Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Guards (ETW Unit)"

From TWC Wiki
Jump to navigationJump to search
(Game Description)
(Overview)
Line 7: Line 7:
 
Historically, the French Maison du Roi (literally “house of the king”) were the epitome of household troops. They provided a ceremonial guard at every state occasion, and Louis XIV picked them from candidates sent in by each regiment; inappropriate candidates brought punishment on the officers who had sent them! The Prussian “Potsdam Giants” were a quirky household guard, the product of Frederick I’s obsession with very, very tall men and military pomp. Oddly, he wasn’t a very warlike chap at all.
 
Historically, the French Maison du Roi (literally “house of the king”) were the epitome of household troops. They provided a ceremonial guard at every state occasion, and Louis XIV picked them from candidates sent in by each regiment; inappropriate candidates brought punishment on the officers who had sent them! The Prussian “Potsdam Giants” were a quirky household guard, the product of Frederick I’s obsession with very, very tall men and military pomp. Oddly, he wasn’t a very warlike chap at all.
  
==Overview==
+
==Details==
  
 
Guards represent the very best most nations have to offer in terms of line infantry. They have very high morale, are resistant to morale shocks (such as being charged by cavalry) and can rally routing troops around them. Therefore, they are very reliable and should be used in key positions on the battlefield.  
 
Guards represent the very best most nations have to offer in terms of line infantry. They have very high morale, are resistant to morale shocks (such as being charged by cavalry) and can rally routing troops around them. Therefore, they are very reliable and should be used in key positions on the battlefield.  
 +
 +
Guards utilize the platoon firing technology. This means that they represent less of a shock value on the battlefield and more of a constant influence. Guards boast very high accuracy so platoon firing is very devastating when used by them despite the smaller amount of firepower deployed.
  
 
To prevent overuse, each faction is limited to six units of guards.
 
To prevent overuse, each faction is limited to six units of guards.

Revision as of 09:11, 21 February 2012

Guards (ETW Unit)
Guard.jpg
Class Elite Infantry
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Worldwide
Recruitment Cost 1200
Upkeep Cost 300
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Overview

These troops are equipped in much the same way as line infantrymen, and carry smoothbore muskets as their primary weapons. There, however, the similarities end. Their uniforms are altogether more splendid, marking them out as a superior force, in arrogance if nothing else. This attitude can serve them well in battle, as the guard can hardly be seen to be cutting and running, no matter how hot the enemy fire. They are also expected to do a good job as garrison troops, keeping the royal family safe no matter what the locals might think or be tempted to do by some foolish revolutionary fervour.

Historically, the French Maison du Roi (literally “house of the king”) were the epitome of household troops. They provided a ceremonial guard at every state occasion, and Louis XIV picked them from candidates sent in by each regiment; inappropriate candidates brought punishment on the officers who had sent them! The Prussian “Potsdam Giants” were a quirky household guard, the product of Frederick I’s obsession with very, very tall men and military pomp. Oddly, he wasn’t a very warlike chap at all.

Details

Guards represent the very best most nations have to offer in terms of line infantry. They have very high morale, are resistant to morale shocks (such as being charged by cavalry) and can rally routing troops around them. Therefore, they are very reliable and should be used in key positions on the battlefield.

Guards utilize the platoon firing technology. This means that they represent less of a shock value on the battlefield and more of a constant influence. Guards boast very high accuracy so platoon firing is very devastating when used by them despite the smaller amount of firepower deployed.

To prevent overuse, each faction is limited to six units of guards.

Factions