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Difference between revisions of "Ground types settlement plan"

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(ground_types)
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==ground_types==
 
==ground_types==
A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.<br>
+
A settlement plan ground_type file can be found under '''''data\settlement_plans\ground_types'''''. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.<br>
  
  
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! Type !! RGB !! Color
 
! Type !! RGB !! Color
 
|-
 
|-
| Use Underlay|| { 255, 255, 255 }|| White
+
| Use Underlay|| { 255, 255, 255 }|| <div style="background-color:#ffffff; height: 100%; width:100%">&nbsp;</div>
 
|-
 
|-
| Short Grass|| { 0,  255, 0  }|| Example
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| Short Grass|| { 0,  255, 0  }|| <div style="background-color:#00ff00; height: 100%; width:100%">&nbsp;</div>
 
|-
 
|-
| Long Grass || { 0,  166, 0  } || Example
+
| Long Grass || { 0,  166, 0  } || <div style="background-color:#00a600; height: 100%; width:100%">&nbsp;</div>
 
|-
 
|-
| Mud|| { 255, 0,  255 }|| Example
+
| Mud|| { 255, 0,  255 }|| <div style="background-color:#ff00ff; height: 100%; width:100%">&nbsp;</div>
 
|-
 
|-
| Sand|| { 171, 160, 0  }|| Example
+
| Sand|| { 171, 160, 0  }|| <div style="background-color:#aba000; height: 100%; width:100%">&nbsp;</div>
 
|-
 
|-
| Stone Road|| { 0,  255, 255 }|| Example
+
| Stone Road|| { 0,  255, 255 }|| <div style="background-color:#00ffff; height: 100%; width:100%">&nbsp;</div>
 
|-
 
|-
| Stone Road (Walls)|| { 198, 156, 109 }|| Example
+
| Stone Road (Walls)|| { 198, 156, 109 }|| <div style="background-color:#c69c6d; height: 100%; width:100%">&nbsp;</div>
 
|-
 
|-
| Stone Road (Pavement)|| { 0,  174, 239 }|| Example
+
| Stone Road (Pavement)|| { 0,  174, 239 }|| <div style="background-color:#00aeef; height: 100%; width:100%">&nbsp;</div>
 
|-
 
|-
| Grass Short (Wheat Field)|| { 255, 255, 0  }|| Example
+
| Grass Short (Wheat Field)|| { 255, 255, 0  }|| <div style="background-color:#ffff00; height: 100%; width:100%">&nbsp;</div>
 
|-
 
|-
| Grass Short (Vegetation)|| { 0,  166, 81  }|| Example
+
| Grass Short (Vegetation)|| { 0,  166, 81  }|| <div style="background-color:#00a651; height: 100%; width:100%">&nbsp;</div>
 
|-
 
|-
| Stone Road (Building)|| { 0,  0,  0,  }|| Black
+
| Stone Road (Building)|| { 0,  0,  0,  }|| <div style="background-color:#000000; height: 100%; width:100%">&nbsp;</div>
 
|-
 
|-
| Underlay Topographical (uses underlying topographical type?)|| { 255, 127, 255 }|| Example
+
| Underlay Topographical (uses underlying topographical type?)|| { 255, 127, 255 }|| <div style="background-color:#ff7fff; height: 100%; width:100%">&nbsp;</div>
 
|}
 
|}
  
 
[[Category:RTW Modding]]
 
[[Category:RTW Modding]]

Revision as of 09:08, 5 November 2023

This article is about ground_types that are used inside settlements.

ground_types

A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.


Roman town ground.tga

You can paint different colours in here, but thanks to Feral we know what each color means.

Type RGB Color
Use Underlay { 255, 255, 255 }
 
Short Grass { 0, 255, 0 }
 
Long Grass { 0, 166, 0 }
 
Mud { 255, 0, 255 }
 
Sand { 171, 160, 0 }
 
Stone Road { 0, 255, 255 }
 
Stone Road (Walls) { 198, 156, 109 }
 
Stone Road (Pavement) { 0, 174, 239 }
 
Grass Short (Wheat Field) { 255, 255, 0 }
 
Grass Short (Vegetation) { 0, 166, 81 }
 
Stone Road (Building) { 0, 0, 0, }
 
Underlay Topographical (uses underlying topographical type?) { 255, 127, 255 }