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Fort (TWS2)

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Fort (TWS2)
Fort S2TW.png
Chain Castle Type
Requires -
Enables Buildings:
  • Stronghold
  • Units:
  • Yari Ashigaru
  • Bow Ashigaru
  • Matchlock Ashigaru
  • Oda Yari Ashigaru
  • Oda Bow Ashigaru
  • Oda Matchlock Ashigaru
  • Chosokabe Bow Ashigaru
  • Hattori Yari Ashigaru
  • Hattori Bow Ashigaru
  • Hattori Matchlock Ashigaru
  • Ikko Ikki Yari Ashigaru
  • Ikko Ikki Bow Ashigaru
  • Ikko Ikki Matchlock Ashigaru
  • Ikko Ikki Loan Sword Ashigaru
  • Spawned Defence Forces Units:
  • Samurai Retainers
  • Basic Building Statistics
  • Cost: 300
  • +4 to repression in this province
  • Construction Slot: 1
  • Consume Food: 1
  • Recruitment capacity (units in training): 1
  • Clan Effects -
    See main article; FotS Buildings


    Description

    A reminder of lordly might is more than mere walls and towers.

    A fort is a basic defence against attackers, and can be garrisoned with troops to slow down and hinder any enemy incursions. Even the smallest castle can be difficult to take, and leaving the garrison unmolested and behind an advancing army is not always an option. A fort is also a symbol to the locals to remind them of their overlord’s power, and it can be used as a recruiting centre for some basic types of warrior.

    Historically, the castles of the early Sengoku Jidai were a good deal less majestic than what is now considered to be the classical Japanese castle. The first castles were practical structures, made of wood and without multi-storeyed towers and stone walls. They were used for the defence and surveillance of the surrounding region, where the grand later buildings were also lordly mansions and seats of government, often with entire towns built around them. Early castles were located on rivers, at ports and other strategic points, and cunningly took full advantage of the natural landscape: mountainous positions were favoured, and nearby streams were diverted and dammed as moats. It was common for the defenders to not lurk behind their walls when attacked: the defenders would, more often than not, sally forth to meet the enemy rather than rely on the walls.

    Details

    The fort is the basic Castle in Shogun 2, every region has it and it can never be destroyed. It is a simple fortification with 1 layer and a wall that can be climbed without too much trouble. It is a rather meager defense but it does impede enemy troops a little bit and defenders inside fight to the death, a big boon in the early game. The walls also provide Archers and Gunners a good amount of cover and a good place to fire from.

    A fort provides a region only 1 build slot besides Roads, Farms, Ports and any unique Regional building. It consumes 1 food, which is the amount a basic farm produces. When a Fort is attacked it gets 1 unit of Samurai Retainers, who are Katana Samurai with 60 men.

    A Fort can be upgraded to a Stronghold for marginally better protection, repression, and research. The upgrade more importantly provides another build slot and better troop replenishment. However, it consumes 1 more food, which weakens your economy in the long run. For that reason you usually do not want to upgrade your castles unless they are an important recruitment center.

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