Difference between revisions of "Ground types settlement plan"
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==ground_types== | ==ground_types== | ||
A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section. | A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section. | ||
− | |||
− | * { 255, 255, 255 } | + | [[File:Roman town ground.tga.jpg|thumb|Roman town ground.tga]] |
− | * { 0, 255, 0 } | + | |
− | * { 255, 0, 255 } | + | You can paint different colours in here, but thanks to Feral we know what each color means. |
− | * { 171, 160, 0 } | + | |
− | * { 0, 255, 255 } | + | '''Use Underlay''' |
− | * { 198, 156, 109 } | + | * RGB: { 255, 255, 255 } |
− | * { 0, 174, 239 } | + | |
− | * { 255, 255, 0 } | + | '''grass_short''' |
− | * { 0, 166, 81 } | + | * RGB: { 0, 255, 0 } |
− | * { 0, 0, 0, } | + | |
− | * { 0, 166, 0 } | + | '''mud''' |
− | + | * RGB: { 255, 0, 255 } | |
+ | |||
+ | '''sand''' | ||
+ | * RGB: { 171, 160, 0 } | ||
+ | |||
+ | '''stone_road''' | ||
+ | * RGB: { 0, 255, 255 } | ||
+ | |||
+ | '''stone_road (walls)''' | ||
+ | * RGB: { 198, 156, 109 } | ||
+ | |||
+ | '''stone_road (pavement)''' | ||
+ | * RGB: { 0, 174, 239 } | ||
+ | |||
+ | '''grass_short (wheat field)''' | ||
+ | * RGB: { 255, 255, 0 } | ||
+ | |||
+ | '''grass_short (vegetation)''' | ||
+ | * RGB: { 0, 166, 81 } | ||
+ | |||
+ | '''stone_road (building)''' | ||
+ | * RGB: { 0, 0, 0, } | ||
+ | |||
+ | '''grass_long''' | ||
+ | * RGB: { 0, 166, 0 } | ||
+ | |||
+ | '''(underlay topographical) (uses underlying topographical type?)''' | ||
+ | * RGB: { 255, 127, 255 } | ||
[[Category:RTW Modding]] | [[Category:RTW Modding]] |
Revision as of 08:50, 5 November 2023
This article is about ground_types that are used inside settlements.
ground_types
A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.
You can paint different colours in here, but thanks to Feral we know what each color means.
Use Underlay
- RGB: { 255, 255, 255 }
grass_short
- RGB: { 0, 255, 0 }
mud
- RGB: { 255, 0, 255 }
sand
- RGB: { 171, 160, 0 }
stone_road
- RGB: { 0, 255, 255 }
stone_road (walls)
- RGB: { 198, 156, 109 }
stone_road (pavement)
- RGB: { 0, 174, 239 }
grass_short (wheat field)
- RGB: { 255, 255, 0 }
grass_short (vegetation)
- RGB: { 0, 166, 81 }
stone_road (building)
- RGB: { 0, 0, 0, }
grass_long
- RGB: { 0, 166, 0 }
(underlay topographical) (uses underlying topographical type?)
- RGB: { 255, 127, 255 }