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Difference between revisions of "Falcom Total War 3 : The Total Conquest"

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(Team and Credits)
 
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{{mod3|mod=Falcom Total War|platform=[[Medieval 2: Total War|M2TW]]|era=Medieval|leader=falcom4ever|mod-folder=N/A|release=[http://www.twcenter.net/forums/showthread.php?t=130765 Version 1.0 & Patch 1.1]|map=[[Image:FalcomTW.jpg]]}}
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{{Mod Information Table
 +
|Platform=[[Medieval 2: Total War]] [[Kingdoms]]
 +
|Mod Type=Overhaul
 +
|Era=Medieval
 +
|Mod Leader=[https://www.twcenter.net/forums/member.php?u=19507 falcom4ever]
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|Release Status=v.2.0b
 +
|Forum=[https://www.twcenter.net/forums/forumdisplay.php?f=1625 Here]
 +
|Campaign Map=[[Image:Campaignmapftw3.png]]
 +
}}
 +
 
 
==Overview==
 
==Overview==
A modification for [[Medieval 2: Total War]] entirely in French, that adds various new factions, textures, and other things.
+
Falcom Total War 3 : The Total Conquest is a modification for [[Kingdoms]] that provides a world map. The map covers most of the world from the Americas to Japan, and Greenland to Australia. It adds 3 new religions and 13 new playable factions. Aztecs, Mongols and Papal States are also playable from the beginning.
  
 
==Features==
 
==Features==
''Section based on information in [http://www.twcenter.net/forums/showthread.php?t=130750 this thread]''
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''Section based on information in [https://www.twcenter.net/forums/showthread.php?t=534347]''
===New Faction===
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===New Factions===
Kingdom of Norway
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* Empire of Mali
Duchy of Brabant
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* Kingdom of the Great Zimbabwe
Kingdom of Leinster
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* Apache
Kingdom of Aragon
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* Maya Empire
Principality of Russian Kiev
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* Inca Empire
Kingdom of Serbia
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* Western Chalukya Empire
Empire of Bulgaria
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* Chola Empire
Empire of Khazars
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* Khmer Empire
Kingdom of Sweden
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* Srivijaya Empire
Grand-Duchy of Lithuania
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* Kingdom of Ryukyu
 +
* Empire of Japan
 +
* Empire of Song China
 +
* Jurchens
  
 
===Campaign Map===
 
===Campaign Map===
 +
* The map covers 6 continents
 
* 199 Provinces to conquer, names written in native languages
 
* 199 Provinces to conquer, names written in native languages
* Bigger difference between cities and castles
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* Cities as much historical as possible and based from medieval demographic studies
* New historical events
+
* Stone forts and watch towers
 +
* New buildings
 +
* New campaign map textures
 +
* Models for new factions
 +
* Simulation of the Great Wall of China with impassable mountains and stone forts
 +
* Forts simulate minor cities
  
 +
===Battle Map===
 +
* Tipi for north american, red brick castles for Novgorod and Poland, and stone forts
 +
* New units for the new factions
 +
* Better grass, better water and re-textured Aztec Cities mod integrated
 +
 +
[[image:542918 284207458341585 275084269253904 558741 1430631932 n.jpg‎|right|470px|]]
 
===Other===
 
===Other===
 
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* New religions : Buddhism, Hinduism and Shinto
* New symbols for Venice, France, HRE, England, Turks, Denmark and Spain
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* Little tweaks in the AI for better intercontinental warfare
* New flags for France, HRE, England, Turcs, Denmark, Spain, Russia, Venice and Moors
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* Cities name change in function of the owner (ex. Konstantinoupolis -> Istanbul, Nanjing -> Yanshan/Zhongdu,...)
* DarthMod 1.4D and some teaks from Ultimate AI and Ultimate Battle AI
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* Naval invasions
* Historical rulers for the most of factions
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* New Historical Events
* New religions : The Judaism
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* Historical rulers for the most of the factions
 
* 1 turn = 1/2 year
 
* 1 turn = 1/2 year
* Names of factions edited. Ex: France => Royaume de France, Moors => Empire Maure.
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* Mongols, Aztecs and Papal States playable from the start
* Aztecs and Papal states playables
+
* Papal States can declare Crusades
 
* Technology tree remade
 
* Technology tree remade
* 6 new units : Aviz Knights (Portugal), Dragões (Portugal), Lithuanian Assassins (Lituanie), Khazarian Cavalry (Khazars), Flemish Knights (Brabant) et Mass warrior (Brabant)
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* Scripts to make the game interesting even after 500 turns
 +
* New accents for : Natives, Mesoamericans, Chinese, Japanese, French, Portuguese, Spanish, Italian, German, Danish, Russian, Polish, Arabic, Hindi
  
 
== Team and Credits==
 
== Team and Credits==
*'''falcom4ever''' - Team Leader
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*'''falcom4ever''' - Creator
*'''sinople''' - Coder, Skinner
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 +
*'''Gigantus''' - Bare Mod was used as base for the mod. He helped a lot when I got stuck with crashes and answered always to questions. Creator of great tutorials and tools also.
 +
*'''Shizoku no Senso mod team''' - Japanese units and model strats, asian portraits.*'''
 +
*'''Charge''' - MapMod: Trees, Textures, Sea v1.0
 +
*'''Ran no Jidai team''' - Thanks a lot for some model strat for Japan and base for asian campaign cities/castle
 +
*'''Isandlwana''' - Thanks for the units from the Isandlwana - The Thin Red Line mod. They are used on the Zimbabwean faction
 +
*'''Dominatio Mundi team''' - Thanks for my mates from Dominatio Mundi and in particullary Master Zuma that send the the Malian units
 +
*'''davide.cool''' - Better grass, water and aztecs cities textures
 +
*'''Agart''' - new cities and castles
 +
*'''twcenter forum''' - For their great help on forums and answer to the problems very easily.
  
