Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Guns (ETW Unit)

From TWC Wiki
Jump to navigationJump to search
Guns (ETW Unit)
ETW Guns.png
Class Fixed Artillery
Unit Size 24 men
Weaponry 9 pdr cannon
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Global
Recruitment Cost 670
Upkeep Cost 160
Turns to Build
Unit Limit
Building Requirements Cannon Foundry
Technology Requirements None
Attributes
  • Resistant to Heat Fatigue
  • Can Hide in Woodland

  • 9 pdr fixed.pngA saker is an old-fashioned style of light cannon, deployed in a fixed position.

    Overview

    Artillery pieces are expensive to cast; as a result, they tend to be in service until captured, destroyed or rusted away. Sakers are a prime example of this, as many of the barrels date back to the 17th Century, even if they have been taken from dust-covered warehouses and mounted on refurbished carriages.

    They are relatively light cannons in terms of the shot fired, which is much the same as a 6-pounder. Some sakers are even old enough to have been intended for stone ammunition, and this is reflected in the fact that the windage (or difference between the barrel bore and shot size) is often quite large. This “rattling” of a shot down the barrel when it is fired does not help accuracy.

    Despite the light weight of shot, sakers are anything but lightweight guns. Saker gun carriages are large, awkward and tactically immobile. Gunners and draft animals can drag them into place before a battle, but there is little chance of moving a gun to a better firing position once the action has commenced.

    Although obsolescent, there were 14 sakers in the “Blenheim train” of artillery in 1704 available to the Duke of Marlborough – guns were expensive and he took what was available.

    Details

    These weapons are very much akin to Sakers in that they fire nominal 9 pound shot and are fixed artillery. As such, they quickly become obselete when new models such as the 12 and 24-punder weapons come in, and should be replaced as soon as possible. As with other artillery, field fortifications can be set up for these guns if the army they are part of has been stationary for 2 or more turns.

    Factions

    YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.