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Fellahin Musketeers (ETW Unit)

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Fellahin Musketeers (ETW Unit)
Fellahin musketeers.jpg
Class Militia
Unit Size 160 Men
Weaponry Muskets
Melee Attack
Ranged Attack
Charge Bonus
Region The Middle East
Recruitment Cost 670
Upkeep Cost 180
Turns to Build
Unit Limit
Building Requirements Governor's Residence
Technology Requirements
  • Can guard
  • Can hide in woodland
  • Can hide in light scrub
  • Grappling hooks
  • Resistant to heat fatigue
  • Euro superior line infantry icon2.pngThese musketeers are a useful addition to any force, even if they lack the fire discipline of regular soldiers.


    For all its smoke and noise, handling the smoothbore, muzzle-loading musket can be taught to all but the most stupid of men. Once the basic skills of loading have been mastered, it is simply a matter of pointing the loud end at the enemy and pulling the trigger. It is in God's hands as to what happens next!

    Even the most inexperienced or cack-handed of peasants can be useful with a musket in his hands. The noise of a volley is often enough to frighten, and any casualties in the enemy ranks are a bonus.

    Historically, such units of irregular musket men would arrive at a battlefield with all kinds of weapons, from ancient matchlocks handed down from father to son, to modern government-issue weapons looted from the enemy dead. This lack of standardisation did not matter much, as it was the ability to fire at all that made the unit a useful force.


    The Fellahin Musketeers are a unit available to the North African muslim nations. They are a cheap and plentiful militia that can be used effectively early on without worrying whether they survive. Best used in conjunction with a higher morale unit to ensure they don't break, they can do an adequate job. You will quickly find that they become outclassed once Fire By Rank is researched. Once that happens these units can be assigned to garrison duty.


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