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Difference between revisions of "Ground types settlement plan"

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(ground_types)
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==ground_types==
 
==ground_types==
A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.
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A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.<br>
  
[[File:Roman town ground.tga.jpg|thumb|Roman town ground.tga]]
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[[File:Roman town ground.tga.jpg|500px|Roman town ground.tga]]
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<br>
  
 
You can paint different colours in here, but thanks to Feral we know what each color means.  
 
You can paint different colours in here, but thanks to Feral we know what each color means.  
  
'''Use Underlay'''
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{| class="wikitable sortable"
* RGB: { 255, 255, 255 }
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|-
 
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! Type !! RGB !! Color
'''grass_short'''
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|-
* RGB: { 0,  255, 0  }
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| Use Underlay|| { 255, 255, 255 }|| White
 
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|-
'''mud'''
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| Short Grass|| { 0,  255, 0  }|| Example
* RGB: { 255, 0,  255 }
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|-
 
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| Long Grass || { 0,  166, 0  } || Example
'''sand'''
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|-
* RGB: { 171, 160, 0  }
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| Mud|| { 255, 0,  255 }|| Example
 
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|-
'''stone_road'''
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| Sand|| { 171, 160, 0  }|| Example
* RGB: { 0,  255, 255 }
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|-
 
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| Stone Road|| { 0,  255, 255 }|| Example
'''stone_road (walls)'''
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|-
* RGB: { 198, 156, 109 }
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| Stone Road (Walls)|| { 198, 156, 109 }|| Example
 
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|-
'''stone_road (pavement)'''
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| Stone Road (Pavement)|| { 0,  174, 239 }|| Example
* RGB: { 0,  174, 239 }
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|-
 
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| Grass Short (Wheat Field)|| { 255, 255, 0  }|| Example
'''grass_short (wheat field)'''
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|-
* RGB: { 255, 255, 0  }
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| Grass Short (Vegetation)|| { 0,  166, 81  }|| Example
 
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|-
'''grass_short (vegetation)'''
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| Stone Road (Building)|| { 0,  0,  0,  }|| Black
* RGB: { 0,  166, 81  }
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|-
 
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| Underlay Topographical (uses underlying topographical type?)|| { 255, 127, 255 }|| Example
'''stone_road (building)'''
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|}
* RGB: { 0,  0,  0,  }
 
 
 
'''grass_long'''
 
* RGB: { 0,  166, 0  }
 
 
 
'''(underlay topographical) (uses underlying topographical type?)'''
 
* RGB: { 255, 127, 255 }
 
  
 
[[Category:RTW Modding]]
 
[[Category:RTW Modding]]

Revision as of 09:00, 5 November 2023

This article is about ground_types that are used inside settlements.

ground_types

A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.


Roman town ground.tga

You can paint different colours in here, but thanks to Feral we know what each color means.

Type RGB Color
Use Underlay { 255, 255, 255 } White
Short Grass { 0, 255, 0 } Example
Long Grass { 0, 166, 0 } Example
Mud { 255, 0, 255 } Example
Sand { 171, 160, 0 } Example
Stone Road { 0, 255, 255 } Example
Stone Road (Walls) { 198, 156, 109 } Example
Stone Road (Pavement) { 0, 174, 239 } Example
Grass Short (Wheat Field) { 255, 255, 0 } Example
Grass Short (Vegetation) { 0, 166, 81 } Example
Stone Road (Building) { 0, 0, 0, } Black
Underlay Topographical (uses underlying topographical type?) { 255, 127, 255 } Example