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Difference between revisions of "Falcom Total War 3 : The Total Conquest"

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{{mod3|mod=Falcom Total War 3 : The Total Conquest|platform=[[Medieval 2: Total War|M2TW]]|era=Medieval|leader=falcom4ever|mod-folder=Yes|release=[http://www.twcenter.net/forums/showthread.php?t=130765 Version 1.0 & Patch 1.1]|map=[[Image:FalcomTW.jpg]]}}
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{{mod3|mod=Falcom Total War 3 : The Total Conquest|platform=[[Kingdoms]]|era=Medieval|leader=falcom4ever|mod-folder=Yes|release=[http://www.twcenter.net/forums/showthread.php?t=539924 Version 1.1]|map=[[Image:FalcomTW.jpg]]}}
 
==Overview==
 
==Overview==
A modification for [[Medieval 2: Total War]] entirely in French, that adds various new factions, textures, and other things.
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A modification for [[Kingdoms]], that extends the vanilla map to a world map. The map covers most of the world from the Americas to Japan, and Greenland to Australia. It adds 3 new religions and 13 new playable factions. Aztecs, Mongols and Papal States are also playable from the beginning.
  
 
==Features==
 
==Features==
''Section based on information in [http://www.twcenter.net/forums/showthread.php?t=130750 this thread]''
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''Section based on information in [http://www.twcenter.net/forums/showthread.php?t=534347]''
 
===New Factions===
 
===New Factions===
* Kingdom of Norway
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* Empire of Mali
* Duchy of Brabant
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* Kingdom of the Great Zimbabwe
* Kingdom of Leinster
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* Apache
* Kingdom of Aragon
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* Maya Empire
* Principality of Russian Kiev
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* Inca Empire
* Kingdom of Serbia
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* Western Chalukya Empire
* Empire of Bulgaria
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* Chola Empire
* Empire of Khazars
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* Khmer Empire
* Kingdom of Sweden
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* Srivijaya Empire
* Grand-Duchy of Lithuania
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* Kingdom of Ryukyu
 +
* Empire of Japan
 +
* Empire of Song China
 +
* Jurchens
  
 
===Campaign Map===
 
===Campaign Map===
* 199 Provinces to conquer, names written in native languages
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* The map covers 6 continents
* Bigger difference between cities and castles
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* 195 Provinces to conquer, names written in native languages
* New historical events
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* Cities as much historical as possible and based from medieval demographic studies
 +
* Forts and watch towers
 +
* New buildings
 +
* Simulation of the Great Wall of China with impassable mountains and fixed watchtowers
  
 
===Other===
 
===Other===
 
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* New religions : Buddhism, Hinduism and Shinto
* New symbols for Venice, France, HRE, England, Turks, Denmark and Spain
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* Cities name change in function of the owner (ex. Konstantinoupolis -> Istanbul, Nanjing -> Yanshan/Zhongdu,...)
* New flags for France, HRE, England, Turcs, Denmark, Spain, Russia, Venice and Moors
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* Main factions can emerge again (France, England, China,...)
* DarthMod 1.4D and some teaks from Ultimate AI and Ultimate Battle AI
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* Historical rulers for the most of the factions
* Historical rulers for the most of factions
 
* New religions : The Judaism
 
 
* 1 turn = 1/2 year
 
* 1 turn = 1/2 year
* Names of factions edited. Ex: France => Royaume de France, Moors => Empire Maure.
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* Mongols, Aztecs and Papal States playable from the start
* Aztecs and Papal states playables
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* Papal States can declare Crusades
 
* Technology tree remade
 
* Technology tree remade
* 6 new units : Aviz Knights (Portugal), Dragões (Portugal), Lithuanian Assassins (Lituanie), Khazarian Cavalry (Khazars), Flemish Knights (Brabant) et Mass warrior (Brabant)
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* Several new units
  
 
== Team and Credits==
 
== Team and Credits==
*'''falcom4ever''' - Team Leader
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*'''falcom4ever''' - Creator
*'''sinople''' - Coder, Skinner
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 +
*'''Gigantus''' - Bare Mod was used as base for the mod. He helped a lot when I got stuck with crashes and answered always to questions. Creator of great tutorials and tools also.
 +
*'''Shizoku no Senso mod team''' - Japanese units and model strats, asian portraits.
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*'''twcenter forum''' - For their great help on forums and answer to the problems very easily.
  
