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Ground types settlement plan

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Revision as of 08:29, 5 November 2023 by Dagovax (talk | contribs) (ground_types)
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This article is about ground_types that are used inside settlements

A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section. TYou can paint different colours in here, but thanks to Feral we know what each color means:

{ 255, 255, 255 }, // (use underlay) { 0, 255, 0 }, // grass_short { 255, 0, 255 }, // mud { 171, 160, 0 }, // sand { 0, 255, 255 }, // stone_road { 198, 156, 109 }, // stone_road (walls) { 0, 174, 239 }, // stone_road (pavement) { 255, 255, 0 }, // grass_short (wheat field) { 0, 166, 81 }, // grass_short (vegetation) { 0, 0, 0, }, // stone_road (building) { 0, 166, 0 }, // grass_long { 255, 127, 255 }, // (underlay topographical) (uses underlying topographical type?)

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