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Fellahin (ETW Unit)

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Revision as of 21:00, 12 April 2013 by Ferdiad (talk | contribs) (Created page with "{{TW Unit|image=Image:Fellahin_melee_info.png |Class=Melee Infantry |Unit Size=160 Men |Weaponry= |Region=The Middle East |Recruitment Cost=830 |Upkeep Cost=200 |Build...")
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Fellahin (ETW Unit)
Fellahin melee info.png
Class Melee Infantry
Unit Size 160 Men
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region The Middle East
Recruitment Cost 830
Upkeep Cost 200
Turns to Build
Unit Limit
Building Requirements Provincial Barracks
Technology Requirements
Attributes
  • Can guard
  • Can hide in woodland
  • Can hide in light scrub
  • Grappling hooks
  • Resistant to heat fatigue
  • Fellahin melee icon.png

    Overview

    Although a sword, no matter what its design, may appear outdated next to a musket, it has one great advantage: it never needs loading. A truly skilled swordsman will never want for employment, and he is an intimidating sight to many regular musket-armed soldiers.

    Units of swordsmen are also easier to handle tactically on a battlefield. A general does not have to make fine judgements about when to hold or give fire: he need only send his men forward to do their killing work at the right time. Once committed, they will keep fighting until death or victory comes.

    Details

    Fellahin are melee unit available to the North African muslim nations in ETW. They are the more traditional basic unit available to these factions, the other is the Fellahin Musketeers. In contrast to the Fellahin Musketeers this unit is actually somewhat useful. It has passable stats allowing them to wreak havoc in the early days of the campaign against poorly trained units. Their effectiveness decreases as time goes on however. Once they become totaly obsolete they should either be disbanded en mass or relegated to garrison duty far from the frontiers.

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