 
== History ==
 
== History ==
Falcom Total War was first released as a French mod.  The project is now being expanded upon by sinople and y2day to make Version 2.0 better, and in English!
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Falcom Total War was first released as a French mod.  The project was going to be extended for the 2nd version in english, but it never came out.
 +
 
 +
Few years later in 2012, falcom4ever released a 3rd version in english. For long time he wanted to release a mod that covers the whole world, finaly it came out in the actual version of Falcom Total War.
  
 
==Releases==
 
==Releases==
Version 1.0 released in November 2007
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Version 1.0 released the 12 May 2012
 +
Version 1.1 released the 14 May 2012
  
 
==External Links==
 
==External Links==
 +
[http://www.twcenter.net/forums/showthread.php?t=534347 Falcom Total War at TWC temporary link until sub-folder creation]
  
[http://www.twcenter.net/forums/forumdisplay.php?f=534 Falcom Total War at TWC]
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[http://www.facebook.com/pages/Falcom-Total-War-3/275084269253904 Facebook page with news, screenshots and videos]
  
  
 
[[Category:TWC_Hosted_Modifications]]
 
[[Category:TWC_Hosted_Modifications]]
 
[[Category:Medieval 2: Total War Modifications (Released)]]
 
[[Category:Medieval 2: Total War Modifications (Released)]]

Revision as of 07:02, 14 May 2012

Template:Mod3

Overview

A modification for Kingdoms, that extends the vanilla map to a world map. The map covers most of the world from the Americas to Japan, and Greenland to Australia. It adds 3 new religions and 13 new playable factions. Aztecs, Mongols and Papal States are also playable from the beginning.

Features

Section based on information in [1]

New Factions

  • Empire of Mali
  • Kingdom of the Great Zimbabwe
  • Apache
  • Maya Empire
  • Inca Empire
  • Western Chalukya Empire
  • Chola Empire
  • Khmer Empire
  • Srivijaya Empire
  • Kingdom of Ryukyu
  • Empire of Japan
  • Empire of Song China
  • Jurchens

Campaign Map

  • The map covers 6 continents
  • 195 Provinces to conquer, names written in native languages
  • Cities as much historical as possible and based from medieval demographic studies
  • Forts and watch towers
  • New buildings
  • Simulation of the Great Wall of China with impassable mountains and fixed watchtowers

Other

  • New religions : Buddhism, Hinduism and Shinto
  • Cities name change in function of the owner (ex. Konstantinoupolis -> Istanbul, Nanjing -> Yanshan/Zhongdu,...)
  • Main factions can emerge again (France, England, China,...)
  • Historical rulers for the most of the factions
  • 1 turn = 1/2 year
  • Mongols, Aztecs and Papal States playable from the start
  • Papal States can declare Crusades
  • Technology tree remade
  • Several new units

Team and Credits

  • falcom4ever - Creator
  • Gigantus - Bare Mod was used as base for the mod. He helped a lot when I got stuck with crashes and answered always to questions. Creator of great tutorials and tools also.
  • Shizoku no Senso mod team - Japanese units and model strats, asian portraits.
  • twcenter forum - For their great help on forums and answer to the problems very easily.

History

Falcom Total War was first released as a French mod. The project was going to be extended for the 2nd version in english, but it never came out.

Few years later in 2012, falcom4ever released a 3rd version in english. For long time he wanted to release a mod that covers the whole world, finaly it came out in the actual version of Falcom Total War.

Releases

Version 1.0 released the 12 May 2012 Version 1.1 released the 14 May 2012

External Links

Falcom Total War at TWC temporary link until sub-folder creation

Facebook page with news, screenshots and videos