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Difference between revisions of "Export descr sounds narration.txt"

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(Created page with "This file is only exist in M2TW and use as delegation of some narration events as method to organized the work during development. Structure is similar to descr_sounds_narra...")
 
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'''looped''' - overwrite the parameter in play_tracked_sound
 
'''looped''' - overwrite the parameter in play_tracked_sound
  
'''ducking''' - (found in M2TW's descr_sounds_advice.txt and never use in vanilla RTW)
+
'''ducking''' - (found in M2TW and never use in vanilla RTW)
  
 
'''retrigger X''' - delay before retriggering the sound, using for music (X is in second)
 
'''retrigger X''' - delay before retriggering the sound, using for music (X is in second)

Revision as of 10:40, 31 December 2020

This file is only exist in M2TW and use as delegation of some narration events as method to organized the work during development. Structure is similar to descr_sounds_narration.txt which it delegated from.

This file included only event entry section.

  event { event name } modifiers
      folder { base path }
      {sample name}     modifiers (any of probability, volume etc)
      {sample name} ...
      folder { base path , in case files have different location}
      {sample name}     modifiers (any of probability, volume etc)
      {sample name} ...
  end
 

{sample name} = name of sound sample file (if extension is .wav, extension could be omitted)

List of modifers (X indicated value for setting)

3d - sound has distance/direction modification

1d - sound has no distance/direction modification

Streamed - read from disk instead of embedded file in memory at the game startup

looped - overwrite the parameter in play_tracked_sound

ducking - (found in M2TW and never use in vanilla RTW)

retrigger X - delay before retriggering the sound, using for music (X is in second)

minDist X - minimum distance which would hear the sound (X must more than 1.0)

maxDist X - maximum distance which sound would still be heard

priority X - (X = between 0 to 9999)

Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)

probability X -

minPitch X -

maxPitch X -

dry_level X - (X = 0 to 1 }

wet_level X - (X = 0 to 1 }

delay X - delay in seconds before next 3d sounds start playing

randomdelay X - delay within seconds before next 3d sounds start playing

probradius X -

fadein X -

fadeout X -

pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }

pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default

ignore_pause X -

distancepriority X -

effect_level X -

rndvolume X -


Note: Narration subtitle could be assigned by use {sample name} (not included extension .mp3) as entry's item in "data\text\historic_battles_subtitles.txt". Display time of subtitle depend on time length which mp3 files are played.