Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Factory (FOTS)"

From TWC Wiki
Jump to navigationJump to search
Line 20: Line 20:
  
 
The Industrial Revolution in England and then across Europe changed the way that common people lived forever. Before the coming of factories, people lived and died without ever going more than a few miles from where they were born. Their days were marked by the passing of the seasons, and the position of the sun. Factories took all that away: the clock and the weekly pay packet, suitably reduced by charges imposed by factory owners, became the rhythm of life. Life in the fields had been hard, but life in the factories was equally so, and without the benefits of fresh air.
 
The Industrial Revolution in England and then across Europe changed the way that common people lived forever. Before the coming of factories, people lived and died without ever going more than a few miles from where they were born. Their days were marked by the passing of the seasons, and the position of the sun. Factories took all that away: the clock and the weekly pay packet, suitably reduced by charges imposed by factory owners, became the rhythm of life. Life in the fields had been hard, but life in the factories was equally so, and without the benefits of fresh air.
 +
 +
==Summary==
 +
 +
The factory is the final Industry building that can be built everywhere. All 3 Industry chains upgrade to a Factory. You want Factories in all of your Economic Regions (most of them) once you can afford them. It has 2 upgrade chains, both of which can only be built in 1 region of your Clan. You want those upgrades in regions with a Higher Tax rate if possible, to maximize income.
  
 
[[Category:FOTS Buildings]]
 
[[Category:FOTS Buildings]]

Revision as of 17:15, 19 October 2020

Factory (FOTS)
File:Factory FOTS.png
Chain Industrial Type
Requires Buildings:
  • Cotton Weaving Shed
  • Craft Workshop
  • Silk Weaving Shed
  • Arts:
  • Capitalist Production
  • Enables Buildings:
  • Cotton Processing Plant
  • Silk Manufactory
  • Spawned Defence Forces -
    Basic Building Statistics
  • Cost: 7200
  • +1700 to wealth generated by industrial buildings in this province
  • +5 per turn to town growth from industrial buildings within this province
  • -2 to happiness from modernisation
  • Clan Effects +3 to modernisation (clan development)
    See main article; FotS Buildings


    Description

    The ticking clock, not a falling blossom, measures a man's life.

    A factory significantly adds to the economy, and acts as a force for further economic growth.

    The Industrial Revolution in England and then across Europe changed the way that common people lived forever. Before the coming of factories, people lived and died without ever going more than a few miles from where they were born. Their days were marked by the passing of the seasons, and the position of the sun. Factories took all that away: the clock and the weekly pay packet, suitably reduced by charges imposed by factory owners, became the rhythm of life. Life in the fields had been hard, but life in the factories was equally so, and without the benefits of fresh air.

    Summary

    The factory is the final Industry building that can be built everywhere. All 3 Industry chains upgrade to a Factory. You want Factories in all of your Economic Regions (most of them) once you can afford them. It has 2 upgrade chains, both of which can only be built in 1 region of your Clan. You want those upgrades in regions with a Higher Tax rate if possible, to maximize income.