TERRAIN

DannyX|Nevada Tux (Alin Loghin)


_MAP DESIGN

-Praetor-|fightermedic Gigantus|Kull Moros (Gert Jan Gregoor)|Stormy Tux (Alin Loghin)


_IV. BATTLEMAP GRAPHICS

_UNIT 3D MODELS

Haedar|JMRC Martelus Flavius|nazgool (Rafal Borowski) Huene|Tux (Alin Loghin)


_UNIT SKINS

Blank|bobbin cmlax999|Gustave (Dorian Hu) Haedar|Haithabas Huene|j0ker Jarvgrimr|JMRC leif_erikson|Marcello1 Martelus Flavius|Megalos nazgool (Rafal Borowski)|Pacco RJFC|Salinoc Tux (Alin Loghin)|VladS Megalos

_SIEGE UNITS

CanOmer|JMRC Tux (Alin Loghin)


_VEGETATION & TERRAIN

Tux (Alin Loghin)|Nightfall


_SPECIAL EFFECTS

Goth47|Tux (Alin Loghin)


_ANIMATIONS

-Praetor-|JMRC Tux (Alin Loghin)


_BUILDINGS

Haithabas|JMRC Kull|Red_Devil xHolyCrusader

_V. ART

_LOADING SCREENS

Caratacos|Florianus nazgool (Rafal Borowski)


_UNIT CARDS

bobbin|JMRC nazgool (Rafal Borowski)|Tux (Alin Loghin)


_ICONS

Haithabas|j0ker JMRC|oudysseos Tsar|Tux (Alin Loghin)


_EVENTPICS

Kull|Skyn0s


_USER INTERFACE

oudysseos|Skyn0s Teleklos Archelau|Tsar Tux (Alin Loghin)


_CONCEPT ART

Caratacos|Florianus Manhenhamanhenha


_FONTS

Tellos Athenaios


_FACTION BANNERS, SYMBOLS AND OTHER

Elhior|Kull Skyn0s|Tux (Alin Loghin)


_VI. CINEMATICS


MaxMazi|xHolyCrusader


_VII. AUDIO

_MUSIC

Beiss|The Persian Cataphract


_UNIT VOICEMOD

Beiss|bovi (Brigt Olav Vik) BKRMS|Shigawire


_VIII. GAMEPLAY MECHANICS

_BATTLEMAP AI

z3n (Jonathan Hermans) GRANTO|JMRC

_CAMPAIGN MAP AI

z3n (Jonathan Hermans) JMRC|Kull RAWROMNOM

_AI PATHFINDING

z3n (Jonathan Hermans)

_TRAITS & ANCILLARIES

V.T. Marvin (Vladimir Abrham) Foot|JMRC Malrubius|Saldunz b0gia|z3n (Jonathan Hermans)

_BUILDING TREES

Foot|V.T. Marvin (Vladimir Abrham)


_UNIT INTEGRATION

bovi (Brigt Olav Vik)|JMRC Kull|Spendios


_UNIT STATS

QuintusSertorius|Ibrahim Aradan|fightermedic Kull|KAM 2150

_BATTLE & UNIT PHYSICS

QuintusSertorius|Ibrahim z3n (Jonathan Hermans)

_NAVAL SYSTEM

Kull|V.T. Marvin (Vladimir Abrham)


_SCRIPTING

Gigantus|V.T. Marvin (Vladimir Abrham) Bozoslivehere|fightermedic Haithabas|joshmahurin (Joshua Mahurin) The Mark|Arandir Tur-Anion|Atilius b0gia|QuintusSertorius z3n (Jonathan Hermans)

_RESOURCES

-Praetor-


_UNIT RECRUITMENT

fightermedic|V.T. Marvin (Vladimir Abrham) QuintusSertorius

_FACTION ECONOMY

bovi (Brigt Olav Vik)|Gigantus V.T. Marvin (Vladimir Abrham) b0gia

_IX. TECHNICAL SUPPORT

_TOOLS

bovi (Brigt Olav Vik)|Gigantus Tellos Athenaios|joshmahurin (Joshua Mahurin)


_SVN COORDINATORS

Tellos Athenaios|therother


_SERVER ADMIN

therother


_WEB DESIGN

abou|Tellos Athenaios wudang-clown


_X. TESTERS

Ailfertes|Ba'al-Melqart Brave Brave Sir Robin|Hax Stath's|The Celtic Viking Yu3zhi

_XI. A NOTE ON IMAGE SOURCES

Europa Barbarorum II uses images from a wide variety of sources, either to inspire our own derivative work or the original images themselves, modified or altered to some degree. Should image owners recognize their work, we will either credit it specifically or remove it at your request.

_XII. SPECIAL THANKS TO

AngelStudios|Arkay edikm1|Germanicu5 Medievalworlds|Monty Python resprog|Hereje

Yughues aka Nobiax(at shareCg) for some his wonderfull vegetation models.

the 0AD Team for allowing the use of some of their soundtracks.

the De Bello Mundi mod team for graciously allowing us to use their settlement models.

Jarlaxe from the Hegemonia City States mod team for allowing us to use his settlement models.

johnwhile for his tools and support offered, they were crucial in our modeling and animation phases.

wilddog and makanyane for their help with terrain, vegetation, porting of settlement models, and solving settlement-related bugs and CTDs.

Voice of Treason for his change to the map ground types file which helped the CAI navy use.

the Org staff for their help and hosting our internal fora.

the Total War Center staff for their support with our fora.

Ludens for moderating our fora, having graciously accepted our request to do so.

the always supportive Tosa Inu, who sadly did not live to see the day of our release.

EB2 has had a lot of contributors come and go over a long time, and the current team has probably forgotten about some of those along the way. If your own contribution has been forgotten (and you want to be listed in the credits), please contact us in the forum and we will sort it out.

And a very special thank you to the people who this modification was created for: the keyboard consuls, screen watching strategoi, philosophising players and mouse clicking chieftains. Thank you to every fan of Europa Barbarorum, whoever you are and wherever you are. Thank you for sharing in our passion, thank you for supporting us and above all, we hope you have fun.

Thank you from the Europa Barbarorum II Team