Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Ground types settlement plan"

From TWC Wiki
Jump to navigationJump to search
Line 16: Line 16:
 
* { 0,  166, 0  },    // grass_long
 
* { 0,  166, 0  },    // grass_long
 
* { 255, 127, 255 },    // (underlay topographical) (uses underlying topographical type?)
 
* { 255, 127, 255 },    // (underlay topographical) (uses underlying topographical type?)
 +
 +
[[Category:RTW Modding]]

Revision as of 08:36, 5 November 2023

This article is about ground_types that are used inside settlements

A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section. You can paint different colours in here, but thanks to Feral we know what each color means:

  • { 255, 255, 255 }, // (use underlay)
  • { 0, 255, 0 }, // grass_short
  • { 255, 0, 255 }, // mud
  • { 171, 160, 0 }, // sand
  • { 0, 255, 255 }, // stone_road
  • { 198, 156, 109 }, // stone_road (walls)
  • { 0, 174, 239 }, // stone_road (pavement)
  • { 255, 255, 0 }, // grass_short (wheat field)
  • { 0, 166, 81 }, // grass_short (vegetation)
  • { 0, 0, 0, }, // stone_road (building)
  • { 0, 166, 0 }, // grass_long
  • { 255, 127, 255 }, // (underlay topographical) (uses underlying topographical type?)