 
== History ==
 
== History ==
Falcom Total War was first released as a French mod.  The project is now being expanded upon by sinople and y2day to make Version 2.0 better, and in English!
+
Falcom Total War was first released as a French mod.  The project was going to be extended for the 2nd version in English, but it never came out.
 +
 
 +
Few years later in 2012, falcom4ever released a 3rd version in English. For long time he wanted to release a mod that covers the whole world, finally it came out in the actual version of Falcom Total War.
  
 
==Releases==
 
==Releases==
Version 1.0 released in November 2007
+
Version 1.0 released on the 12 May 2012
 +
 
 +
Version 1.1 released on the 14 May 2012
 +
 
 +
Version 1.2 released on the 20 May 2012
 +
 
 +
Version 1.3 released on the 28 May 2012
 +
 
 +
Version 1.4 released on the 28 June 2012
 +
 
 +
Version 2.0b released on the 7 March 2015
  
 
==External Links==
 
==External Links==
 +
[https://www.twcenter.net/forums/forumdisplay.php?f=1625 Hosted Mod Forum]
  
[http://www.twcenter.net/forums/forumdisplay.php?f=534 Falcom Total War at TWC]
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[http://www.facebook.com/pages/Falcom-Total-War-3/275084269253904 Falcom Total War 3 Facebook page with news, screenshots and videos]
  
  
[[Category:M2TW_Mods]]
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[[Category:Falcom Total War]]
[[Category:TWC_Hosted_Modifications]]
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[[Category:M2TW Mods (Released)]]

Latest revision as of 13:52, 18 February 2021

Falcom Total War 3 : The Total Conquest
Platform Medieval 2: Total War Kingdoms
Mod Type Overhaul
EraMedieval
Mod Leader falcom4ever
Release Status v.2.0b
Forum / Thread Here
Campaign Map:
Campaignmapftw3.png


Overview

Falcom Total War 3 : The Total Conquest is a modification for Kingdoms that provides a world map. The map covers most of the world from the Americas to Japan, and Greenland to Australia. It adds 3 new religions and 13 new playable factions. Aztecs, Mongols and Papal States are also playable from the beginning.

Features

Section based on information in [1]

New Factions

  • Empire of Mali
  • Kingdom of the Great Zimbabwe
  • Apache
  • Maya Empire
  • Inca Empire
  • Western Chalukya Empire
  • Chola Empire
  • Khmer Empire
  • Srivijaya Empire
  • Kingdom of Ryukyu
  • Empire of Japan
  • Empire of Song China
  • Jurchens

Campaign Map

  • The map covers 6 continents
  • 199 Provinces to conquer, names written in native languages
  • Cities as much historical as possible and based from medieval demographic studies
  • Stone forts and watch towers
  • New buildings
  • New campaign map textures
  • Models for new factions
  • Simulation of the Great Wall of China with impassable mountains and stone forts
  • Forts simulate minor cities

Battle Map

  • Tipi for north american, red brick castles for Novgorod and Poland, and stone forts
  • New units for the new factions
  • Better grass, better water and re-textured Aztec Cities mod integrated
542918 284207458341585 275084269253904 558741 1430631932 n.jpg

Other

  • New religions : Buddhism, Hinduism and Shinto
  • Little tweaks in the AI for better intercontinental warfare
  • Cities name change in function of the owner (ex. Konstantinoupolis -> Istanbul, Nanjing -> Yanshan/Zhongdu,...)
  • Naval invasions
  • New Historical Events
  • Historical rulers for the most of the factions
  • 1 turn = 1/2 year
  • Mongols, Aztecs and Papal States playable from the start
  • Papal States can declare Crusades
  • Technology tree remade
  • Scripts to make the game interesting even after 500 turns
  • New accents for : Natives, Mesoamericans, Chinese, Japanese, French, Portuguese, Spanish, Italian, German, Danish, Russian, Polish, Arabic, Hindi

Team and Credits

  • falcom4ever - Creator
  • Gigantus - Bare Mod was used as base for the mod. He helped a lot when I got stuck with crashes and answered always to questions. Creator of great tutorials and tools also.
  • Shizoku no Senso mod team - Japanese units and model strats, asian portraits.*
  • Charge - MapMod: Trees, Textures, Sea v1.0
  • Ran no Jidai team - Thanks a lot for some model strat for Japan and base for asian campaign cities/castle
  • Isandlwana - Thanks for the units from the Isandlwana - The Thin Red Line mod. They are used on the Zimbabwean faction
  • Dominatio Mundi team - Thanks for my mates from Dominatio Mundi and in particullary Master Zuma that send the the Malian units
  • davide.cool - Better grass, water and aztecs cities textures
  • Agart - new cities and castles
  • twcenter forum - For their great help on forums and answer to the problems very easily.

History

Falcom Total War was first released as a French mod. The project was going to be extended for the 2nd version in English, but it never came out.

Few years later in 2012, falcom4ever released a 3rd version in English. For long time he wanted to release a mod that covers the whole world, finally it came out in the actual version of Falcom Total War.

Releases

Version 1.0 released on the 12 May 2012

Version 1.1 released on the 14 May 2012

Version 1.2 released on the 20 May 2012

Version 1.3 released on the 28 May 2012

Version 1.4 released on the 28 June 2012

Version 2.0b released on the 7 March 2015

External Links

Hosted Mod Forum

Falcom Total War 3 Facebook page with news, screenshots and videos